Man Battlestations Forum
Naval Video Games => Naval Video Game Discussion => Topic started by: Charbe86 on September 19, 2016, 07:42:57 pm
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I've just finished listening to episode 9 of the podcast, and I thought I'd put a few PC games forward.
Homeworld: it's the game that introduced me to naval gaming, and the only RTS I know of with true 3D movement and combat.
Empire-Total War: this is turn-based strategy, real-time tactical. The game starts at 1600 and lets you directly control your naval vessels in real-time combat.
Europa Universalis IV: a highly abstracted real-time grand strategy game, set between the late 1400s and early 1800s with a strong naval aspect.
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I think I mentioned total war in the show thread too. It's really a surprisingly good age of sail game.
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I think the only thing that ETW lacks is an ability to have individual ships act with intelligent autonomy, I found trying to command more than one ship challenging, and more than three nearly impossible.
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Getting the hang of the formations was pretty difficult. However I think the ponderous nature of moving a line of ships was a nice touch.
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Thought I'd add a couple more games I've played with strong Naval themes.
Leviathan: Warships
A slightly futuristic RTS where you assemble and customise a small fleet for each mission.
Uncharted Waters Online.
A very anime sandbox MMO set, I think, in the elizabethan era. Kind of a wet version of Eve, free to play.
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You got me thinking about other games I've played.
Conquest: Frontier Wars was a great space RTS. The map is broken into systems connected by wormholes. Once you have colonized a planet for resources in a system it has to be connected by a wormhole gate to your other systems or its supplies will be cut off. Same goes for ships. Ammunition, fuel, life support systems are all resources that must be managed when exploring.
Great game.
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That does look really good, and it's available at gog.com.