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Space Naval Games / Re: Hostile Space - Space Mecha Combat Thread
« on: May 07, 2024, 10:23:23 am »The trading contract for the Freehold of New Arcadia will expire and come up for re-negotiation in the next rotations. Traditionally, these contracts have been held by corporate interests aligned with the New Olympians, and New Arcadia was considered within the New Olympians sphere of interests. However, the free hold is located in the Asteroid Belt, which the Earth Alliance views at its territory.
With the contract set to expire, elements of the Earth Alliance have begun aggressively courting New Arcadia. They have offered lucrative incentives, and coupled them with veiled threats. In fact, some smaller trading and prospecting vessels from New Arcadia have gone missing in the region. The Earth Alliance has cited this as a prime reason to change contracts, as the New Olympians have failed to properly protect and enforce the expiring contract.
The powers that be on NeOlympus have deemed it necessary to reinforce their alliance on New Arcadia. To this end, they have deployed a patrol ship and a compliment of suits to New Arcadia space. A Carrier arrived and dropped off just such a ship before continuing on its route. The New Olympian commander on the scene has pledged to find the cause of the missing prospecting vessels.
After chasing down leads to the Outsider Confederacy aligned Liberty Pointe, New Olympian agents were able to uncover that the Red Knights Mercenary Company was involved in the attacks in New Arcadia space. The Red Knights are closely aligned with the Earth Alliance.
New Olympian agents using a combination of espionage, human intelligence work, and predicative analytics believe they have located a possible location for the Red King base in New Arcadian space. Therefore, the New Olympian patrol ship quickly deployed to neutralize this enemy base. To avoid detection, they deployed their Combat Suit and Marine Landers at great distance. These forces slowly closed the gap on their own power.
However, the New Olympian attackers were detected inbound, and Red Knight forces scrambled to intercept them. They needed to buy their comrades time to destroy any potential intelligence to their employers, evacuate the base, and attempt to evade capture.
Forces:
New Olympians
3 Ares Space Combat Suits
- 1 Upgraded with #1 - Heavy beam Cannon
3 Hephaestus Lander
Red Knights
1 Shepherd Suit
- Upgrade- Combat Shield
4 Bulldog Suits
- 1 Upgrade- Rocket Tube
3 Mongrel Defense Platforms
3 Beagle Defense Satellites
Mission
We will be using Mission 11- Assault the Base found in the main rule book. In this scenario, the Attacking New Olympians are trying to land troops to take the enemy base. Meanwhile, the New Olympians will gain extra VP if the Transport manages to land troops.
Set-up
We will be playing on a 72 x 48 MU board the long way. 1 MU is equal to 1 inch.
The Red Knight side of the board is a large asteroid. This is 6x6 MU and covers altitudes 2-4. The base in the center of the asteroid and at altitude 4. This large asteroid is 12 MU in from the deployment zone, and 12 MU in from one of the board edges. Attempting to fly through the asteroid at height 2-3 will result in a collision and the unit being destroyed. 4 can land on the asteroid. 5 Smaller asteroids are set-up in the battlespace at various heights. They only apply to that height.
The Red Knights are deployed anywhere within 12 MU of the base. The Mongrels are on the base as a last line of defense. The Combat Suits and Defense Satellites are trying to make a perimeter to stop the attack. The Suits are going full-speed to intercept.
The New Olympians are coming in from the opposite side. They are approaching with a Suit escorting each Transport. They are spread out to try and get past the defenders.
You can read the full results on the Blood and Spectacles blog if you are so inclined.
https://bloodandspectacles.blogspot.com/2024/04/battle-report-hostile-space-raid-on-red.html