MBS Campaigns > MBS BFG Campaign 2
War Boss MOOR DAKKA's Boyz and Udder Fings....
Green Squad Leader:
Here's my updated fleet. Oddly I wasn't sure how I'm supposed to factor in how I have multiple commanders with campaign renown bonuses, for now I'm treating each of them as having their own renown that is totaled to get my faction's renown.
Total Fleet Renown: 15
Big Boss: Warboss MORR-DAKKA............Ld:.....Re-Rolls:.....Kustom Upgrades:
Renown: 12........................................N/A...........2...........Soopa Tellyporta, Extra Power Field
Clan: Goff
Assigned to: Da'Krusha
Cost: 30 pts
Boss: Bigmek Wizbang Fixa'Killa.............Ld:.....Re-Rolls:.....Kustom Upgrades:
Renown: 3..........................................N/A...........1..............Mad Meks
Clan: Bad Moons
Assigned to: Da'Freema
Cost: 30 pts
Nobz: Slackjaw.......................................Kustom Upgrades:
Assigned to: Da'Karrier......................................Grot Riggas
Cost: 35
Nobz: Feezgut.............................................Kustom Upgrades:
Assigned to: Da'Karrier......................................Grot Riggas
Cost: 35
Name: Da'Krusha
Type: Hammer Class Battle Kroozer
Options: Kustom Force Field +20 pts
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits: None
Cost: 255
Name: Da'Freema
Type: Kill Kroozer
Options: Port and Starboard Zzapp Gunz (+20 pts), Kustom Force Field +15 pts
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits: None
Cost: 200
Name: Da'Smasha
Type: Kill Kroozer
Options: Kustom Force Field +15 pts
Current Health (10/10).....Ld: 6
Crew Skills: None
Refits: Weirdboy Tower (+10%)
Cost: 198
Name: Da'Karrier
Type: Terror Ship
Options: Prow Torpedoes +10 pts , Kustom Force Field +15 pts
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits:
Cost: 210
Name: Lil'Freema
Type: Basha Lite Kroozer
Options: Prow Zzap Gunz +15 pts , Kustom Force Field +15 pts
Current Health (8/8).....Ld: 5
Crew Skills: None
Refits:
Cost: 140
Name: Sok'em
Type: Basha Lite Kroozer
Options: Kustom Force Field +15 pts
Current Health (8/8).....Ld: 5
Crew Skills: None
Refits:
Cost: 125
Name: Da Shooty 'gitz
Type: Onslaught Attack Ships
Options: None
Current Health (5/5 ships).....Ld: 6
Crew Skills: None
Refits:
Cost: 125
Name: Da 'Ull Splittas
Type: Ravager Attack Ships
Options: None
Current Health (5/5 ships).....Ld: 5
Crew Skills: None
Refits:
Cost: 175
Name: Da 'Rammas
Type: Brute Ram Ships
Options: None
Current Health (8/8 ships).....Ld: 5
Crew Skills: None
Refits:
Cost: 160
Name: Da 'Sluggas
Type: Savage Gunships
Options: Soopa Boostas
Current Health (2/5 ships).....Ld: 5
Crew Skills: None
Refits:
Cost: 150
Name: Da 'Sluggas
Type: Savage Gunships
Options: Soopa Boostas, Prow Zzapp Gunz
Current Health (5/5 ships).....Ld: 6
Crew Skills: None
Refits:
Cost: 150
Total cost: 2018 points (extra 18 points are from a refit, the rest of the list represents my original core list.
Changelog:
All capital ships now have Kustom Force Fields (shields are now a 1D3, rolled when first hit each turn.)
+1 Onslaugh Attack Ship
+2 Ravager Attack Ships
+3 Brute Ramships
+3 Savage Gunships
I've also adjusted the leadership values of my ships to reflect the fact that everything has died so far save the Bashas and Da'Smasha.
******************ORIGINAL POST:*********************
So I need people's feedback to build my list. The issue is that in the rules compendium there are 3-4 rules sources for Orks. There is the original fleet list in the core BFG rulebook, the expanded list in BFG Armada, the Ork Clanz rules from into the warp, and a few other things from into the warp as well. Given that we are using rules which are 7 years out of date that's what I have to work with list building wise.
For the campaign there are 2 fleet lists I can pull from. There is the original Ork Pirate Fleet list from the core rules, with its whopping 6 ships to choose from...
Its not a viable faction or much fun to use.
Alternatively I can run the Ork WAAAAGH!!! fleet list from BFG Armada, that has NEARLY the full array of Ork vessels as options. The Ork Clanz article has a LOT of extra crap which is rather poorly written and not really very functional but it did add our one Lite Krooser option.
I'd prefer to just use the current Ork rules from the BFG:XR community. That way I have one list to pull from with all of the rules from all sources in a single document and without the old balance issues. Note this means I can't make the mega torpedo doomsday cheese list (10d6+20 torpedoes per salvo in 10 seperate stands with rerolls and leadership bonuses to reload. Its only about 350 points.). The original rules allow me to.
So aside from that request I also need to know whether I have 2000 points as a full player or if I am stuck with the 1500 that NPC pirate factions get. I say NPC as the original campaign rules system specifies that I cannot win, claim territory, or fight larger games...
If anyone lives in New England, USA we could play in person.
Ruckdog:
Well, a couple of things:
--- Quote ---So aside from that request I also need to know whether I have 2000 points as a full player or if I am stuck with the 1500 that NPC pirate factions get.
--- End quote ---
If you are more interested in running a more fully-fledged Waaugh in the campaign, I'm ok with it as the organizer.
--- Quote --- I say NPC as the original campaign rules system specifies that I cannot win, claim territory, or fight larger games...
--- End quote ---
Not quite...it is true that you can't permanently hold territory, however it is still possible for you to win the campaign (by having higher renown) and you can play games in the 750-1500 point range (the book referes to these as major raids). Still, as I said above if you would rather participate as a full faction with 2000 points to start then I'm ok with it ;).
I haven't had a chance to go over the BFG:XR Ork document in detail, but on my initial look at it I didn't see anything that made it seem incompatible with the version of the core rules we are using. So, permission granted to use the BFG:XR Ork document for the campaign 8)
Green Squad Leader:
***EDITED*** I've decided to play as a WAAAAGH!!!! Fleet, WAAAGH MORR-DAKKA to be precise. Here is my 2000 point list.
Here's what I'm using rules wise for reference. https://www.dropbox.com/s/c8rawxannf5z0yg/BFGXR%20-%20Orks.pdf?dl=0
Big Boss: Warboss MORR-DAKKA Ld: Re-Rolls: Kustom Upgrades: Cost: 60 Total Cost 2000
Assigned to: Da'Krusha - 1 Extra Power Field, Goff Clan
Boss: Bigmek Wizbang Fixa'Killa Ld: Re-Rolls: Kustom Upgrades: Cost: 60
Assigned to: Da'Freema - 1 Mad Meks, Bad Moons Clan
Nobz: Slackjaw Ld: Re-Rolls: Kustom Upgrades: Cost: 35
Assigned to: Da'Karrier - - Grot Riggas
Nobz: Feezgut Ld: Re-Rolls: Kustom Upgrades: Cost: 35
Assigned to: Da'Ull Splittas - - Grot Riggas
Type: Hammer Class Battle Kroozer Name: Da'Krusha Ld: 6 Cost: 255
Options: Goff Clan (+20 pts)
Type: Kill Kroozer Name: Da'Freema Ld: 7 Cost: 195
Options: Port and Starboard Zzap Gunz (+20 pts)
Bad Moonz Clan (+30 pts)
Type: Kill Kroozer Name: Da’Smasha Ld: 6 Cost: 185
Options: Goff Clan (+20 pts)
Type: Terror Ship Name: Da’Karrier LD: 7 Cost: 215
Options: Prow Torpedoes (+10 pts)
Goff Clan (+20 pts)
Type: Basha Lite Kroozer Name: Lil'Freema Ld: 5 Cost: 155
Options: Prow Zzap Gunz
Bad Moonz Clan (+30 pts)
Type: Basha Lite Kroozer Name: Sok'em LD: 5 Cost: 130
Options: Goff Clan (+20 pts)
Type: Onslaught Attack Ships (x4) Name: Da Shooty 'gitz Ld: 7 Cost: 120
Options:
Type: Ravager Attack Ships (x3) Name: Da 'Ull Splittas LD: 5 Cost: 135
Options: Bad Moonz Clan (+15)
Type: Brute Ramships (x5) Name: Da'Rammas Ld: 5 Cost: 145
Options: Goff Clan (+20 pts)
Type: Savage Gunships (x4) Name: Da’Sluggas LD: 5 Cost: 140
Options:
Type: Savage Gunships (x3) Name: Da'Bazurkaz Ld: 8 Cost: 135
Options: Prow Zzap Gunz
Green Squad Leader:
I'll happily use the Waaagh list and have a revealed base system.
One question I have is that my ships each have access to Ork refits in their listed cost, during the campaign can I spend a refit appeal to purchase one of those upgrades? Things like Kustom Force Field and the like. That's the overall guidance with the list, they just incorporated them into the core list with points values for players who aren't running a campaign.
Ruckdog:
Since they are identified as upgrades, I think you should select them when you buy the ships and not use them for the appeals rolls. The problem here is that upgrades to ships made during campaigns cause the cost of the ship to go up by 10%...that may be more or less than what some of these upgrades you list do. BTW, if you are going to select a base and play in the open, feel free to boost your list to 2000 points!
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