I Have the draft for the campaign rules, and 5 scenarios ready.
Scenario 1 Mysterious Island, players fight each other and the island defenders to gain important technology
Scenario 2 Take the Straight, secure your line of supply through a critical straight , or degrade your opponent's ability to operate in the area.
Scenario 3 Convoy Raid, grab some much needed supplies and some possible extra ships.
Scenario 4 Island Hopping-Establish a Forward base-Fight another power for control of a small local port and air strip. Before you can go on the offensive you need to secure this base to gain local air support and extend your fighting capability.
Scenario 5 Port Raid, attacker attempts to inflict critical damage on an opponent's Forward Base. Reducing his supplies and the size of his fleet- before delivering the fatal blow.
Scenario 6 All In, the final battle between two Theater Fleets.
I will be posting these on a Google drive.
Mike G.