Author Topic: MBS Podcast Episode 22  (Read 797 times)

Ruckdog

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MBS Podcast Episode 22
« on: September 04, 2017, 12:28:53 pm »
Greetings! In Episode 22 of the MBS Podcast, Greg and Andy start off with a discussion of the pros and cons of the movement systems used in various naval games. Later, they discuss a recent trend in miniature gaming, where companies release linked ground and naval games.

Naval Mechanics: Movement: 49 Min

Linked Naval/Ground Gamest: 1 Hr 30 Min

Ruckdog's Report: 2 Hr 6 Min

http://www.manbattlestations.com/blog/2017/09/04/episode-22/

Charbe86

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Re: MBS Podcast Episode 22
« Reply #1 on: September 08, 2017, 01:42:52 am »
Another great episode guys, and I'm glad to hear I'll be getting two podcasts a month now.  Just thought I'd put in a mention for Battletech too, since it has intergrated naval and ground rules.  I know the bigger focus is on the ground, but that's more a fluff thing, and it scales from grand strategy down to rpg too. 
Valor is of no service, chance rules all, and the bravest often fall by the hands of cowards.
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voidstarsinger

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Re: MBS Podcast Episode 22
« Reply #2 on: September 08, 2017, 07:13:35 am »
full thrust has a option to use a vector movement  which allows ships to move the same as the BSG fighters did in the reboot , i think its in fleet book one , and link to ground warfare  in the more thrust book using gzg's dirt side rules , dont recall ever using them . (ps both are free to download from gzg )
take this ship to where the fire is at its heaviest  that where we can make a difference