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Messages - Asuo

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1
What if the Celestial Empire spread the Rumor in order to scare away outsiders and try and keep its own populace in line, along come the Union and the promise of wealth and safety, so off go the Empire workers.

 The Empire is in the situation that its populace is now going to help build an opposing Nation, some what annoyed its ruse has backfired the Empire is seeking to get its people back.

Enter the geo political schanigans, work at destabilising the Union and make it no longer an intrest for its people.

At the end of the day what Narrative an individual uses is down to them, Warcradle are providing a world, models and rules what you do with them is up to you.

2
It suddenly hit me where I've seen this before- Supreme Commander to Supreme Commander 2.
"Hurf durf, it had giant robots in it, that means it's a balls out stupid setting. GIANT DINOSAURS NOW!", and SupCom was never seen again.

I had some similar concerns when Rich said both WWX and DWars were basically the same game and setting.  Thankfully we can see from more fluff drafts and the distance between WWX and DWars that WC towers gets that these aren't the same games, and trying to modify fluff and keep some lines distant.  The Chinese are no longer run by immortal Chi vampires, that sort of thing.

Maybe syphoning off Chi was just a way to scare off the outsiders!

3
I think the methods used but the Enlightened will differ based on the individuals, the whales can be seen in a differing fashion, some one might say let's make Robot Whales, while another says nah that's too costly still in going to train real whales then a third person says that'll take to long in going to make zombie whales.

The same way the Union has Creations and Automata.

4
Why do you think Sturgeon is a Villan in the Narrative?

Hive mind might have been a bit strong, the hex seeds setup networks of line minded individuals to protect the seeds.

RJ and Sturginium might only be a couple of new elements, there might be others that allow for additional effects.

5
Im not sure its blood, more like sap from a tree. Carpathian was never under the control of the hive mind he duped it long enough to steal the seed and take it to the union, there hes working on exploiting it for his purpose, in not read all the fluff yep but i believe hed trying to gain immortality or return a loved one.

6
Stuart did say that the Warrior Nations wont cross over well to the DW, they might to AC though, time will tell.

The Rj is a fuel source from the fluff, so sturgeons airship or what ever was powerrd by that, Sturginium is a ultralight super conductor so quite differrnt things. As for Sturgeons role in the greater world we'll have to wait and see.


7
Dystopian Wars / Re: [Experimental Rule] Fixing 2.5 Entropy Generators
« on: March 21, 2018, 03:35:09 am »

 A few of these issues have come up in the FB discussion group working on tidying up the 2.5 rules "The People's Front Of Antarctica".

 The idea of focused effects on targets has come up for several generators; A given number of corrosion markers for each of the different types of generators, and more power for the Entropy Generator; Limitations to internal generators compared to exposed versions; A hard look at Mimic and Iceberg Generators in operation; And making a balance of power for the Guardian and Shield Generators.

 Nothing set in stone at present but work in progress :)

Hey look Mah we got a mention...

On a more serious not though, work is on going and thinga are being looked into, balancing the generators is a complicated task and we need to get it right, obviously the calcification genny is a bit of a bug bear as the Prussians give up a turrent on a battleship to get it, we need to compensate the ship accordingly.

8
Dystopian Wars / Re: New Fluff update
« on: February 28, 2018, 02:23:59 pm »
Its still early on, we'll have to wait and see what comes next :)

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Dystopian Wars / Re: [Experimental Rule] Fixing 2.5 Entropy Generators
« on: February 27, 2018, 07:44:39 am »
The Tesla Storm Generator would indeed give a Surge effect but it would be against each model under the AoE, if your giving up a big turret then it needs to be worth it.

As the focused crit table caused a shredded defences on a roll of a 1 its quite possible to still cause the effect.

10
Dystopian Wars / Re: [Experimental Rule] Fixing 2.5 Entropy Generators
« on: February 24, 2018, 08:26:34 am »
I was thinking the Tesla storm could do a AoE Tesla strike.

I do think people seem to miss that the Tesla generator can still cause a shredded defence on a 3+ flowed by a 1,and if you have the enemy staked you get two rolls on the crit table.

11
Dystopian Wars / Re: [Experimental Rule] Fixing 2.5 Entropy Generators
« on: February 24, 2018, 07:48:12 am »
The Calcification Generator  was used as a way to assist in boarding, buy the reducing the enemy's ability to defend you greatly increased you ability to successfully board the enemy.

This was particularly nasty when you considered the nations that had access to them, the Prussians and KoD had tesla weaponry that could be used to reduce the numbers of defenders, while the Italians were all elite crews, this enabled the nations to excel in boarding.

When Spartan started changing the generators  there was a move to make the nations have variants of the generators, this is why the Calcification Generator appeared to be nerfed, the idea was that the nations would gain improved versions, this was never finished though.

So how do i see the issue, at the moment the Prussians and KoD have to give up a lot for it and for the italians its still kind of nasty if they only had more access to it.

What would i like to do well i'd like to give the nations more character, i'd like to take them away from the Prussians and KoD and instead give them a Tesla Storm Generator, a improved version of the Tesla generator that would be avalible to only them. I'd give the Italians more access to the Entrophy Generator, make it a form of weapon, you could concentrate the generators on a ship and do massive damage without firing on it directly.


12
Dystopian Wars / Re: DWars fluff is dead, long live Warcradle
« on: February 18, 2018, 01:34:36 pm »
Studio Invite accepted, as soon as i can convince the misses to let me out :P, going to Salute might be a stretch as it is.

13
Dystopian Wars / Re: 2.5 Orbat known issues
« on: September 15, 2017, 08:06:02 pm »
Any thing you find can be looked into and corrected, so yes typos please.

14
Dystopian Wars / Re: 2.5 Orbat known issues
« on: September 03, 2017, 03:21:46 am »
I'll add that to my list  :)

15
Dystopian Wars / Re: community rules changes - ideas/direction
« on: September 02, 2017, 02:52:44 pm »
I've played only three games since the new edition came out and seen a few games played, the potential is there but the practicality doesn't work out. I mentioned the trays as it's a good way to track your current units.

A force can be set up for carrier spam, FSA seem best due to lots of cheap carriers, this can be strong but your ships can easily be dealt with due to being of a weaker build.

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