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Leviathans relaunch in August

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Kelly:
Catalyst Game Labs is bringing Leviathans back to market almost 10 years later, and has set announcements for their Kickstarter on the relaunch site for August with an AMA taking place on July 23rd...

https://monstersinthesky.com/

...it looks like they will be continuing forward with all of the turn of the century alternate history background developed from the original game and most of the earlier mechanics.  Color coded dice with different distributions of numbers, and location-based damage and systems with spillover are still the focus of the game.

The main changes appear to be in how the game is packaged, the first edition never made it beyond the 2 player starter set mostly due to its price point of $100 (how I miss the days of that being a high price) and now everything is focusing on faction boxes with ships, cards, bases all in one self contained, shelf friendly package.  Catalyst learned 2.5 million lessons from their Battletech Kickstarter, and it looks like they are putting all of their best practices for customer and brick and mortar retailers into this project from what I can see.

Will this campaign be as large as Clan Invasion, no, probably not.  Will Leviathans boxes end up covering shelves in game stores, and possibly have exclusives in Barnes & Noble, I absolutely think so.

Easy E:
I am up for more flying warships!

Kelly:
The replay of the AMA video for Catalyst's upcoming Kickstarter is active now...

https://monstersinthesky.com/index.php/2022/07/21/leviathans-ama/

...and everything still sounds good from what I heard.  They have 5 factions planned for launch with 4 ship fleet boxes besides the starter box, and up to 3 other factions depending on the response to stretch goals.  The game is based on 3-6 ships per side in around 90 minutes, and they have integrated points for fleet building and full terrain into this second version.

The most exciting thing is that the hex maps for Leviathans are all scaled to their existing mapsheets for Battletech, which could be used across systems, and that neoprene hex maps are planned as addons in this campaign.  Well that would be the second most exciting thing; the actual most exciting thing is that they are allowing for ship construction rules post-campaign, just like in Battletech, and I could not be happier with that!

Covertwalrus:

 . . . And it seems to have been funded, something like nearly seven times the goal being donated -

 https://www.kickstarter.com/projects/cgl/leviathans-the-great-war?ref=nav_search&result=project&term=Leviathans

 I was involved in another one this time around ( Which appears to be successful ), so didn't donate. But it's looking great.

Ruckdog:
I jumped in on this one myself. It will be interesting to see how this one progresses towards delivery! They have given themselves a full year to get it out, but we will see ;)

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