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Messages - Fracas

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17
General Discussion / Re: Article on Changing Carrier Duties
« on: April 24, 2019, 10:07:38 pm »
Very interesting article but it does not seem to address a major issue of today: the use of drones and consequently cheaper and less sophisticated carriers that might be used and how that might impact on naval war.

Drone carriers for air defense halo
Point defenses for core
Missile cruisers for attacks

18
Dystopian Wars / Re: Preview KoB carrier sketch from Salute
« on: April 16, 2019, 01:55:41 pm »
Ornate

19
Roll Call / Re: Hi from deon
« on: March 12, 2019, 05:46:33 pm »
Hello

20
Roll Call / Re: Hi everyone!
« on: February 19, 2019, 03:49:49 pm »
Welcome to these shores!

21
Historical Naval Games / Re: Challenges for a Modern Wargame
« on: February 10, 2019, 10:46:37 pm »
I guess I have always assumed with miniature games the models were magnified to range scale

22
Historical Naval Games / Re: Challenges for a Modern Wargame
« on: February 09, 2019, 06:34:09 pm »
Is scale and detection any different or as significant of a problem as with spacecraft games?

23
Too late for the poll, but I was always a huge fan of the 1978 Cylon Raider. 



+1

24
The Showcase / Re: USS Bataan (GHQ 1/2400)
« on: January 23, 2019, 01:10:06 pm »
Very nice

25
News and Rumors / Re: Find, Fix and Strike
« on: January 17, 2019, 06:47:18 pm »
Link?

26
Misc. Naval Games / Re: Where would you set a fantasy naval wargame?
« on: January 14, 2019, 03:42:24 pm »
I thought the uncharted seas background had potential
Especially if all the factions originated there rather than from another continent

27
General Discussion / Wargaming in the world of Scythe
« on: December 31, 2018, 11:13:24 am »
Scythe is a board game with a diesel-punk feel
https://stonemaiergames.com/games/scythe/
the world has sky ships:
https://stonemaiergames.com/games/scythe/scythe-the-wind-gambit/

art work here:
https://jakubrozalski.artstation.com
1920 universe series in particular


 i think this would be a great background for a DW like war-game universe
especially if they have naval

28
Roll Call / Re: Greetings, evildoers!
« on: December 22, 2018, 01:15:32 am »
Welcome to the site from another Texan (Lubbock)

29
Find a Game! / Re: Member Locations
« on: December 14, 2018, 12:49:36 am »
In Lubbock texas

30
General Discussion / Re: Making Escorts Useful?
« on: December 07, 2018, 10:32:21 am »
If you think of an escorts historical job was recon, screening, patrol, ASW , AA, and threatening the flanks/damaged vessels what are some ways to model these roles on a 6x4 table in a tactical game?

In the system I am working on
These functions (recon, point defense, etc) provide specific bonuses to the squadron allowing capital ships to fight better, making these “escorts” targets in themselves
While capital ships can take these modules doing so would cost them the ability to take offensive modules, and there are scale efficiency to offensive modules.

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