Man Battlestations Forum
Other Naval Games => Misc. Naval Games => Topic started by: Easy E on January 02, 2019, 06:11:48 pm
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I was talking with a few friends who expressed some interest in doing some "very fictional" wargaming of a Modern Naval Conflict in the South China Sea with various alliances such as Japan, America, China, India, Australia/Commonwealth, etc.
The focus would be more bang and less crunch, preferably with a heavy dose of abstraction, but still with some key elements of naval warfare such as submarines, carriers, missiles, missile interception, ASW, EW/ECW, etc. However, I am unfamiliar with any tabletop experience like that for Modern Naval. There are some paper and chit games, but I can't think of any model based games. Probably because of the scale and size of the battlespace it makes more sense to do hex and chit on a map!
Anyone know of any? I am looking more Team Yankee/Bolt Action than Harpoon III.
Thanks!
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I highly recommend Naval Command by Rory Crabb:
https://www.wargamevault.com/product/190866/Naval-Command-Modern-Naval-Wargame-Rules
These rules allow for you to do some modern era (really, from the 1950s to today) gaming without the rules overhead inherent in systems like Harpoon.