Recent Posts

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21
General Discussion / Re: Finally, after all these years....
« Last post by Ruckdog on June 11, 2025, 06:40:03 pm »
Hah! You know, now that you mention it, V@S is probably about due for a new edition. However, I haven't seen or heard any rumors of that.
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General Discussion / Finally, after all these years....
« Last post by Easy E on June 11, 2025, 10:52:27 am »
After three (possibly more) years of having it on my radar to buy, I finally picked up a hard back copy of Victory at Sea from Warlord.  I now expect a new edition in about 3-6 months. 

I also got a copy of Mike Hutchinson's new Pacific Command from Osprey as well.  The pictures inside use Warlord minis. 

This time around, I skipped minis as I can use paper templates for now.  Eventually, maybe I will get some GHQ minis. It depends on if I can get anyone else around these parts interested.
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General Discussion / Re: MBS in 2025
« Last post by Ruckdog on June 10, 2025, 07:11:52 pm »
Thanks! And yes, the game went great. Did  you see the video interview Byron Collins did?

https://youtu.be/ym7_ZGmcrGQ?si=1G2M3QRPVUF-u54r
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News and Rumors / Re: Warlord Games naval games on sale
« Last post by Covertwalrus on June 07, 2025, 04:54:40 pm »
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General Discussion / Re: MBS in 2025
« Last post by Covertwalrus on June 07, 2025, 04:51:49 pm »
 Real life often gets in the way of plans for hobbies, we all appreciate that.

 Your output is affected by many things, and we understand. The rarity often makes them more exciting when they appear.

 Keep up the good work at your own pace, Ruckdog!

 ( Oh, and kudos for that fantastic amphibious assault table I've seen on Facebook - Magnificent looking, and I bet the game was a bundle of fun! )
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The Shipyard / Re: May fourth
« Last post by Kelly on June 07, 2025, 04:51:08 pm »
It took longer than I expected but my reworked molds on bases came out well, and passed the elementary school test this morning…



…each of the fighters is now on a 22mm disc, and not only are the removal problems basically gone, but I can now support reliefs up down to .5 mm thickness as shown on the guns of the X-Wings.  There are still some scaling problems I need to tackle, but 1/750 will continue to be the neighborhood these will be in, with more models to come soon I hope.
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News and Rumors / This race is totally not rigged! Brig Regatta from Warlord Games
« Last post by Kelly on June 07, 2025, 04:49:48 pm »
Warlord Games has a new format of game out that is built off their Age of Sail classic Black Seas.  Brig Regatta uses their plastic brig sprues from the base set of Black Seas for a light, quick racing game…



…not the deepest naval game on the market, but I think this is an excellent move by Warlord for two reasons.

First, this is a great use of their existing assets as a publisher, and judging by the publicity images, there was not a large investment put into the production.  This looks like nothing but upside for them as a low cost, low effort way to get more ships onto customers’ and stores’ tables quickly.

Second, the Black Seas activation system is excellent, and while I think no other derived games will ever rise to the level of Armada, having more Black Seas games in the market is a good onramp to get more players into other richer naval systems.

Third, the value in this box is huge, with the brig sprues priced at a level that matches Warlord’s yearly sprue sale, and speaking of sails, this set apparently includes variant sail types beyond their two standard beige and gray sails from the base sets.  I cannot see any reason why a Black Seas player would not pick up a set of Brig Regatta to bulk up their existing fleets.

Overall, this is a definite homerun for Warlord, far beyond their Black Seas releases from last year, and I hope to see more entry point repacks from them… 3rd Rate Race in 2026?

https://us.warlordgames.com/products/black-seas-brig-regatta
28
General Discussion / Re: 3D STL files for Aeronef
« Last post by Covertwalrus on June 07, 2025, 04:48:41 pm »

 Going to give an upvote to Javelin, or as he sometimes calls himself, National Cheese Emporium. High quality STL sculptor, and with little to no issues with printing, he ran an excellent service on Shapeways Marketplace ( Much mourned) and now on Cults3D and CGTrader.

 He is reliable as a seller, and will even take suggestions - He upscaled one of his 3mm models to 6mm on my request.

 I don't have any of his Imperial Skies items, but I have had my eye on his civilian ships for some conversion potential for DW.
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News and Rumors / Re: Dystopian Wars 4.0 Incoming
« Last post by Covertwalrus on June 07, 2025, 04:44:20 pm »

 I confess, it seems to be getting further and further form 2.5, and that alone is a big Red Flag for me.

 Simplicity is a tricky thing to manage - especially when we live in a world where thinking seems to be an anathema - and while a certain amount of simplification is desirable, games often end up as complex variants of "Paper Scissors Rock"/Roshambo rather than an actual war game. 3.0 was already simplified from previous incarnations, and that was half the problem ( All ships of all sizes use the same turn template? Really?) for many players in my group.

 Still, trying to be optimistic, I suppose the doing away with weapons arcs might help some people with the game nevertheless that's really an important feature of naval and other fleet combat games, and I don't see how exactly it will work and still retain the feel of naval combat in all honesty. But if they make it work, then great.
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News and Rumors / Dystopian Wars 4.0 Incoming
« Last post by Ruckdog on June 04, 2025, 09:18:18 pm »
I meant to post about this when it was announced last month, but Warcradle has announced a 4.0 edition of DW is in the works:

https://blog.warcradle.com/blog/development-diary-expanding-on-dystopian-wars-4th-edition

Quote
As you will know by now, a new edition of Dystopian Wars is on its way. The mononymous Parker from the Studio pulls back the curtain a little more on the new edition for the benefit of current players, who are already asking key questions like: ‘Is this a true new edition, rather than a new coat of paint? Can I still use all my models? Do I have to buy new dice?’

Parker: “While the announcement of a new edition for any game can understandably be met with trepidation by existing players, we can assure you that we are taking the time to give Dystopian Wars the best possible future. “


Dystopian Wars has been growing and developing steadily for some years now, with new releases for all eight factions and multiple units for each level of conflict - underwater, surface and airborne. With this growth has come new rules and, in turn, new interactions with the core rules. This has led to a level of complexity that might prove tricky for newer players, and extends the playing time for existing ones.

Parker: “In many ways, this is the perfect time to work on a new edition. I was heavily involved in developing the current edition of the game, and it's been good to see how the release of Armoured Clash has provided new lessons and design principles for the new edition of Dystopian Wars. Have no fear, we will not be taking every rule from Armoured Clash and working it into Dystopian Wars by any means. Continually exploding dice are staying for good! However, there are certain areas of mental load that we feel can be adjusted and streamlined for ease of play.

For example, in the current edition, a player has to declare all the attacks made by one of their units and their targets before rolling any dice. This leads to players having to remember weapon arcs, which targets each weapon is focused on, which attacks are affected by various conditions, which models have line of sight, which weapons have fired already. It can be a lot!

In the new edition of Dystopian Wars, each unit can make a limited number of attacks (or other non-combat actions) during its activation, with each target declared once the previous one has been resolved. This means that each decision you make becomes its own event, lessening the amount of information a player has to keep in their head at one time.

Changes will also be made to some of the other unit characteristics. Given the sheer number of Special Rules (in excess of 200!), we have endeavoured, where possible, to fold them into each unit’s Attributes instead. For example, Special Rules from the previous edition that allowed a unit to re-roll certain results might now be converted into an increased stat, or a Faction-specific bonus that covers almost every model in your Battlefleet. This, in turn, allows players to focus on making tactical decisions rather than remembering which of their many Special Rules they should be referring to.

Similarly, weapons will be added to units rather than having their own place at the end of the ORBAT. This allows rules like Heavy Firepower to be removed, as a Heavy Gun Battery on a Flagship to have its own dice and qualities and reduces the need to constantly refer to interacting rules, further reducing mental load.

As for the core elements of the game, the Victory & Valour deck will be getting a significant upgrade. Feedback we received from players was that the cards allowing for double Activations were too strong. They have been removed. Additionally, in an example of lessons learned from Armoured Clash, we’re making Victory & Valour cards more integral to the game by shaking up how the Values interact with the rest of the game. No longer will there be values of 1 to 60 spread across the entire deck, but 1 to 12 with repetitions. If you’ve played Armoured Clash, you’ll be familiar with this already.”

Parker: “To the current fans of Dystopian Wars, I want to say this: we are not simplifying the game for the sake of simplicity. Indeed, the crunchy mechanical decisions you know and love will still be present. Our intention, instead, is to streamline the gameplay and aid the players in making the meaningful, strategic decisions they are used to, with clearer information to guide them.

For new players of the game, this will be a perfect place to jump in if you haven’t already. Everything from the rules themselves to the book's layout will be guided by the same design principles that brought you Armoured Clash.

And to anyone wanting to know the answers to the questions we started this post with? Yes, yes, and no.

Safe sailing!”

I'm cautiously optmistic! There is certainly some simplification and rationalization that could stand to happen to DW. What do you all think?
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