Man Battlestations Forum

Community => DWVA => Topic started by: Ruckdog on July 06, 2017, 07:33:28 pm

Title: 29 July Meet-Up
Post by: Ruckdog on July 06, 2017, 07:33:28 pm
It looks like the next date for a potential group meet is 29 July!

I'd be happy to host at my place, or we can try one of the stores. Thoughts?
Title: Re: 29 July Meet-Up
Post by: ebelmont on July 06, 2017, 08:19:07 pm
Andy where is your place? West Virginia?

Hey Everyone, how about we play the scenario planned for our original get together?
Title: Re: 29 July Meet-Up
Post by: Ruckdog on July 06, 2017, 09:26:31 pm
Andy where is your place? West Virginia?

Hey Everyone, how about we play the scenario planned for our original get together?

I'm in Woodbridge, VA actually 😉

Was this the scenario Mike put together?
Title: Re: 29 July Meet-Up
Post by: Ruckdog on July 17, 2017, 10:12:39 pm
Here is the plan as it stands!

Date: Saturday, 29 July

Location: My Place (Woodbridge, VA)

Start Time: Noon

Scenario: TBD. ebelmont has proposed using a scenario created by CDR-G:

[spoiler]
Quote
Scenario: One defender with a single mountain bunker defended by a mixed BW and HEC force.

Four attackers, two sets of allies. One player commands a covering force whose job it is to engaged the other attackers and one force that is focused on attacking the defender.

The defender only gets nine activations just like both side but of course will likely face 18 activations against it.

The attacker must take and hold the Mountain tower/bunker which will be impossible to destroyed but fairly straightforward to make defenses. The Defender will get reinforcements and will be the only one to allowed flanking movement. Any off board units will be limited from coming on-board if the defender has nine activations currently in play. the defender’s MFV will be 1275, Attackers will have 1025 each.

The Defender and each player will be fighting each other to take , or take back the tower. Two independent attacking forces are attempting to assault an island base and airfield complex.

Counterforce --attacking the other team of two: to stop them from from claiming the tower. They earn VPs by scrapping/prizing models.
Assault force -- attack me and prize the tower. Each full turn held earns VP. Current guess is 200 points for attacker, 100 points for me.- these should be hard to get. I will be getting a lead with this but I will also not be on board completely and will have two powers attacking me. I expect to get crushed but have fun doing it. The tower will be tough

Mountain Tower stats Remember this thing has to stand up to 2000 appoints attacking it
Made of three parts but activate as one squadron
1 The mountain, indestructible and inert- not a factor in the game.
2 Mountain Top Bunker
3 Cave Airfield
PV 160 pts
Mountain Top Bunker- No AP, cannot be boarded.
AA 8
CC 0
Redoutable
Rugged Construction 2
Close Quarters Gunnery —but blocked between 0” to 4” on the surface level. The turret is blocked by the mountain
High Angle
HP 10 DR 7 CR12
(1) Bunker Turret 13/11/9/6, Devastating Ordnance, 360 Arc
External Dilation Generator (8”)

Cave Airfield
4 AA, 4 CC, 10 AP Stoic, Specialized Defenses (2)
HP 9 DR 7 CR 9
Carrier (10) 2 x 4 SAS, 2 Aces
Rugged Construction 2
Redoutable (AA)
Security Posts (3)
Specialized defenses (2)—Note Bunker Top AA can link with airfield  AA
Optional if players agree- Internal Lazarus Generator- Just for fun and a destroyed airfield is worth zero VP


The bunker stats are independent of the airfield. Occupying the airfield prizes the bunker
[/spoiler]

If that doesn't work for everyone, we can do more standard scenarios. I can support two full 4x6 gaming tables, so there should be plenty of gaming space available!

If you can make it, please RSVP below!
Title: Re: 29 July Meet-Up
Post by: CDR-G on July 19, 2017, 07:28:33 am
Ebelmont (Erik), I have discussed several scenarios- can you give me  a  it more on the one you are referring to? And in which thread?
I plan to attend.
Title: Re: 29 July Meet-Up
Post by: Ruckdog on July 19, 2017, 06:26:28 pm
Ebelmont (Erik), I have discussed several scenarios- can you give me  a  it more on the one you are referring to? And in which thread?
I plan to attend.

The details of the scenario are posted above, in the Spoiler tag. Click on it to see. I basically copied and pasted it from the email thread (it's the 5 player one you proposed with the island).
Title: Re: 29 July Meet-Up
Post by: ebelmont on July 20, 2017, 12:41:10 pm
I can't see it but i'm basically up for whatever.
Does it include a points recommendation?
If not i'd suggest keeping points low.
Title: Re: 29 July Meet-Up
Post by: Ruckdog on July 20, 2017, 06:32:29 pm
I can't see it but i'm basically up for whatever.
Does it include a points recommendation?
If not i'd suggest keeping points low.

Sorry, not sure why you guys are having problems with the Spoiler tag. I was hoping to avoid this, as it's a "wall of text," but here is the old scenario:

Quote
Quote
Scenario: One defender with a single mountain bunker defended by a mixed BW and HEC force.

Four attackers, two sets of allies. One player commands a covering force whose job it is to engaged the other attackers and one force that is focused on attacking the defender.

The defender only gets nine activations just like both side but of course will likely face 18 activations against it.

The attacker must take and hold the Mountain tower/bunker which will be impossible to destroyed but fairly straightforward to make defenses. The Defender will get reinforcements and will be the only one to allowed flanking movement. Any off board units will be limited from coming on-board if the defender has nine activations currently in play. the defender’s MFV will be 1275, Attackers will have 1025 each.

The Defender and each player will be fighting each other to take , or take back the tower. Two independent attacking forces are attempting to assault an island base and airfield complex.

Counterforce --attacking the other team of two: to stop them from from claiming the tower. They earn VPs by scrapping/prizing models.
Assault force -- attack me and prize the tower. Each full turn held earns VP. Current guess is 200 points for attacker, 100 points for me.- these should be hard to get. I will be getting a lead with this but I will also not be on board completely and will have two powers attacking me. I expect to get crushed but have fun doing it. The tower will be tough

Mountain Tower stats Remember this thing has to stand up to 2000 appoints attacking it
Made of three parts but activate as one squadron
1 The mountain, indestructible and inert- not a factor in the game.
2 Mountain Top Bunker
3 Cave Airfield
PV 160 pts
Mountain Top Bunker- No AP, cannot be boarded.
AA 8
CC 0
Redoutable
Rugged Construction 2
Close Quarters Gunnery —but blocked between 0” to 4” on the surface level. The turret is blocked by the mountain
High Angle
HP 10 DR 7 CR12
(1) Bunker Turret 13/11/9/6, Devastating Ordnance, 360 Arc
External Dilation Generator (8”)

Cave Airfield
4 AA, 4 CC, 10 AP Stoic, Specialized Defenses (2)
HP 9 DR 7 CR 9
Carrier (10) 2 x 4 SAS, 2 Aces
Rugged Construction 2
Redoutable (AA)
Security Posts (3)
Specialized defenses (2)—Note Bunker Top AA can link with airfield  AA
Optional if players agree- Internal Lazarus Generator- Just for fun and a destroyed airfield is worth zero VP


The bunker stats are independent of the airfield. Occupying the airfield prizes the bunker

As an alternative, We could try the Ice Maiden scenarios that Mike has.
Title: Re: 29 July Meet-Up
Post by: ebelmont on July 22, 2017, 07:04:34 pm
Would people be alright with doing a different scenario?
I've done this one and am kinda ready to try something different.
Title: Re: 29 July Meet-Up
Post by: Ruckdog on July 22, 2017, 07:54:36 pm
I'd definitely be up for using different scenarios! CDR G showed me some of the Ice Maiden scenarios, and they look pretty awesome.
Title: Re: 29 July Meet-Up
Post by: Bogo on July 23, 2017, 04:01:14 pm
I agree with Erik.  As much as that mountain-assault scenario is fun, it seems like we just played it.  I would definitely be up for something different.
Title: Re: 29 July Meet-Up
Post by: CDR-G on July 24, 2017, 07:34:57 am
I agree as well. A different scenario. Modifying the Ice maiden scenarios, stealing the scenario goals and mechanics seems cool. I can send the same scans to others as desired there are four scenarios. I also have the Coriscan Incident scenarios, which are available online.
We are tentatively six, so we should be flexible as games planed. six is too much for one game, too much waiting for the the other players. would people be interested in three games of two or two games of three? Possibly the same scenario?
Title: Re: 29 July Meet-Up
Post by: Ruckdog on July 24, 2017, 10:34:41 pm
If we have 6, I can manage a 3rd gaming table in a pinch! It will be a bit smaller (4x4) instead of the usual 4x6.

As for points, what where you all feeling? I was thinking maybe 900 points, naval core.
Title: Re: 29 July Meet-Up
Post by: Bogo on July 25, 2017, 10:09:34 am
I may be a little late on Saturday.  I have a vet appointment from 10-11.  I'll shoot for a 12:30 arrival.

900 Naval Core sounds good.
Title: Re: 29 July Meet-Up
Post by: ebelmont on July 26, 2017, 11:41:32 am
How many people do we have at this point?
Is it five?

900 sounds good. Could we do a 4.5 hour hard stop?
I could play DW forever but have something later afternoon/early evening.
Title: Re: 29 July Meet-Up
Post by: CDR-G on July 27, 2017, 01:57:22 pm
It looks like we have five with Bogo arriving at 1230 and Eric desiring a 4.5 hour limit. Scott has not final confirmed but last heard he was in. If we start at 1230 and go to 1700 that will fit current requirements.
I was interested in trying modified Ice Maiden (IM) scenarios one for two players and one for three.
The three can change to a two easily.
Title: Re: 29 July Meet-Up Ice maiden Scenario 2 (modified)
Post by: CDR-G on July 27, 2017, 06:20:55 pm
IM scenario 2 "Training Grounds and Hunting Grounds" -- 5 turns--6' x 4' table
Capture up to 4 Russian officers present on the fort.
Special rules
Officers- Place four tokens on the Sea Fort representing the four officers. If a boarding action on model results in more hits than the defender the attacker may choose to capture a token rather roll on the Focussed Critical Hit table. A token may be transferred between models via friendly boarding action. If a model with a token is destroyed the token is lost.
Arctic Sturginium Storm: In the pre-turn phase of each turn roll a d^ for each model on the board. On a roll of 1 apply a Engine Damage marker Critical Damage Effect Marker.

Prussians (if Me playing) vs. ? Prussian forces: 1 x Gustav Monitor, 3x Brandtaucher Subs and 4x Lahn Destroyers-- 540 points or equivalent.
Opponent: 1x sub-200 point large, 1x Battle Cruiser, 3/4 light cruisers (or non Capital mediums) or heavy destroyers, 5 corvettes--640 points plus 100 point Sea Forts (Stats uploaded or mailed presently)
Deployment: The fort is placed in the center of the board, it has no facing.
The Prussians deploy with 12" of a board edge.
The other player deploys the non-capital mediums and corvettes in the late arrivals segment (placed against the opposite edge after Prussians are deployed). The large and BC are deployed in late arrival phase of turn 2.
Victory Conditions:
Prussians: 2 or more markers in control at the game end-- Major Prussian Victory, Control of one or all are dead--Minor Prussian Victory
Russian: 1 or 2 in control at game end and the Prussian have none--Minor Russian Victory. 3 or more in control at the end of the game and the Prussians have none it is a major Russian Victory.
Title: Re: 29 July Meet-Up
Post by: Ruckdog on July 27, 2017, 11:15:48 pm
It looks like we have five with Bogo arriving at 1230 and Eric desiring a 4.5 hour limit. Scott has not final confirmed but last heard he was in. If we start at 1230 and go to 1700 that will fit current requirements.
I was interested in trying modified Ice Maiden (IM) scenarios one for two players and one for three.
The three can change to a two easily.

That all sounds good to me. Looks like Saturday will be a rainy day, so it will be a good day to stay inside and roll some dice :)
Title: Re: 29 July Meet-Up
Post by: CDR-G on July 28, 2017, 08:31:07 am
The three person scenario: Two separate players are attempting to take Recon photos of a "Secret" new model or base and leave the board with those photo setsl. Originally it was the Ice Maiden. I have a printed 2D paper version but its a McGuffin, Any facility or major combatant will do. The defender player starts in a 16" deep and 24" wide box centered on one middle edge. The other two players set up in 12" boxes at the corners of the other edge.
Forces: Attackers: 900 points each, No Massive models, no local air. One medium Carrier or escort carrier. Defenders: 950 points including 1x5 SAS Local Air and the McGuffin that will have no working weapons, BUT can have escorts/cap and will have Spotting 24", with a Massive +1 height. No other massive models, one medium carrier allowed.

Special Rules: Photo Recon: Attacking squadrons can choose to take photos instead of firing an Ordnance attack that turn. Ranges to the target are to its center point for photos.
Each squadron can attempt to take a photo using the following: RB3- Roll two Black D6 if two 6s are rolled one (set) of photos has been collected. RB2, one Black die, any 5 or 6 equals one set of photos collected. RB1, 1 Black D6 and 4,5,6 equals one set of photos collected.
SAS can collect photos but will use attack run dice and must beat a DR of 7 and then return to within 4" the carrier or a unit with Wing Launcher. The carrier/Wing Launcher must perform a Replenish action to collect the photos (1 Carrier point)
Photo sets collected by a squadron (not SAS) can be secured if the the entire squadron  exits of any edge but the Defender's and count toward VP. If any unit from a squadron survives the photos are considered  to be retained.
Photo sets can be moved between friendly squadrons via a friendly boarding.

Victory Conditions: EACH Attacker can win if after at least 4. turns they have 5 to more sets of photos. Any Attacker mays may extend the game to 5 turns at their discretion. If one player has at least 5 photo sets and more than the the other attacker, they win. Attackers MAY attack the other attacking player's units and may attempt to destroy or capture (prize) Photo sets from them.

Chaos!
Title: Re: 29 July Meet-Up
Post by: Bogo on July 29, 2017, 09:54:40 pm
So . . . what was the end result?
Title: 29 July Meet-Up AAR part 1
Post by: CDR-G on July 29, 2017, 11:12:45 pm
We ended up with three players. We played the three person scenario; Photo Recon. Bogo as Russians shredded units right and left. Andy got the worst of it, the Tiksis stood up to multiple attacks with the help of a Rudnitski Repair Cruiser. Bogo's first turn against my force hit hard, but he ignored my Monitor and wrecked my Saxonys and my Konigsberg special squadron (K-berg and 3 Wachters).
But despite good rolling by Bogo, some poor rolling by Andy, we outnumbered him 2-1 and we attritted him down to his Katanga and some beat up Tiksis.
The star of the show for my Prussians and really the game was not the Gustav monitor, which is REALLY powerful with14 Area bombardment in RB2-- which put a weapons damage and a critical before it could activate, but the Brandtaucher subs with aquatic assault of 15 elite AP. After the Katanga was damaged the Brandtauchers took by boarding, in the five turn they took Andy's Kaiser Karl. The right tool in the right place.
After clearing the Russians it was a matter of getting photos and keeping them. I was able to kill Andy's last Hussar with one photo set, then I was able to get more than Andy by the end of turn 5 : 4 to 2.

Here's the thing- we each needed at least five, So Bogo wins!  :D
Title: Re: 29 July Meet-Up
Post by: CDR-G on July 31, 2017, 07:24:08 am
Andy, where do you plan to post picS?
Title: Re: 29 July Meet-Up
Post by: Ruckdog on July 31, 2017, 10:33:56 pm
Andy, where do you plan to post picS?

I've posted some to the MBS gallery!

http://www.manbattlestations.com/forum/index.php?action=gallery;cat=3