The Glorious 1st of June

Glorious 1st of June

Ever since I started calling the new Dystopian Wars event “The Glorious 3rd of June” I have been thinking I should actually post a blog entry commemorating the original (and, indeed, historical) naval battle known as the Glorious 1st of June.

I remember first reading about this battle as referenced by characters in the Horatio Hornblower series of historical novels which I consumed when I was younger, and then, again, the battle was referenced by characters in the Patrick O’Brien novels which I read when I was a bit older (less swashbuckling action than Horatio performed but more explanation of nautical lore to the brilliant but not so nautical Maturin). But, of course, in the era of the Grand Napoleonic Wars, the age of Nelson and the Battle of Trafalgar, the battle known and referenced as the Glorious 1st of June is hardly more than a footnote of history in these books.

And when it comes to gaming, I certainly tried to recreate the battle of Trafalgar with Wooden Ships & Iron Men, and again with Flying Colors (both attempts were played solitaire, as I could not recruit another gamer passionate (i.e. “crazy”) enough to spend an entire weekend cooped up in a room pushing small cardboard counters around on a hexmap and consulting charts with every roll of the dice), but I never set up and played the scenario for the Glorious 1st of June.

And when it comes to famous naval quotes (those have been bandied about on the Man Battlestations forum lately), everyone knows Nelson’s message just before the battle of Trafalgar commenced, but who even remembers which British admiral commanded at the Glorious 1st of June? (Lord Howe commanded at the battle in the Atlantic against the French in 1794, and he was a hero to the young Nelson, but overshadowed by the latter in the Battle at the Nile, etc.)

Of course, at the time, the Glorious 1st of June was the largest naval battle between the English and the French. It was possibly because of subsequent battles between the English and French which were even larger that the former battle was lost in history. Also, the battle was, at least in my limited opinion as an armchair historian, something of a practice run for what was to come, providing opportunities to improve discipline and tactics (at least in the British Royal Navy). In the end, it was remembered as a great victory by the British (even though the results of the battle were not as conclusive as others like the defeat of the Spanish Armada or Trafalgar…) and it seemed to serve as a touchstone event in developing the organization and technology in the Royal Navy which led it to prove superior over the French and expanding a British Empire across the globe for a century to come.

Posted in Event Report | Tagged | 1 Comment

Dystopian Wars: Prussians vs. Blazing Sun

Dystopian Wars: Prussians vs. Blazing Sun

I have played my first game of Dystopian Wars in Connecticut! Yesterday, I took a trip up to The Battle Standard, which is located in Manchester, CT. I was impressed with the store; it has a lot of very nice tables, including some water boards perfect for some DW action. Even though it wasn’t the store’s usual DW night, there were still a couple of guys there working on their fleets, and one of them, a fine gentleman by the name of Ryan, was nice enough to give me a game.

Read on to see how the battle turned out!

Continue reading

Posted in Dystopian Wars | Tagged , | 2 Comments

War at Sea: Germany vs. Great Britain

Weclome to the first Axis & Allies Naval Minatures battle report here at Man Battlestations! Seth (wargammer55 on the forums) and I met last night to play a couple of 200 point games. What each of us did was make a 200 point German list and a 200 point British list. We then diced off to see who would play which side in the first game. Naturally, we traded sides for the second game! So, in this post I will actually be presenting two game reports. Be warned, both are fairly pic-heavy!

Continue reading

Posted in Historical Naval Games | Tagged , , | 1 Comment

The Glorious 3rd of June

DWVA Summer Event 2012
Sunday, June 3rd, Guns commence at noon
The Game Vault, Fredericksburg, VA

http://unchartedseascourier.blogspot.com/2012/05/blog-post.html

Event opens for registration at 11 am Sunday at the Game Vault. First Round commences at noon; awards ceremony at 5:30 pm. No meal breaks are scheduled, so stop for lunch on your way to the Game Vault. Snacks and drinks are allowed and available for sale in the Game Vault. Restrooms are also available.

Tournament Format: Players are encouraged to pre-register on the forum at http://www.manbattlestations.com and will pick up a custom name badge at the event. Players will pay registration fee of $10 at The Game Vault the morning of the event and fill out a player ballot to include name and faction. Event Manager will randomly draw player ballots to match opponents for Round 1 at noon and round 2 at 1:45. Players will have 75 minutes to set up and play through the scenario, scoring VP when time is called to determine winners and fill out Round Scoring Cards to hand into the EO. Any round ending in a draw will be considered a win for both players involved. Players winning both 1st and 2nd rounds will compete in the 3rd round which will last 100 minutes, and the tournament victor will be determined by the player with the most VP scored during the 3rd round, runner-up will also receive a prize.

Scenario Details
1st Round: Naval Engagement ~ 600 MFV Naval Core Force ~ 75 Minutes Vortex disc with 5″ diameter is placed at the center of the play space; any naval model touching the disc when time is called which is still able to activate scores VP equal to the cost of the model. VP is also scored for destroyed, damaged, and captured models, as usual.
2nd Round: Armored Engagement ~ 600 MFV Armored Core Force ~ 75 Minutes River 4″ wide bisects table between players; any armored model on the opponent’s side of the river and still able to activate scores VP equal to the cost of the model. VP is also scored, as usual, for destroyed, damaged, and captured models.
3rd Round: Combined Arms ~ 900 MFV ~ 100 Minutes Players alternate placing land areas and energy portals which can transport armored units between land areas. Although energy portal placement is not according to the DW rule book, activation and use by armored models is according to page 37. The player scoring the most VP overall for damaged, destroyed, and captured enemy models at the end of the round will be declared winner of the tournament.

Prizes
Grand Commodore: wins 40% of collected registration money in GV store credit.
Rear Admiral: 2nd most VP in 3rd round wins 20% of collected registration in store credit.
High Admiral: highest score for painting and playing as rated by opponents in 1st & 2nd rounds, wins 30% of collected registration in store credit.
Garbage Scow Captain: lowest accumulated VP score in 1st & 2nd rounds wins new set of dice!

Posted in Dystopian Wars | Tagged , | Leave a comment

Establishing a Naval Game

Sorry for the lack of updates recently! I’ve been in the middle of a move, so that has taken a lot of my free time. However, now that we are mostly settled, the pace should pickup again ;).

The topic I wanted to discuss today is establishing a following for a  naval game. This is a typical issue for a naval gamer, since as a whole naval gaming is a decidedly smaller niche in the miniatures gaming scene. And of  course,  being on active duty means that I’ve had plenty of practice at this process, as it seems like just as I get a good group together, I have to move again!

There are some interesting challenges that face a gamer that wants to introduce a naval game to their group of friends. One problem is that many gamers are suspicious of new games, especially new games from relatively new game companies (such as Spartan Games). The basic concern here is that the company will fail and/or the game will not be supported in the long term, reducing the value of the time and money invested into the new game.  This fear is understandable; just this thing has happened many times in the past. Heck, this phenomenon is not even limited to newer game companies; when was the last time you saw Games Workshop providing serious support for Battlefleet Gothic?

Additionally, many gamers seem to confine themselves fairly narrowly to one company or one genre of game. The obvious examples are those that never play anything other than 40k or fantasy, but when you think about it they aren’t the only ones. How many dedicated historical gamers also play 40k, for example? Now this is not to say that all gamers only play one game or one type of game, but from my experience this is true for many gamers, and this is a particular problem for naval games. This is because naval games are such a departure from the most popular games out there, like 40k, Fantasy, FOW, or Warmachine. These are all land-based combat games, featuring troops, cavalry, tanks, walkers, and the like. Granted, they have different themes and settings, but in the end, they are all played on miniature terra-firma. Naval games on the other hand, take place either in space or on the sea (or, just maybe, in the air).

So what can a hapless gamer do to overcome these problems and get their favorite game rolling in an established gaming community?

·         First thing is advertising; you have to get the word out about your game, so that you can make your local community aware not only that the game exists, but also that there is someone who plays the game.  Make sure you schedule frequent games and demos on the store’s event calendar, and post about the game on the store’s forums (if it has them). Working with the management of your local store can be vital; see if the owner is amenable to displaying signs or other promotional material for the game, or even some example models in a display case. Remember, the overall goal is to get the game into the community’s consciousness, and keep it there.

·         Next, be consistent! If you have scheduled events, make it a priority to keep to that schedule. Now, granted, real life often makes a shambles of our best-laid plans, and there will inevitably be events that you will have to cancel. Still, if you make more events than you miss, over time your fellow gamers can’t help but recognize how dedicated you are to the game, and this, in turn, will help them feel better about taking the plunge and starting it themselves.

·         The third major way to help a new game to find traction is to maximize its visual appeal. If you can, try to get two fleets so that you can run both sides of a demo yourself with actual models.  While it is great that companies like Spartan provide paper cutout fleets for some of their games for those interested in trying it out, those flat cutouts simply don’t have the visual appeal an actual 3D model does. Additionally, try to get those models painted as soon as you can. Moving on, if your store does not have a space or ocean table/mat, look into making one yourself. Your enormous starships or massive wet navy ships are going to look pretty silly floating in a grassy meadow! Such a mat doesn’t have to be overly elaborate; most fabric stores will be able to sell you a large enough piece of black or blue felt to cover a 4’x6’ table for about $10, and it will make a huge difference. If nothing else, it will attract a lot more attention since your table will look visually different from anything else in the store.  Finally, if you can, get some nice terrain. Islands, planets, and asteroids are all easy to make or come by, and make the table come to life.

So, let’s tie this all together. The task of introducing a new game to a gaming community is often complicated by fears over that game’s viability. In the case of naval games, this problem is compounded by the games being a drastic departure from what many in the community might be used to.  These reservations can be overcome by building awareness of the game, consistently supporting it with events, and making the game as visually appealing as possible. These techniques will hopefully convince at least some of the gamers in your community that the new game will be around for a while and is worth breaking from their established norms to try something different.

I would like to close with a final bit of advice: Be patient and stay flexible. There will be those gamers that change their minds about starting the game, or who might stand you up for demos. Additionally, there will always be those gamers out there who, despite your best efforts, simply won’t be interested in whatever game you’re attempting to establish. While it might be frustrating, it will do you no good to get angry at the offender. As the old saying goes, you attract more flies with honey than you do with vinegar!

Posted in Line Ahead | Tagged | Leave a comment

Dystopian Wars vs. Real Life, Pt 2

Dystopian Wars vs. Real Life, Pt 2

So, last time I examined the state of naval technology in our 1870s. Obviously, real-world warships weren’t nearly as advanced as what is represented in Dystopian Wars (DW), by design. This brings up an interesting question, though: What “real” time period do  the ships from DW line up with? In making this comparison I will be focusing mainly on the battleship type, but as we will see, this isn’t an easy question to answer.

First, if you remember there were several major changes afoot in the navies of the late 1800s. Steam propulsion, iron and then steel armor, and turret-mounted weaponry were all invented. By 1890, these innovations were sufficiently developed that they could be combined in one design to create a new line-of-battle ship, or just “battleship” for short. The details of these ships varied, but in general they featured two turrets, one forward and one aft, each mounting 1 or 2 heavy guns. Between them, a number of smaller guns were mounted in broadsides along the ship’s side.

This basic type of battleship prevailed until 1906, when the Royal Navy launched the HMS Dreadnought. This ship was roundly hailed as an innovation that rendered all other battleships afloat obsolete. She was larger (21,0000 tons vs. 17,000-18,000 tons for the largest old style battleship) and faster than her contemporaries, but what really set Dreadnought apart was her heavy main armament; instead of carrying two turrets with four heavy guns, Dreadnought had 6 with a total of 12 heavy guns (10 of which could be fired on a broadside). The HMS Dreadnought made such an impression that all battleships built after her were generically referred to as “dreadnoughts,” while the older battleships instantly became “pre-dreadnoughts.”

So, how do these designs compare with the ships of Dystopian Wars? Well, the simple fact that there is both a dreadnought type and a battleship type in the game would seem to suggest that there has been a similar revolution in naval technology in the DW world. If this is the case, then the battleships seen in the game would all be older vessels that are being phased out for the new dreadnought type. As such, this would equate the DW timeframe to the early 20th century.

Of course, this is not necessarily the case; because the HMS Dreadnought made such a splash, her name has entered the popular lexicon as a type of ship that is distinct from battleships. As such, it is possible that battleships and dreadnoughts are still being built alongside each other in the DW universe. Also, aviation technology is much more advanced in DW, being more akin to WW II than to what was seen in the WW I era. Likewise, many of the battleships in DW do not match up to the “pre-dreadnought” design paradigm of the real world. The FSA battleship is pretty close, but the multiple turrets of the PE and KoB battleships are much more akin to an early dreadnought design.

Thus, the ships in DW do not precisely match up to any one era of “real life” naval technology. The designs seem to capture the technology seen from about WW I through WW II, with a few advanced features (like shields, tesla weapons, etc) added to the mix.

Posted in Dystopian Wars | Tagged , | 1 Comment

Dystopian Wars Vs. Real Life, Pt. 1

Dystopian Wars Vs. Real Life, Pt. 1

DISCLAIMER: I of course realize that the Dystopian Wars setting is intended to be fanciful. The goal of this article is not to prove or disprove the historical accuracy of the game, but rather to give some interesting perspective on the state of naval technology in our time line as compared to the Dystopian Wars one.

Welcome! This is the first of what will hopefully become a series of articles discussing the naval technology portrayed in the game Dystopian Wars by Spartan Games. In this installment, I want to give a brief review of the state of the art in naval technology in our 1870. The latter half of our 19th century was a time of great change for the navies of the world. Two principle innovations were beginning to make their presence felt in a large way: steam power and armor plating.

Steam propulsion was nothing new by 1870; small steam powered craft had been plying the rivers and lakes of both the US and Europe for decades. However, steam propulsion was as yet too unreliable and inefficient to be relied upon as the sole source of propulsion for an ocean-going vessel. This was an especially important consideration for a warship that might have to travel thousands of miles and then face combat at its destination! So, the solution was a hybrid propulsion system (more than a century before the first Prius) that combined steam and sail. Truth be told, though, for many vessels in 1870 sail was still very much the primary mode, with steam serving as the back-up to aid in tactical maneuvering and when winds were unfavorable.

HMS Hercules, built in 1868. Note the full sail rig.

Adding armor plating to warships was a newer innovation, with the first armored warships (referred to as “ironclads”) appearing only in the late 1850s. However, this innovation occurred just in time for the American Civil War, and as so often happens warfare led to rapid technological evolution in iron clad design. During the Civil War, Northern and Southern ironclads clashed with each other and older wooden warships on multiple occasions, most famously in Hampton Roads, VA when the USS Monitor and CSS Virginia fought to a stalemate. Thus, by 1870, un-armored wooden hulled warships were considered completely obsolete.

Along with steam propulsion and armor plating, the turret was also causing major changes to the way warships were armed. The aforementioned USS Monitor was the first warship to successfully employ a turret, and the many monitor-type ironclads built during the Civil War continued the trend. However, these monitors were primarily intended for combat in harbors and rivers. It proved difficult to mount a heavy turret onto a sea-going vessel, especially if that vessel was designed to carry sails. Turrets on these ships were often limited to firing on either broadside, which was only marginally more flexible than the fixed broadside mounts they replaced.

Well, that about wraps up part one. Next time, I’ll briefly recap the development of big-gun ships up through World War I, and then relate that back to the designs we see in Dystopian Wars. Until then!

Posted in Dystopian Wars | Tagged , | Leave a comment

Growing the Community

So, the last few days have been pretty exciting! I would like to extend a big welcome to all of our new members.

I have made a couple of additional changes to the forum, in order to accommodate local gaming groups that may need a place to come and organize. The DW Virginia group is the first to be organized this way, and as such it will serve as the model for future club additions. This field is literally wide open; any group with 3 or more members who are registered on the forum can apply for their own club sub-forum.

Also, a security question has been implemented for helping to keep the spammers at bay; the correct answer, in case anyone is stumped, is “Battleship.” 😉

Posted in Site Admin | Tagged | Leave a comment

Getting Out the Word

Now that at least the basics are in place and I’ve been able to verify things are working OK, I’ve started publicizing the site a bit more. So far this has consisted of me posting it on my Facebook site and a couple of other message boards I post on, and I have also submitted a news post to Table Top Gaming News (an awesome site, BTW; if you haven’t checked it out yet, make sure you do!).

For now, I plan on relying on word of mouth to grow the site. I might have to investigate some paid advertisements on either websites or podcasts down the road, but for now I think word of mouth will do just fine. I would prefer steady growth to explosive growth to be perfectly honest!

 

Posted in Site Admin | Tagged | Leave a comment

Minor Tweaks

Made a few small changes to the forum today. The biggest one is that I decided to move the Site Info & Discussion category to the top of the forum, so that it will hopefully be more visible. I also added an Announcements section to pass important information to the whole community. One forum I post on has a feature that allows for “Global Announcements,” which are basically stickies that automatically post at the top of every sub-forum. I really like this feature and might look into implementing it in the future. For now though, this will do ;).

In other news, I actually got a game of Dystopian Wars in last night, down at the Game Vault in Fredricksburg. I played my Prussians against the Brittanians at 800 points, and had a blast. My Dreadnought ended up finishing off the Britannian battleship in the last turn to seal the victory. Next game night is Friday!

Posted in Site Admin | Tagged , | 2 Comments