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Messages - Kelly

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1
General Discussion / Re: Naval Wargaming Discussion for WWI
« on: October 18, 2025, 10:21:06 AM »
Thank you for the link, I am not on the simulation side at all, but the video was engaging and well presented.  I have that channel on the list now, as it looks like there are some other gems in their back catalog.

2
Misc. Naval Games / Re: Leviathans for a new generation
« on: October 18, 2025, 10:17:41 AM »
Both kids have been asking continuously to play Leviathans again, and last night we ran their second game.  This one resolved faster than the first, at an hour and forty minutes over 8 turns but that was mainly due to the abysmal rolling of the German player, not better maneuvering to position weapon arcs…

What was different?
Really the only change is this run through was the tactics of the players; as soon as movement started, both independently decided to split their ships and have each destroyer engage the other’s cruiser, but that only lasted for 3 turns due to the inability of the Germans to hit, and the inability of the French to damage after a hit, so they all ended up next to each other.  There was much less damage done overall in this game strictly due to no Tesla slots being hit until turn 6, so the modifier stacking from the first game and damage cascades never occurred.

Another new development was that both kids have a promising future ahead of them in rules law, as after attack rolls failed, both demanded additional rolls since the turrets modeled on the actual ships outnumber the weapon slots on their cards.

What was consistent?
Again in this game, neither player could engage until the second turn, but the slower speed of the German ships led to them being stuck once they made it to the opposite side of the board with the French ships circling them to pick them apart.  I called the game after the first ship was destroyed, and again it was the Brandenburg whose keel was broken, despite having the heaviest armor.  The fact is that after it lost engines to a lucky stern shot, it could not maneuver enough to bring its bow weapons into play.  Granted, we have not brought repair rolls into the game yet, since that has the potential of greatly slowing down play, but I do not know how balanced these ships are from the starter set and probably will be switching out the cards for variants next time.


Calculating attack rolls went faster this game, but something else that took the same amount of time, if not longer, was determining the damage arc / location, particularly around bow and stern shots.  Ships attacking others of different sizes really need a better diagram of arc intersection, but it does not appear in either the quick start or the full rulebook.

3
Misc. Naval Games / Re: Leviathans for a new generation
« on: October 12, 2025, 11:36:02 PM »
Two hours and ten minutes later, our first game of Leviathans is done, straight from the starter box… well, almost from the starter box as I had to refer back to the separate full rulebook several times as the quick start rules were lacking, but I need to take myself back out of this discussion* and leave it to the players.

Turns 1-5
First off, I should have had them start on a slightly reduced board size as there was no feasible way for the starter French or German ships to engage on turn one, but the range had closed enough for attacks to start being made on the second turn, so both kids stayed engaged.  The speeds are very variable with French ships having about a 50% advantage over German ones until damage takes effect, but there was no risk of anyone being stuck and unable to maneuver.



Play moved along at a reasonable clip for a first time, with the longest turn taking about 15 minutes, but most were under 10, for movement, attacks, and cleanup.  Both enjoyed rolling the pools of dice for each attack, but it was a struggle for me to keep all of the modifiers correct as the difficulty to hit a target changes not only with range, but also the target’s relative position to the attacker.  Most relevant quote of the first half, “This is like 40% math!”

The first Break the Keel roll occurred on turn five; if damage is repeatedly done to the same location of a ship, it triggers a test on whether the ship is destroyed, which would be about when I expected from the readthrough.  The French Bretagne survived, but with a permanent negative to be applied to future tests.

Turns 6 – 11
That survival was a harbinger of things to come as another 4 Break the Keel rolls came up on both cruisers in following turns, I decided that we would wrap the introductory game after a ship, any ship was destroyed.  The issue is that Breaking the Keel has to occur from multiple hits to the same location, which can be turned away and protected without much maneuvering at all.

I suggested that both kids could skip movement if they were happy with their firing positions, as the game allows it on any turn, with the only downside being that a ship with Full Stop suffers negative modifiers during attacks, and both agreed almost immediately.  They had a good time rolling the larger pools of stationary target dice, and I think that next time it will be struggle to get them to move out aggressively.



Finally, the German Brandenburg detonated on turn 11, but as you can see from its record card, a huge amount of damage was soaked up over the course of the game, and even so, it was a close roll when it finally did crash.

Both had a good time and asked when they could play again, so watch this space after I have tightened up the recordkeeping side of the game.



*Multiple times throughout the phases of a turn you may need to roll 2 Red custom dice… only 1 was included.  I am glad I already picked up extra dice sets as a campaign addon.

4
Misc. Naval Games / Leviathans for a new generation
« on: October 12, 2025, 08:01:25 AM »
…and so it was, that two years and two weeks to the day after Leviathans said it would arrive, it found itself finally upon the doorstep.  Not to shouts of acclamation, or derision either, but to the casual indifference of a world that had continued spinning on without it.



That was going to be the end of the review after Leviathans arrived yesterday, and while Catalyst’s miscommunication, mismanagement, and general mis-sing the boat throughout their relaunch campaign has not killed my interest in naval games, or miniatures in general, it certainly was not for lack of trying.  I brought the box inside, but did not open it until today, and for anyone that does not know me that is a searing indictment, as most of the time I cannot resist opening anything on the way back from the store, much less a shipped order.

But that was before I realized that the delay was an opportunity in disguise.  I still have little to no interest in the game; however, it took so long for the Catalyst to deliver that both children have learned not only to read and write in the meantime, but also to play games requiring basic math, and I thought that their observations might prove interesting.  Everything that follows will be from their perspective* as complete novices to miniature games…

Off the shelf
The presentation of Leviathans did not initially impress either of the kids as they are by now used to game boxes, and the art of the starter box is a confusing, dark close up of a larger art piece.


The fleet boxes were a different story though… “Are those from Nautilus?  When are we opening them?”  All of the larger fleet boxes have clear fronts with the ships set within a formed insert that keeps them from shifting around.  All of the Leviathans ships are prebuilt and prepainted, with most having 5-7 colors as their palette.


Onto the table
After removing the ships, it was relatively easy for them to put together the stands, which are different for each size class, and they then spent the next 30 minutes practicing moving and pivoting ships around on the hex map.  The entire time was filled with enthusiastic ship sounds as I was trying to read through the quick start rules, so it definitely passed the Christmas morning test.  Both kids asked when we would switch maps and can play for real, so I think the first test game will happening shortly.  After I have a turn order summary rewritten with prompts, I plan on serving as a GM for putting together the dice pools and tracking modifiers, while both kids are in charge of their attacks and movement.  More to follow…



*I am going to try to keep out of the discussion as much as possible, but I just found that my starter box does not include a D6, which is required for every attack roll.  There is a custom D12 in the dice set numbered 1-6, but that die is also going to be required for a good third of attack rolls… I am at a loss for words.

5
Dystopian Wars / Re: DW Version 4.0 Inbound
« on: September 06, 2025, 04:40:24 PM »
Good summary in your video; I have been going through the design notes for 4.0 and what has gotten my attention the most is the scoring setup...

https://blog.warcradle.com/blog/development-diary-a-matter-of-scale

...I don't know how they will be balancing primary, secondary, and tertiary objectives across different scenarios, and think that has a lot of potential to craft a good table experience, but really would like to have an idea of what amount of points is available between small, medium, and large.

6
News and Rumors / 2025 Great Wargaming Survey
« on: August 04, 2025, 10:36:46 PM »
Wargames, Soldiers, and Strategy has this year's wargaming survey open now for entries through the month of August:

https://www.karwansaraypublishers.com/en-us/blogs/great-wargaming-survey-blog-wss-magazine/the-great-wargaming-survey-2025

There is a slightly more naval tilt in the questions this year, with a new entry being what is your favorite theater of land, air, sea, or space, which I was glad to see.  After completion, there are the usual giveaway entries from sponsors, and pdf access to a sample of WSS issues, and in a few months' time more analysis on the results from their statistician... the media inspiration was probably the most interesting of the results from 2024's survey.


7
General Discussion / Re: Nautilus series on AMC
« on: July 27, 2025, 03:34:51 PM »
A few hours away from episode 6 airing for Nautilus, and given the cliff-hanger last week, I firmly expect the show to jump the shark tonight.  Halfway through the series, and Nautilus has fallen into the pattern of the first Star Trek movies, with only the even numbered ones being memorable...

That being said, my recommendation is still to try out the show, episode 2 was good, and episode 4 was great, being quoted all through the week in our house.  If you can overlook the shaky physics, there are still a lot of ideas presented for anyone interested in alternate history, and plot-wise there is a lot of material to be harvested for naval scenario design.

The current household vote Nautilus is 6 thumbs up: the kids want to rewatch each episode, and my wife is looking forward to each new one too.

8
The Shipyard / Re: May fourth
« on: July 27, 2025, 03:18:14 PM »
Some more progress on the project with Y-Wings now modeled, and since they need something to bomb...


...a thermal exhaust port* and turbo-laser towers were the next up on the schedule.  Getting the installations to work in this format took a little more work than I thought, with several revisions, but the final molds came out alright; literally, the first versions had serious releasing issues that necessitated a lot of angle testing to have these come out in one piece.

With a bomber and interceptor for both sides, and two surface targets, the next last step before getting this to the table is actually finding where all of the gray Play-Doh went. :(


*As much as I have railed against floating scales, I would note that the interior diameter of the exhaust port is actually within womp-rat size of 2-3 meters, which was the subject of discussion in Episode IV, not the exterior housing.  Everything here is still true scale at 1/750.

9
General Discussion / Re: Nautilus series on AMC
« on: July 06, 2025, 11:21:29 PM »
We just finished episode 3 of Nautilus, and I think that is enough to have a good idea of what the series as a whole will be...

I have my doubts as to how closely this will be following the original 20,000 Leagues Under the Sea

...which is nothing at all like the source material.  Within the first 10 minutes of the first episode I was rolling my eyes at both the plot and setting, so much so that I was pulling up a synopsis of 20,000 Leagues, but I gave it a chance.  In fact, three chances this week, because after the first two episodes back to back, Nautilus received 4 enthusiastic thumbs-ups from the smaller members of the family and the kids picked both those episodes again when it was their turn to pick a summer movie.

With those repeated views, I gained a lot of perspective and recommend everyone try the show.

This story is more or less insane, but on reflection, no less so than the Verne's novel, it is just a different variety of preposterous events.  In fact, the biggest change so far from the novel is the conflation of other historical events brought back by decades that without giving anything away, changes the entire story structure, in my opinion for the better.  The physics are about as accurate as the submarine scenes in their namesake documentary Finding Nemo, but those thermodynamic laws are broken so the laws of Hollywood character development can be upheld.  And speaking of characters, none of the writing is great, but they have motivations on multiple levels that are clearly expressed, and most of the comic relief is actually funny.

I am now finding it difficult to bring up anything else without spoiling anything, and I think that this show is worthy of not being spoiled, and there is one C-plot that I cannot wait to see how it unfolds next Sunday.  All in all, Nautilus should be watched; it is not great cinema, but it is also 100% not Avatar 2, and how many tangentially naval projects have come out recently?

10
Historical Naval Games / Cruel Seas
« on: June 27, 2025, 04:15:43 PM »
I picked up a copy of the Cruel Seas rules from Warlord Games on a sale, and have a breakdown of the book following…

World War II Naval Battle Game – 108 pages – 9781911281467

Introduction, Credits – 5 pages
The design commentary does a good job of not only bringing to light not only the depth of small boat actions in WWII, but also why they should be brought to the table.

Rules – 41 pages
The rules section of Cruel Seas is broken up into multiple sections between basic and advanced levels of detail, including optional sections for moving beyond small surface actions to intersections with airborne and submerged units.  Only 8 pages make up what is needed to start playing with the base set, and all of the other additional rules to bring out more gameplay are no more than a few pages, including art and examples, and seem to be very explainable.

Scenarios – 13 pages
Eight scenarios are included with varying levels of ships recommended, but none should not be adaptable to use with any two combinations of navies.

Art, Background – 14 pages
Besides the miniature photographs that accompany almost all of the rule sections, there are several full page spreads of both art and regional maps to illustrate the background of small boat actions.

National Backgrounds – 20 pages
Historical briefs on each of the major coastal powers in the book cover multiple pages, with enough details on force compositions by theatre to provide a good starting point for a collection.

Roster – 8 pages
Generic equipment costs are included for building out custom ships, as well as comprehensive statistics for six navies.

Campaign – 2 pages
The campaign section is the lightest that I have ever seen included, basically just a set of rules for hidden information at the start of a scenario.  However, there is a good block of custom upgrades for ships that survive from one scenario to another.

Cruel Seas was built as a passion project, in the very best sense, as the care put into a very niche subject shows on every page.  Warlord Games wanted this project to exist whether it would be a commercial success or not, and that shows through the multiple models from other ranges that are featured in the book as collection images.  In fact, the 1/300 scale was chosen for an approximate range band to down-match existing waterline ship models.  [1/350th is an established naval modeling scale… are perfect for larger ships, from light destroyers upwards… pg 6]

Most of the mechanics are built off of Black Seas, in fact Gabrio Tolentino is one of the credits, and depending on how many options are used, Cruel Seas should be a relatively fast paced game.  If this makes it onto my table, it will most likely be with changing activation to the Armada / Black Seas style but that is just due to personal preference… otherwise I am glad to have bought these.

781010001

11
General Discussion / Re: MBS in 2025
« on: June 24, 2025, 11:13:19 PM »
Thanks! And yes, the game went great. Did  you see the video interview Byron Collins did?

https://youtu.be/ym7_ZGmcrGQ?si=1G2M3QRPVUF-u54r

That was a really impressive table, great job!

12
General Discussion / Nautilus series on AMC
« on: June 24, 2025, 11:03:14 PM »
Has anyone else seen any advertisements for the Nautilus series coming out on Sunday, or have any interest in it?

https://www.amc.com/shows/nautilus--1072559

I have my doubts as to how closely this will be following the original 20,000 Leagues Under the Sea, but from the trailer it looks like there will be enough action scenes to be a hit in our house.  I successfully avoided the Nemo's War boardgame for the better part of a decade, but depending on how this show turns out I may have to break down and pick one up.

13
General Discussion / Re: Finally, after all these years....
« on: June 13, 2025, 11:46:40 PM »
After three (possibly more) years of having it on my radar to buy, I finally picked up a hard back copy of Victory at Sea from Warlord.  I now expect a new edition in about 3-6 months. 

Another edition is not the worst case scenario... I have had too many games dropped after I bought in to count, not to mention companies folding.  I backed the Firestorm Galaxy Kickstarter at 11, went to sleep dreaming about new ships, and then got the Spartan closure email the next morning on the way to work.  :(

14
The Pavilus Binary War / Re: Quick Update
« on: June 13, 2025, 11:28:45 PM »
I would definitely be interested in hearing about both the campaign results, and also any lessons learned for going forward.  Will you be retaining the system map, or would that be changing?

15
The Shipyard / Re: May fourth
« on: June 07, 2025, 04:51:08 PM »
It took longer than I expected but my reworked molds on bases came out well, and passed the elementary school test this morning…



…each of the fighters is now on a 22mm disc, and not only are the removal problems basically gone, but I can now support reliefs up down to .5 mm thickness as shown on the guns of the X-Wings.  There are still some scaling problems I need to tackle, but 1/750 will continue to be the neighborhood these will be in, with more models to come soon I hope.

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