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General Discussion / Re: Naval Wargaming Discussion for WWI
« Last post by Kelly on October 18, 2025, 10:21:06 AM »
Thank you for the link, I am not on the simulation side at all, but the video was engaging and well presented.  I have that channel on the list now, as it looks like there are some other gems in their back catalog.
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Misc. Naval Games / Re: Leviathans for a new generation
« Last post by Kelly on October 18, 2025, 10:17:41 AM »
Both kids have been asking continuously to play Leviathans again, and last night we ran their second game.  This one resolved faster than the first, at an hour and forty minutes over 8 turns but that was mainly due to the abysmal rolling of the German player, not better maneuvering to position weapon arcs…

What was different?
Really the only change is this run through was the tactics of the players; as soon as movement started, both independently decided to split their ships and have each destroyer engage the other’s cruiser, but that only lasted for 3 turns due to the inability of the Germans to hit, and the inability of the French to damage after a hit, so they all ended up next to each other.  There was much less damage done overall in this game strictly due to no Tesla slots being hit until turn 6, so the modifier stacking from the first game and damage cascades never occurred.

Another new development was that both kids have a promising future ahead of them in rules law, as after attack rolls failed, both demanded additional rolls since the turrets modeled on the actual ships outnumber the weapon slots on their cards.

What was consistent?
Again in this game, neither player could engage until the second turn, but the slower speed of the German ships led to them being stuck once they made it to the opposite side of the board with the French ships circling them to pick them apart.  I called the game after the first ship was destroyed, and again it was the Brandenburg whose keel was broken, despite having the heaviest armor.  The fact is that after it lost engines to a lucky stern shot, it could not maneuver enough to bring its bow weapons into play.  Granted, we have not brought repair rolls into the game yet, since that has the potential of greatly slowing down play, but I do not know how balanced these ships are from the starter set and probably will be switching out the cards for variants next time.


Calculating attack rolls went faster this game, but something else that took the same amount of time, if not longer, was determining the damage arc / location, particularly around bow and stern shots.  Ships attacking others of different sizes really need a better diagram of arc intersection, but it does not appear in either the quick start or the full rulebook.
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Misc. Naval Games / Re: Leviathans for a new generation
« Last post by Ruckdog on October 14, 2025, 09:31:42 PM »
Great coverage! I just finally got my shipping notification today, so hopefully I will have my box of stuff by the end of the week.
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Space Naval Games / Review: Voidfighter- Osprey Games
« Last post by Easy E on October 14, 2025, 08:36:59 PM »


This week I take a look at the latest game in the Osprey Wargaming Series of Blue Books.  This is a model agnostic, kitchen table game of space dogfights.  If you have any X-wing, Battlestar Galactica, Silent Death, Aeronautica Imperialis, or other flying models this game may give them a new life on the table? 

I myself in no stranger to designing space dogfight and aerial wargames.  I have also played a few in my time.  Therefore, I am looking forward to seeing what this book has to offer. 

So, let's kick the tires and light the fires!       

https://bloodandspectacles.blogspot.com/2025/10/review-voidfighter-osprey-games.html
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Misc. Naval Games / Re: Leviathans for a new generation
« Last post by Kelly on October 12, 2025, 11:36:02 PM »
Two hours and ten minutes later, our first game of Leviathans is done, straight from the starter box… well, almost from the starter box as I had to refer back to the separate full rulebook several times as the quick start rules were lacking, but I need to take myself back out of this discussion* and leave it to the players.

Turns 1-5
First off, I should have had them start on a slightly reduced board size as there was no feasible way for the starter French or German ships to engage on turn one, but the range had closed enough for attacks to start being made on the second turn, so both kids stayed engaged.  The speeds are very variable with French ships having about a 50% advantage over German ones until damage takes effect, but there was no risk of anyone being stuck and unable to maneuver.



Play moved along at a reasonable clip for a first time, with the longest turn taking about 15 minutes, but most were under 10, for movement, attacks, and cleanup.  Both enjoyed rolling the pools of dice for each attack, but it was a struggle for me to keep all of the modifiers correct as the difficulty to hit a target changes not only with range, but also the target’s relative position to the attacker.  Most relevant quote of the first half, “This is like 40% math!”

The first Break the Keel roll occurred on turn five; if damage is repeatedly done to the same location of a ship, it triggers a test on whether the ship is destroyed, which would be about when I expected from the readthrough.  The French Bretagne survived, but with a permanent negative to be applied to future tests.

Turns 6 – 11
That survival was a harbinger of things to come as another 4 Break the Keel rolls came up on both cruisers in following turns, I decided that we would wrap the introductory game after a ship, any ship was destroyed.  The issue is that Breaking the Keel has to occur from multiple hits to the same location, which can be turned away and protected without much maneuvering at all.

I suggested that both kids could skip movement if they were happy with their firing positions, as the game allows it on any turn, with the only downside being that a ship with Full Stop suffers negative modifiers during attacks, and both agreed almost immediately.  They had a good time rolling the larger pools of stationary target dice, and I think that next time it will be struggle to get them to move out aggressively.



Finally, the German Brandenburg detonated on turn 11, but as you can see from its record card, a huge amount of damage was soaked up over the course of the game, and even so, it was a close roll when it finally did crash.

Both had a good time and asked when they could play again, so watch this space after I have tightened up the recordkeeping side of the game.



*Multiple times throughout the phases of a turn you may need to roll 2 Red custom dice… only 1 was included.  I am glad I already picked up extra dice sets as a campaign addon.
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Misc. Naval Games / Leviathans for a new generation
« Last post by Kelly on October 12, 2025, 08:01:25 AM »
…and so it was, that two years and two weeks to the day after Leviathans said it would arrive, it found itself finally upon the doorstep.  Not to shouts of acclamation, or derision either, but to the casual indifference of a world that had continued spinning on without it.



That was going to be the end of the review after Leviathans arrived yesterday, and while Catalyst’s miscommunication, mismanagement, and general mis-sing the boat throughout their relaunch campaign has not killed my interest in naval games, or miniatures in general, it certainly was not for lack of trying.  I brought the box inside, but did not open it until today, and for anyone that does not know me that is a searing indictment, as most of the time I cannot resist opening anything on the way back from the store, much less a shipped order.

But that was before I realized that the delay was an opportunity in disguise.  I still have little to no interest in the game; however, it took so long for the Catalyst to deliver that both children have learned not only to read and write in the meantime, but also to play games requiring basic math, and I thought that their observations might prove interesting.  Everything that follows will be from their perspective* as complete novices to miniature games…

Off the shelf
The presentation of Leviathans did not initially impress either of the kids as they are by now used to game boxes, and the art of the starter box is a confusing, dark close up of a larger art piece.


The fleet boxes were a different story though… “Are those from Nautilus?  When are we opening them?”  All of the larger fleet boxes have clear fronts with the ships set within a formed insert that keeps them from shifting around.  All of the Leviathans ships are prebuilt and prepainted, with most having 5-7 colors as their palette.


Onto the table
After removing the ships, it was relatively easy for them to put together the stands, which are different for each size class, and they then spent the next 30 minutes practicing moving and pivoting ships around on the hex map.  The entire time was filled with enthusiastic ship sounds as I was trying to read through the quick start rules, so it definitely passed the Christmas morning test.  Both kids asked when we would switch maps and can play for real, so I think the first test game will happening shortly.  After I have a turn order summary rewritten with prompts, I plan on serving as a GM for putting together the dice pools and tracking modifiers, while both kids are in charge of their attacks and movement.  More to follow…



*I am going to try to keep out of the discussion as much as possible, but I just found that my starter box does not include a D6, which is required for every attack roll.  There is a custom D12 in the dice set numbered 1-6, but that die is also going to be required for a good third of attack rolls… I am at a loss for words.
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General Discussion / Review: Victory at Sea- Warlord Games
« Last post by Easy E on October 09, 2025, 11:35:37 PM »


I think getting these rules have been on my "To-Do" Goal list for the last 3, maybe 4 years or so.  I like Naval wargames but I am more Jutland than Midway.  Therefore, I was hesitant to pull the trigger.  Plus, I was not a huge fan of the Starter Set focusing on the Pacific Theatre, i.e. US vs Japan.  However, I heard good things about the rules and it seemed to have a pretty comprehensive list of ships from all the major nations in it. 

With the tariffs impacting Warlord imports into the US, I decided I better get a copy of the rules before "Tariff-Pricing" went into effect.  I pulled the trigger and picked up a copy from The Miniature Market out of St. Louis.  I opted to just stick with the rules for now for a couple of reasons:

1. I wanted to see if anyone else at the True Crit Gaming Guild was interested before I dove in with two fleets.

2. I like GHQ as they were a "local" manufacturer of Naval miniatures and I might want to build my fleets with their range instead.  Also, no "Tariff-pricing" on them either.

3. You don't need miniatures for Naval wargaming.  You can start off with top-side looking paper templates easily enough.  That is what I used to play-test Castles in the Sky and it worked great!       

4. I was not 100% sold on the scale or the basing of the Warlord range.

With all that being said I figured that a copy of the rules would be a good place to start on my journey before I dropped too much money, time, and effort into the game.  I had done a Black Seas demo back in the day and ultimately decided not to follow up on it.  I was unsure if that would be the same with this game. 

Now, let's get the Diesel's powered up, site in the guns, and raise the battle flag!  Off we go, diving into Victory at Sea.....



You can read all my thoughts on the blog here: https://www.bloodandspectaclespublishing.com/
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General Discussion / Naval Wargaming Discussion for WWI
« Last post by Easy E on September 24, 2025, 11:41:30 AM »
I figured some folks would like this discussion about Naval Wargaming.



https://www.youtube.com/watch?v=hFeRi_gEkGY

Basically, there is not a lot of data points for naval wargaming!
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Dystopian Wars / Re: DW Version 4.0 Inbound
« Last post by Kelly on September 06, 2025, 04:40:24 PM »
Good summary in your video; I have been going through the design notes for 4.0 and what has gotten my attention the most is the scoring setup...

https://blog.warcradle.com/blog/development-diary-a-matter-of-scale

...I don't know how they will be balancing primary, secondary, and tertiary objectives across different scenarios, and think that has a lot of potential to craft a good table experience, but really would like to have an idea of what amount of points is available between small, medium, and large.
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Dystopian Wars / DW Version 4.0 Inbound
« Last post by Ruckdog on September 02, 2025, 10:37:19 PM »
Has anyone else been keeping up with the news on 4.0 posted over on the WC blog? I've got a video in the works to discuss it, but there are some major changes coming to the game. The new rules should be out by the end of the month!

https://blog.warcradle.com/blog/september-releases-a-new-edition-of-dystopian-wars-has-surfaced

New mechanics, new cards, new token sets...the jump from 3.0 to 4.0 is going to be like the jump from 1.1 to 2.0 back in the day.
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