Man Battlestations Forum
General => General Discussion => Topic started by: Ruckdog on September 04, 2017, 12:28:53 pm
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Greetings! In Episode 22 of the MBS Podcast, Greg and Andy start off with a discussion of the pros and cons of the movement systems used in various naval games. Later, they discuss a recent trend in miniature gaming, where companies release linked ground and naval games.
Naval Mechanics: Movement: 49 Min
Linked Naval/Ground Gamest: 1 Hr 30 Min
Ruckdog's Report: 2 Hr 6 Min
http://www.manbattlestations.com/blog/2017/09/04/episode-22/
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Another great episode guys, and I'm glad to hear I'll be getting two podcasts a month now. Just thought I'd put in a mention for Battletech too, since it has intergrated naval and ground rules. I know the bigger focus is on the ground, but that's more a fluff thing, and it scales from grand strategy down to rpg too.
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full thrust has a option to use a vector movement which allows ships to move the same as the BSG fighters did in the reboot , i think its in fleet book one , and link to ground warfare in the more thrust book using gzg's dirt side rules , dont recall ever using them . (ps both are free to download from gzg )