Author Topic: June Meet-up?  (Read 8668 times)

Last Rites

  • Lieutenant Commander
  • ***
  • Posts: 383
  • Number of Times Thanked: 0
    • View Profile
Re: June Meet-up?
« Reply #15 on: July 05, 2016, 11:16:44 am »
Hey there guys. Just got back in from vacation, and still haven't gotten anyone on the phone at E&E. Will stop by tonight after work to make sure we have the all clear for Sat. Once all is secure i will advise here. Looking like it will be myself and perhaps Longnine for the game. I'm up for whatever, but will need to did up the old list i had for the Galvanic missions.
"Without destruction there can be no creation"

Creon

  • Lieutenant
  • **
  • Posts: 201
  • Number of Times Thanked: 0
    • View Profile
Re: June Meet-up?
« Reply #16 on: July 05, 2016, 09:00:56 pm »
I will be there around 13:00 or 14:00.  Think ill have something to do?

Last Rites

  • Lieutenant Commander
  • ***
  • Posts: 383
  • Number of Times Thanked: 0
    • View Profile
Re: June Meet-up?
« Reply #17 on: July 06, 2016, 08:29:01 am »
Forgot that the store was closed yesterday so will have to call again today.

I will be there around 13:00 or 14:00.  Think ill have something to do?

I was going to try to get there around noon, but 13:00 works fine. Right now we are even, but i am all for a group game if we want to try that. Doesn't really matter to me. I'll prob end up bringing the Brits again so would love the assistance haha.
"Without destruction there can be no creation"

Ruckdog

  • Administrator
  • Admiral
  • *****
  • Posts: 3050
  • Number of Times Thanked: 189
  • Dive! Dive!
    • View Profile
    • Man Battlestations!
Re: June Meet-up?
« Reply #18 on: July 06, 2016, 08:35:02 am »
I've also posted it on the E&E gamers Facebook page, and I messaged Doug on Facebook about getting it on the store's Facebook events list. I don't really think that will generate more players, but hopefully it will help keep a couple of tables free for us on Saturday.

Definitely planning on shorts and a t-shirt! It's going to be a warm one this weekend.

Last Rites

  • Lieutenant Commander
  • ***
  • Posts: 383
  • Number of Times Thanked: 0
    • View Profile
Re: June Meet-up?
« Reply #19 on: July 06, 2016, 04:37:52 pm »
Just called and they already have a table set aside!

Good call on getting in the FB. Anything to get more bodies. I'll try to get there by 12, and will have the models I can find again since the last round the Brits and perhaps some Americas.
"Without destruction there can be no creation"

CDR-G

  • Lieutenant Commander
  • ***
  • Posts: 383
  • Number of Times Thanked: 5
    • View Profile
Re: June Meet-up?
« Reply #20 on: July 06, 2016, 11:17:31 pm »
I will post it on the DW/Spartan FB sites- again doubt that it will generate any new players, but it might in the future.


CDR-G

  • Lieutenant Commander
  • ***
  • Posts: 383
  • Number of Times Thanked: 5
    • View Profile
Re: June Meet-up In July on the 9th
« Reply #21 on: July 07, 2016, 12:08:16 am »
The scenario, will adjust as needed to player needs.
Note: Ruck dog gets 5 local air in any scenario.
Let me know any thoughts on the scenario?

Queen’s Gambit
The scenario I had in mind was a variation on Queen's Gambit, --ambushing a Massive fleet carrier or Sky fortress, up to 300 points, and with a total of at least nine saw. Escorted by a heavy BB and whatever else people want that makes a legal fleet. 
4 x 6 or 4 x 4 foot board- random terrain. Defender sets up with all models within 16 inches of the center and the carrier no closer than 4 moves to a chosen edge. That becomes the exit/safe edge

Defender fleet: 1,005 points, only 'target' carriers, no other carriers allowed.  Must have at least 9 carrier(s) points and one heavy BB or equivalent.
See substitutes and fixes for specific power options.  SAS Support Squadrons allowed.

Optional Starting turn 3 any defending squadron within 8 inches of exit/safe board edge can request local air support from one of two 5 SAW SAS squadrons that enter from the safe board edge. SAS can be any type, but must return off board to enact carrier actions. They cannot use the defender's carriers unless they are closer to them than to the safe edge.
They are activated during an onboard squadron's activation and are eligible to attack or become CAP if in range.

Attacker 1,100 points. Places second- moves first. Turn order as normal after 1st turn.
Sets up no more than 50% of fleet up to 8 inches from a chosen edge but no closer than 24 inches from Target Carrier(s). The other 50% can set up as first turn late arrivals on any chosen edge, excluding defender's exit safe edge, but also no closer than 24 inches to the targets.
The Attacker can choose to have 50% of his fleet enter as a flanking force on the any edge other than the safe edge on turn two.  No composition limits.
Optional: All generator upgrades are free or three free escorts
Suggest taking your best boarding fleet.

Attacker must CAPTURE and have control of target carriers at the scenario end. Sinking it results in a tie broken by a total points lost, and no one gets any bennies.
The defender may be able to take two carriers-see substitutions and fixes
If the defender keeps target carrier(s) in his possession after 4 or 5 turns (agreed on by players) and it is operational with at least 3 carrier points and one non-recon squadron, they win.
Attacker wins if he captures an operational carrier. If there are two carriers he must control at least one operational carrier while the second carrier is either scrapped or non-operational.
If each player controls one operational carrier each it is a tie.

Success -
Winner no longer has any limitations on local air.
Winner gets the use of the carriers in his fleet- for the attacker that would be a captured carrier using the One Careful Owner rules, and per campaign rules it can be taken free in your fleet in future battles. However it can never be replaced.
Scenario rule - The captured carrier's HP is permanently reduced by 1 for every 3 damage when captured.

Substitutes and fixes
Ottomans can take a LOIS Affondatore complete with MTBs. I have one to use.
FSA can take one Superfortress, or two Saratogas
EIMC can use two Support blimps/5 SAW SAS attached or a KoB fleet Carrier, I have one if needed
Prussians- Elbe, or two Imperium (sorry don't have any, can proxy if desired)
LoIS- Affondatore
French- Vauban - generators cost double. I have one if needed
RC Kostroma - Can take two but then generators cost double I have them as well.
All mercs and minors can take a fleet carrier of a close ally or the LoIS Affondatore like the Ottomans
« Last Edit: July 07, 2016, 12:37:45 am by CDR-G »

Ruckdog

  • Administrator
  • Admiral
  • *****
  • Posts: 3050
  • Number of Times Thanked: 189
  • Dive! Dive!
    • View Profile
    • Man Battlestations!
Re: June Meet-up?
« Reply #22 on: July 07, 2016, 08:30:04 am »
Sounds like it could be a fun scenario; I'd be willing to try it anyway! I do not have the required models to be the defender as the Prussians, though.

Break-Break

@Last Rites, I plan on being at the store by noon as well. If you want, we can try out the Fleet Action rules, or just hang out.

Ruckdog

  • Administrator
  • Admiral
  • *****
  • Posts: 3050
  • Number of Times Thanked: 189
  • Dive! Dive!
    • View Profile
    • Man Battlestations!
Re: June Meet-up?
« Reply #23 on: July 07, 2016, 12:50:59 pm »
I've gotten confirmation for one more player via FB!

navpeople

  • Ensign
  • *
  • Posts: 1
  • Number of Times Thanked: 0
    • View Profile
Re: June Meet-up?
« Reply #24 on: July 07, 2016, 08:46:26 pm »
Hi All.  I am the new player.  I really like the models and have most of them but am a relative rooky with actual playing the system.  Looking forward to meeting you guys.

Ruckdog

  • Administrator
  • Admiral
  • *****
  • Posts: 3050
  • Number of Times Thanked: 189
  • Dive! Dive!
    • View Profile
    • Man Battlestations!
Re: June Meet-up?
« Reply #25 on: July 07, 2016, 09:16:46 pm »
Hi All.  I am the new player.  I really like the models and have most of them but am a relative rooky with actual playing the system.  Looking forward to meeting you guys.

Glad you found your way to the forums! We are always glad to have a new player. When you get a chance, please stop by the Roll Call board and introduce yourself to the wider MBS community!

http://www.manbattlestations.com/forum/index.php?board=3.0

Last Rites

  • Lieutenant Commander
  • ***
  • Posts: 383
  • Number of Times Thanked: 0
    • View Profile
Re: June Meet-up?
« Reply #26 on: July 08, 2016, 12:06:26 pm »
@Ruckdog I can be there at noon to check out the new rules.

Sounds interesting on the campaign, is it just 1v1?
"Without destruction there can be no creation"

CDR-G

  • Lieutenant Commander
  • ***
  • Posts: 383
  • Number of Times Thanked: 5
    • View Profile
Re: June Meet-up?
« Reply #27 on: July 09, 2016, 12:25:33 am »
I should be around noon as well, traffic allowing.
The scenario was designed as  1v1. I imagined two scenarios going. That said, the standard Campaign way to split it three ways is to split attackers and increase points for each by 50 and then have them compete for the win. In other words, chaos.
I will bring some LoIS Affondatores ( with SAS and MTBs to sub for any missing Fleet carriers Its a BB and Carrier in one and should be tough to take.
I will also have a RoF Attacker fleet ready to go as well as my FSA.
 I guess I am interested in the Fleet Action. My initial read on what I have seen is that it is Firestorm but for DW. Lots of changes to firing, damage and boarding--So far--Meh. But we will see if you like. Perhaps a short small game?

Longing has Ottomans-Correct?
« Last Edit: July 09, 2016, 12:29:20 am by CDR-G »

Creon

  • Lieutenant
  • **
  • Posts: 201
  • Number of Times Thanked: 0
    • View Profile
Re: June Meet-up?
« Reply #28 on: July 09, 2016, 12:41:59 am »
Schedule has adjusted for noon as well. We'll see you all there.  Will have my Merc List ready.

CDR-G

  • Lieutenant Commander
  • ***
  • Posts: 383
  • Number of Times Thanked: 5
    • View Profile
Re: June Meet-up?
« Reply #29 on: July 09, 2016, 01:07:26 am »
Cool!