MBS Campaigns > DW: Hurricane Season

Commander Generation Thread

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Ruckdog:
This thread is a place to generate commanders for the campaign, as well as adding new traits as the campaign progresses. To do so, we will declare which commodore we are rolling for, which traits we are rolling for, and use the campaign dice rolling app to do so. The code for the app looks like:

(roll)1D6(/roll)

Just replace the "()" with "[]" and you are all set!

Ruckdog:
Here is the roll for my EotBS Naval commander:

Command Trait: Rolled 1d6 : 5, total 5

Aggressive Trait: Rolled 1d6 : 6, total 6

Defensive Trait: Rolled 1d6 : 4, total 4

Here is the roll for my EotBS Ground commander:

Command Trait: Rolled 1d6 : 5, total 5

Aggressive Trait: Rolled 1d6 : 5, total 5

Defensive Trait: Rolled 1d6 : 2, total 2

Here is the roll for my PE Naval Commander:

Command Trait: Rolled 1d6 : 1, total 1

Aggressive Trait: Rolled 1d6 : 1, total 1

Defensive Trait: Rolled 1d6 : 6, total 6

Ruckdog:
Ok! So my traits are:

EotBS Naval Commander
Command Trait: Not One Step Back Shadow Tactics*
Aggressive Trait: Weapons Free!
Defensive Trait: Local Air Superiority

EotBS Ground Commander
Command Trait: Not One Step Back
Aggressive Trait: Deadeye Gunnery
Defensive Trait: Perfect Reconnaisance

PE Naval Commander
Command Trait: Reputation for Failure Lightning Assault*
Aggressive Trait: We shall attack the enemy with the Sun at Their Backs!
Defensive Trait: Battle Drilled Ack-Ack

*These traits were swapped for nation-unique traits per the PE and EotBS ORBATS.

Covertwalrus:

 That is an interesting mix of commander traits you've got there. The EotBS ground commander has in particular a great combination in Deadeye Gunnery combined with Perfect Reconnaissance, which will be rather an effective combination for this campaign.

 It'll be even more interesting to see how they compare to the FSA commanders :)

thelasthuzzah:
Ask and ye shall receive, I have no idea what these will translate to, but will look them some time before our Saturday game  ;)

FSA Naval Commander- Matthias "The Red Squall" MacCannon
Command Trait: Rolled 1d6 : 5, total 5
Agressive Trait: Rolled 1d6 : 2, total 2
Defensive Trait: Rolled 1d6 : 5, total 5

FSA Ground Commander- Josef "Socket" Tume
Command Trait: Rolled 1d6 : 4, total 4
Agressive Trait: Rolled 1d6 : 3, total 3
Defensive Trait: Rolled 1d6 : 1, total 1

And in the event I need a 3rd (only running one faction, possibly joined by Angry Russian Captain Nemo):

FSA Naval or Air (is this a thing?) Commander- Danny "Deadeye" Wales
Command Trait: Rolled 1d6 : 4, total 4
Agressive Trait: Rolled 1d6 : 4, total 4
Defensive Trait: Rolled 1d6 : 5, total 5

Now to see about getting some paint down...

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