War at Sea: Japan Vs. US Part 2

Welcome back! If you remember from Part 1, Seth and I played a 100 point game that was limited to 1942 with no subs or aircraft. Additionaly, night rules were in effect, limiting long range shooting. During the first game, Seth’s USN fleet easily handled my IJN list, thanks in part to my horrible luck with torpedo dice. For game two, we swapped sides; I would be leading the USN against Seth’s IJN. The result was another exciting battle!

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War at Sea: Japan vs. US Part 1

In celebration and remembrance of the 70th anniversary of the Battle of Cape Esperance, Seth and I got together for another couple of games of War At Sea. In keeping with the theme of the battle, we set a year limit of 1942. We also used the night battle rules (no ER4, and ships without radar hit on 5+ instead of 4+ with guns), and declared there could be no planes or subs in order to limit the game to a true surface duel. The resulting engagement was so large, I’m breaking it into two reports!

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Fighting Lady

Fighting Lady

Saw this video posted over on the Forumini, and thought I would share it here. It is an hour-long period piece about the 2nd USS Yorktown and her first actions in the Pacific. What makes this piece particluarly interesting is that it is in color, and offers a lot of gun camera footage. At one point, you actually see a pilot pull out of a strafing run below the tops of the palm trees near the runway he is attacking! Also of interest is the footage of and “undisclosed location” that is pretty clearly Ulithi. Check it out:

As a side note, I apologize for the lack of updates recently; I’m getting ready to move (again), and that has taken up a lot of my time lately. I’ll try to get a few more in before the move actually happens, though.

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Invaders & Invasions

Invaders & Invasions

I just got a whole box of new goodies from Studio Sparta today, which is Spartan Game’s new direct-only service. This order included the new Invaders (i.e., Martians a la H. G. Wells) and the much-anticpated ground combat extension of Firestorm Armada, called Firestorm Invasion. As you will see, the models are up to Spartan’s usual high standards!

Here is the contents of the box. The Invaders were just loose in their bubble wrap, while the Invasion models came in white cardboard boxes with glossy slip covers.

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War at Sea Deathmatch

Having played a couple of large standard (i.e., 3 objective) games of War at Sea back to back, Seth and I decided to mix things up a bit and try a different scenario. We ultimately settled on the Deathmatch rules created by none other than Neural Dream himself! Not really sure what to expect, we dove right into it. While we didn’t get to finish the game (more on that later), it was a complete blast and we both had a lot of fun with it. However, given the non-traditional structure of this scenario, what follows is going to be less of a full battle report and more of an overview our game and my thoughts about it.

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Line Ahead: Why Naval Gaming?

Welcome to the first installment of Line Ahead, the first of what will hopefully become a series of editorial musings on the wider scope of naval gaming. For this column’s maiden voyage (see what I did there?), I thought it might be prudent to ask the most basic question about naval gaming: Why play a naval game in the first place?

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War at Sea Battle Report: 300 pt USN vs. IJN Rematch

As you may remember from my last War at Sea battle report, the last game Seth and I played we did a 300 pt US-Japan match with a 1942 year limit and the OOB rules. We decided to swap sides for our re-match, so I would be running the USN this time around! All of the previous restrictions would be in place, and Team Poseidon units were allowed.

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Leviathans!

After years of teasers, previews, and demos at shows, the boardgame Leviathans has finally released. For those of you who haven’t been following this game, it is a boardgame featuring flying warships set in an alternate history pre-WW I era. Essentially, the game supposes that instead of naval warfare being changed by the appearance of all big-gun battleships, it was instead revolutionized by the development of ships that can also fly. What’s not to like?

Impressions

I must admit that I wasn’t following this game too closely until a recent episode of the D6 Generation reviewed it. Once I listened to their run-down, I immediately pre-ordered a copy! It arrived last week and I was immediately struck by the sheer size and weight of the box; this is one densely packed game. As the D6G review mentioned, a considerable amount of material included with the game does nothing to directly support playing the game itself, but rather serve to establish the background of the game’s setting. This may be a turn-off for some, but being a naval history geek I definitely appreciate the amount of thought and effort that clearly went into fleshing out the details of why these ships were built, what they have accomplished, and why they are able to fly.

So far, I’ve only been able to play through the quick-start rules, but I was very impressed by the experience. The game clearly takes into consideration a number of variables, including range, crew ability, target aspect, and the like, into the shooting mechanics, which makes it quite a bit more detailed than some of the other naval games I usually play, such as Dystopian Wars. However, the way the game handles each of these elements prevented it from feeling like it was bogging down in too many details, which was nice.

Once I’ve gotten a few more games in, I am definitely going to revisit this game for a full review! In the meantime, if you at all like WW I naval history and/or steampunk, this game is well worth a look!

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DW Battlecruisers Part 2

DW Battlecruisers Part 2

Based on my introductory article, I’ve been working on some battlecruiser designs for the different Dystopian Wars factions. I decided to start out with the Brittanians and the Prussians, since the Royal Navy and the High Seas Fleet were the two biggest operators of the type historically. Here they are:

 

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War at Sea Battle Report: USN vs. IJN, 300pts

After a few weeks off, Seth and I are back at it with War at Sea. We agreed to play a 300 point match, which is a larger game than we have previously played. After a coin toss, I took the Japanese while Seth would be playing the Americans.

In addition, we decided to use the Order of Battle rules from the Forumini, which I find make for a very different tactical challenge than the usual “anything goes” game. Finally we also agreed to a year limit of 1942, which meant that some of the most powerful units on both sides would be unavailable. I was particularly excited to play this game, as it gave me the opportunity to try out some of the new units from the Team Poseidon First Strike expansion deck. Both of us managed to work in some of these units, in fact (highlighted in bold below). Here were our fleet lists:

USN (Seth)

  • North Carolina
  • Washington
  • 2x Atlanta
  • 4x Fletcher
  • 2x Barb
  • 2x Gudgeon
  • 3x P-40
  • 3x PBY Catalina
  • 3x B-25 Mitchel
  • Heavy Shore Battery

IJN (Me)

  • Nagato
  • Hyuga
  • Hiryu
  • Chikuma
  • Agano
  • Furutaka
  • 2x Fubuki
  • 2x Terutsuki
  • 2x Hatsukaze
  • 2x I-19
  • Emily
  • Elite Zeke
  • 2x Zeke
  • Type 97 Kate
  • Jill

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