Recent Posts

Pages: [1] 2 3 ... 10
1
Historical Naval Games / Cruel Seas
« Last post by Kelly on June 27, 2025, 04:15:43 pm »
I picked up a copy of the Cruel Seas rules from Warlord Games on a sale, and have a breakdown of the book following…

World War II Naval Battle Game – 108 pages – 9781911281467

Introduction, Credits – 5 pages
The design commentary does a good job of not only bringing to light not only the depth of small boat actions in WWII, but also why they should be brought to the table.

Rules – 41 pages
The rules section of Cruel Seas is broken up into multiple sections between basic and advanced levels of detail, including optional sections for moving beyond small surface actions to intersections with airborne and submerged units.  Only 8 pages make up what is needed to start playing with the base set, and all of the other additional rules to bring out more gameplay are no more than a few pages, including art and examples, and seem to be very explainable.

Scenarios – 13 pages
Eight scenarios are included with varying levels of ships recommended, but none should not be adaptable to use with any two combinations of navies.

Art, Background – 14 pages
Besides the miniature photographs that accompany almost all of the rule sections, there are several full page spreads of both art and regional maps to illustrate the background of small boat actions.

National Backgrounds – 20 pages
Historical briefs on each of the major coastal powers in the book cover multiple pages, with enough details on force compositions by theatre to provide a good starting point for a collection.

Roster – 8 pages
Generic equipment costs are included for building out custom ships, as well as comprehensive statistics for six navies.

Campaign – 2 pages
The campaign section is the lightest that I have ever seen included, basically just a set of rules for hidden information at the start of a scenario.  However, there is a good block of custom upgrades for ships that survive from one scenario to another.

Cruel Seas was built as a passion project, in the very best sense, as the care put into a very niche subject shows on every page.  Warlord Games wanted this project to exist whether it would be a commercial success or not, and that shows through the multiple models from other ranges that are featured in the book as collection images.  In fact, the 1/300 scale was chosen for an approximate range band to down-match existing waterline ship models.  [1/350th is an established naval modeling scale… are perfect for larger ships, from light destroyers upwards… pg 6]

Most of the mechanics are built off of Black Seas, in fact Gabrio Tolentino is one of the credits, and depending on how many options are used, Cruel Seas should be a relatively fast paced game.  If this makes it onto my table, it will most likely be with changing activation to the Armada / Black Seas style but that is just due to personal preference… otherwise I am glad to have bought these.

781010001
2
General Discussion / Re: MBS in 2025
« Last post by Kelly on June 24, 2025, 11:13:19 pm »
Thanks! And yes, the game went great. Did  you see the video interview Byron Collins did?

https://youtu.be/ym7_ZGmcrGQ?si=1G2M3QRPVUF-u54r

That was a really impressive table, great job!
3
General Discussion / Nautilus series on AMC
« Last post by Kelly on June 24, 2025, 11:03:14 pm »
Has anyone else seen any advertisements for the Nautilus series coming out on Sunday, or have any interest in it?

https://www.amc.com/shows/nautilus--1072559

I have my doubts as to how closely this will be following the original 20,000 Leagues Under the Sea, but from the trailer it looks like there will be enough action scenes to be a hit in our house.  I successfully avoided the Nemo's War boardgame for the better part of a decade, but depending on how this show turns out I may have to break down and pick one up.
4
The Pavilus Binary War / Re: Quick Update
« Last post by Ruckdog on June 16, 2025, 10:01:23 pm »
I would definitely be interested in hearing about both the campaign results, and also any lessons learned for going forward.  Will you be retaining the system map, or would that be changing?

The campaign wrapped up pretty much at a tie! My friend's Space Marines held a small advantage (about 15-20 victory points, although we were both over 200 IIRC), but it was competitive until the end. Ultimately, it was a bit of a stalemate, at least on the ground.

We are planning to add some things to spend points on in the next iteration, as we found ourselves with a major surplus of resource points. As a result, it was trivial to simply replace any lost units, so ultimately the battles weren't having as much impact as we would like. We also are going to make it so that air units can battle every turn, as it felt like they didn't have enough to do. Overall, the basic framework proved to be pretty solid.

The map is going to remain the same for this next go-around; we always figured our first attempt was just a beta test of sorts, so we still want to play it "for real." Plus, if I'm being honest I'm not quite ready to leave the Binary just yet! I've gotten a little attached to the setting I came up with lol.
5
General Discussion / Re: Finally, after all these years....
« Last post by Easy E on June 16, 2025, 09:58:38 am »
True.  With rumors swirling about Warlord's future, I could also see it being dropped. 

However, that is less of a problem for me now because i have the rules and no one can take them away. 

Edition changes are worse because no one wants to play old rules, but they will play dead ones? 

It is a strange world we live in, but it is true!
6
General Discussion / Re: Finally, after all these years....
« Last post by Kelly on June 13, 2025, 11:46:40 pm »
After three (possibly more) years of having it on my radar to buy, I finally picked up a hard back copy of Victory at Sea from Warlord.  I now expect a new edition in about 3-6 months. 

Another edition is not the worst case scenario... I have had too many games dropped after I bought in to count, not to mention companies folding.  I backed the Firestorm Galaxy Kickstarter at 11, went to sleep dreaming about new ships, and then got the Spartan closure email the next morning on the way to work.  :(
7
The Pavilus Binary War / Re: Quick Update
« Last post by Kelly on June 13, 2025, 11:28:45 pm »
I would definitely be interested in hearing about both the campaign results, and also any lessons learned for going forward.  Will you be retaining the system map, or would that be changing?
8
News and Rumors / Re: Pacific Command is now available!
« Last post by Easy E on June 13, 2025, 12:27:45 pm »
Yeah, that sounds great!

I bet you could grab Mike too.  He is a member of this board.  :)

Edit: You sly dog!  You and Man Battlestations gets a shout-out in the book!
9
News and Rumors / Re: Pacific Command is now available!
« Last post by Ruckdog on June 12, 2025, 10:36:03 pm »
Interested in coming on the podcast/YT to discuss sometime? ;)
10
The Pavilus Binary War / Re: Quick Update
« Last post by Easy E on June 12, 2025, 10:53:57 am »
Man, late to the party but this seems like a great idea!  I am jealous!
Pages: [1] 2 3 ... 10