I see you took my advice, and you're building units with the intention to place them into Reserves. Your analysis of how to adjust each unit for the role you've chosen is pretty good too. This will give you an advantage, as many players shy away from using Reserves.
However, I think you can achieve better results if you take a more holistic approach. Using Reserves in FSA is basically adopting a Hammer and Anvil strategy. Your starting units are the Anvil; the Reserves are the Hammer. Let's build around this.
First, the Carrier with Shield Cruisers can form a very solid Anvil core for 225 points. (You should spend 10 points for Beams, so it has better synergy with the Shield Cruisers.). The problem is, nothing in your list is really designed to take advantage of what they bring. If you Reserve the Cruisers and Battleship, this means your placing the Frigates on the table. With Difficult Target and their 1 boosted Shield, combined with Token PD defense, they can be tough, but they're also not very threatening. Easy target is the Carrier, as the Anvil crumples without it.
So instead, it would be better to have something offensive that compliments the Carrier and Shield Cruisers. One option is to take Cruisers, with the following upgrades:
+1 Shields, Nuclear Torpedoes
For 195, you now have a unit that's tough to damage (3 Shields hitting on 3+), tossing 10-12 AD Torps the entire game. Their Primary Weapons can also damage anything that gets close; hopefully finishing off anything the Bombers hit.
Another route is to switch things up, and place two of these Cruisers with the Carrier, and take 2-3 Shield Cruisers by themselves. This may play better, and cost about the same.
Either way, the goal is to turtle up behind some terrain, lob Nukes, and frustrate your opponent the first few turns so he forgets about your Reserves.
The Apollo is a beast at short-range; no one wants that thing shunting into their rear. I don't know how much it needs the Escorts when arriving from Reserves, though. They're primary use is Token Defense and anti-Boarding defense, I think. If possible, try it both ways; you may find a better use for your points...