Recent Posts

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71
News and Rumors / Re: Homeworld : Fleet Command
« Last post by Kelly on October 21, 2023, 10:38:56 pm »
Fulfillment has started now for some regions, with mid-November being the most likely delivery date for most, and with that, December presales are being put up on Modiphius’ site for anyone outside of the crowdfunding campaign.  No updates yet on the forum distributions of templates, but they will probably follow the same form as their other RPG support subforums.

https://modiphius.us/collections/homeworld-fleet-command
72
The Showcase / Re: BFG Narrative Project
« Last post by Ruckdog on October 12, 2023, 08:29:38 pm »
I do plan to do just that! I'm keeping things close to my vest for the moment as I don't want my friends to get tipped off about what is coming ;)
73
The Showcase / Re: BFG Narrative Project
« Last post by Kelly on October 12, 2023, 06:28:52 pm »
Impressive!  I would be very interested in hearing a long form breakdown of how you planned / organized / finished this model set for your event in either an article or episode...
74
The Showcase / BFG Narrative Project
« Last post by Ruckdog on October 09, 2023, 02:45:44 pm »
I've been working on a narrative BFG game to run for some friends at an upcoming get-together. I'm please to say that after a busy month of printing and painting, I've finally got the models I need!

A small Class M planet and a Tau orbital city:


A Black Templars SM patrol:


An Ultramarines patrol:


A Dark Angles patrol:


A Tau Patrol


A Tau Merchant and its escorts:


The Orky Antagonists:


And a Rogue Trader:


The whole lot:






75
MBS Media / Re: MBS Podcast Episode 85: Taking Another Look at Star Wars Armada
« Last post by Easy E on October 06, 2023, 11:36:03 am »
Another nice episode.  Glad you are getting some games in!
76
Misc. Naval Games / Aquanautica Imperialis- Raid on Ork Air Bases
« Last post by Easy E on October 04, 2023, 12:21:43 pm »
A game of Aquanautica Imperialis- Wet Navy 40K homebrew rules.



The Ammoriss Naval PDF tries to destroy Ork coastal air bases during Operation: Hemlock. 

My opponent and I quickly find out that we are a little rusty with these rules! 

You can read all about the battle and Operation: Hemlock on the Blood and Spectacles blog:
http://bloodandspectacles.blogspot.com/2023/10/battle-report-aquanautica-imperialis.html
77
General Discussion / Re: Perspectives on progress
« Last post by Kelly on September 30, 2023, 06:41:39 pm »
As we say in the business world, "That which is measured, gets moved."
Moving is exactly what I am looking for, self-imposed deadlines for faster turnaround is the only chance I have of ever finishing up projects...

As for your analysis of your progress, I feel there is a parameter you might have missed.; How often does your collection get utilized for one of its purposes, or in blunt terms, how frequently do you play?.
Frequently and play have never been in the same sentence as far my hobby goes unfortunately, but then again if I was able to play every week (or month :() I would never have had the time to have made a fraction of these, so honestly I do not know what I would prioritize if I was starting all over again with a new schedule...

Having limited resources, including space, I have a personal rule; For my forces, any army/fleet that I do not use at least once a year gets moved to a list for disposal -
For releasing miniatures back into the wild, I am on the 15 year plan, and so far that has only been for mint in box items and I honestly do not know if I could part with anything that had finally made it through the painting gauntlet.
78
General Discussion / Re: Perspectives on progress
« Last post by Kelly on September 30, 2023, 06:35:06 pm »
After modeling, the next hobby step in the miniature process is printing / production, and I also have an overabundance of notes on prints.  Beside the basic number of prints I also recorded the slicing details on each, which as they came directly from the slicing softwares, those counts cover the considerations of accuracy and consistency.

As far as usefulness though, I would say the main reason to keep print records is to judge how efficiently a printer is being used.  Each job sent to the printer is wearing out the lcd mask, motors, and UV sources by increments, so there is an upper limit to any machine’s output, but maximizing the pieces included in any job is the best way to get the most value out of the printer.  I have been holding off on printing tests until I can mostly fill the build plate, and was glad to see that my average volume printed by job (mL / layers) has increased by 68% over the years so I am getting as much use out of this printer as I could reasonably expect.  The main increase in volume has come from combining different miniatures from different projects with the spaces in between larger ships being filled with 15mm infantry or tokens.

For the printing again, I am strictly looking at quantitative counts in place of qualitative as the first few prints are generally enough to determine the best settings, and my overall goal is full tables whether those tables are black space, blue seas, or green grass.
79
News and Rumors / Re: Kings of War: Armada (Mantic Games Fantasy Naval Combat)
« Last post by Kelly on September 30, 2023, 06:31:40 pm »
A new direction for Armada is out with the release of a Frontier project on MyMiniFactory through next month, covering pdfs of the base game and stls of the original two fleets, Basilea and Orcs.  There is nothing much new on the project that has not already been released through the Mantic Vault, so this is mainly a marketing campaign to introduce Armada to existing users of the MyMiniFactory site, and bring them into the game.
https://www.myminifactory.com/frontier/armada-the-game-of-naval-battles-2156
80
Historical Naval Games / Poseidon's Warriors- Battle of Lade
« Last post by Easy E on September 27, 2023, 10:16:02 am »


This is the continuing recreation of the Ionian Revolt.  The Ionian Revolt was a revolt against the Persian Empire by the Ionian Greeks and their allies prior to the Greco-Persian War.  It took place from 499 to 493 BCE.  It was a land and sea affair, so I am using a combination of Poseidon's Warriors and Men of Bronze to re-create the campaign.  Both are from the Osprey Wargaming Series.  In addition, Men of Bronze has a specific supplement for the conflict called The Ionian Revolt.



By the sixth year of the Ionian Revolt, the Persians had successfully counter-attacked and recaptured much of the lost cities.  However, the Ionian Greeks still held out with Miletus being the originator of the revolt still resisting.  The Persians reformed into a single army, supported by naval forces and marched on Miletus to end the Revolt once and for all. The accomplished Persian general Datis took command of this unified Persian force.

Upon hearing of the approaching enemy, the Greeks decided to challenge them at sea rather than on land.  The Greeks assembled a large fleet from many of their member cities.  They made for the island of Lade in order to stem the Persian attack on the city. 

The Persian force was composed of a multi-national fleet as well.  It had Phoenicians, Egyptians, and even the newly re-conquered Cypriots.  They were likely led by Datis himself.  The Persians sent the former tyrants of each rebel city with the offer to surrender.  This strained the Ionian coalition. In addition, the Greek general Dionysius trained them hard in tactics and fighting.  This did not sit well with all the Greeks. 


Today, we are going to be fighting the Naval engagement that occurred off the island Lade.  Supposedly, some of the Ionians retreated from the battle, persuaded by the Persians offers of peace.  This allowed the Persians to overwhelm the remaining Greeks forces and defeat them. 

Once we get the results of the sea battle, we will also be playing the land battle using the scenario in The Ionian Revolt supplement for Men of Bronze.   

Forces:

Persians
1 Slow Trireme unit with admiral and elite troops
4 Slow Trireme units     

Ionians
1 Fast Trireme with Admiral and
1 Fast Trireme
3 Slow Triremes

Set-up:
This battle will take place on a 6x4 table.  The fleets are spread from West to East.  The coast of Lade is on the short edge to the East. The two fleets are facing off.  The Persians are to the North and the Ionians to the South.



Both fleets have deployed for a standard engagement, with the Ionians having their Fast Triremes on the left edge furthest out to sea.  The two sides spread out across the ocean by Squadron.



Mission:
This will be a straight up battle, with both sides looking to sink the opposing fleet.  The basic scenario is found in the main rulebook.

The turn after the first combat, each Ionian squadron will start the turn with a simple 4+ morale test.  If failed, they will abandon the fight.  They are removed from the table as they signal their desire to fleet and escape to the Persian ships.  They are no longer relevant to the battle.  Once two Squadrons have fled, no additional Morale tests are needed.

Instead of my normal turn-by-turn breakdown, I am going to try to break the game down into the Maneuver Phase, the Battle Phase, and the End Game section.  Something a bit different to ease the load of book keeping, and to avoid me taking too much time typing during the actual game!


As we begin the final stages of the campaign, you can read the results for the battle of Lade on the Blood and Spectacles blog here:
http://bloodandspectacles.blogspot.com/2023/09/battle-report-poseidons-warriors-battle.html
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