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Messages - Ruckdog

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3031
Modeling Q&A / Re: Landing Craft for DW
« on: April 29, 2012, 10:39:55 am »
They actually had separate rules, just like any other model. They were large models, with DR 4, CR 6, Mv 8, and HP 5. For simplicity, I declared that the land units being carried could not fire or be fired upon until they were unloaded.

3032
Modeling Q&A / Re: Landing Craft for DW
« on: April 28, 2012, 08:40:49 pm »
A few, but this is probably the best. It shows 3 of them with some of Landlubber's FSA:


3033
Modeling Q&A / Landing Craft for DW
« on: April 28, 2012, 04:08:45 pm »
This is a re-post of a tutorial I posted a while back. Thought I would add it here in case any of you might find it useful ;).

So, I recently decided to run a mini DW campaign for my game group. I wanted to include land, air, and sea components into each of the games. This mean that I had to have some way for the players to transport their land forces to the beach, but Spartan has yet to release (or even announce) official landing craft for the game. So, I decided to make my own! I had a few design criteria I wanted to incorporate:

1. A carrying capacity of at least 2 medium tanks or 3 small tank tokens.
2. Operating bow ramps (for the "cool" factor).
3. A simple design for mass production.

So, below is what I came up with:

First I started with a rectangle of styrene, 1.5" by 4":



As you can see, this is large enough to hold the two tanks I wanted to carry, while still leaving room at the back for a small supersturcture that would notionally house the engines and crew quarters:



Next, I took some 1/16" square styrene and lined the edges of the base plate, in order to provide bracing to the vertical side walls of the hull:



Once this was done, I fashioned the two sides of the hull from 1/2" strips of styrene sheet, with an angle cut into the bow end. I attached one of the sides:



Next, I started working on the door. The hinges for the door consist of styrene tubing and wire from a straightened paper clip. The first step was to attach a short piece of tube to the bow of the lander, on the same side as the one the wall was glued to above:



Next, I glued a longer length of tubing to the piece of sheet stock that will form the bow ramp:



Here are all the components for the door hinge, right before assembly. I found the trick is to make sure the piece on the boat and the piece on the door have had a little time to dry. I then inserted the wire into the piece of tubing on the door, slid it onto the piece of tubing on the lander, and then slipped the short piece of tubing onto the opposite end of the wire. I then glued that short piece to the hull. Once the other side of the lander is glued on, there is no way for the wire to slip out:



Here is  a view of the completed hinge:



At the aft end, two pieces of styrene sheet were used to block off the cargo compartment and the stern of the lander. Another piece was added on top to completely box this area in:



Here is a look at the finished landing craft. The superstructure is a simple box made from styrene, while the smoke stack is a short piece of larger diameter styrene tube. The bow ramp has been equipped with a magnetic closure by gluing a rare earth magnet to the side of the hull and a short piece of paperclip wire to the edge of the ramp:



Overall, these landers satisfied all of my initial requirements. They certainly proved to be very useful in the first game of the campaign: Here is a group of three that have just disgorged their cargoes onto a beach:



3034
The Showcase / Re: No-frills FSA
« on: April 28, 2012, 03:39:17 pm »
Well, I guess since I'm the boss around here, I get to say  8). Personally, I prefer the embedding of pics, as it makes it easier to see what's going on. I've edited Landlubber's first post accordingly ;).

3035
DWVA / Re: Next Game: E&E
« on: April 28, 2012, 03:37:22 pm »
Did you get a chance to play your french last night Lubber? How did you like them?

3036
Dystopian Wars / MOVED: E&E may 4th
« on: April 28, 2012, 03:36:04 pm »
Hey guys! This topic has been moved to DWVA Events, as it pertains to a DWVA link-up.

http://www.manbattlestations.com/forum/index.php?topic=92.0

3037
The Shipyard / Re: My fleet in progress
« on: April 28, 2012, 03:27:50 pm »
No worries! Like I said, I think the look works well for a battlecruiser  8).

3038
General Discussion / Re: Adepticon
« on: April 28, 2012, 03:23:44 pm »
But you played a game of DW with Craig of the D6G!  I want to hear more about that.  To be honest, I would rather play any Spartan game with Craig than I would, for example, with Neil or one of the other writers at Spartan Games.

Sorry it took me a few days to circle back around to you; been on the road a lot!

So, for our game, Craig and I decided to play a smaller one at 500 points, as we didn't have a lot of time to play. He was running his FSA, while I was using my Prussians. Craig and I each used our own deck of STAR cards. We also agreed to take only 5 free tiny flyers instead of the usual 10, again for time reasons. Here is how our fleets looked:

Craig (FSA) - 490 Points
Battleship w/ Shield Generator
2x Gunship
4x Destroyer
1 wing of 5 Torpedo Bombers

Me (PE) - 500 points
Battleship w/ Shield Generator
2x Gunship
4x Frigate
3x Corvette
1 wing of 5 Dive Bombers

So, off the bat I had one extra squadron, which gave me the edge in the activation game as well as an extra card. As for the battlefield, we were playing on the Dreadfleet mat, with two pieces of felt representing roughly circular islands about 8-10" in diameter in the middle of the of the play area. We rolled for Mission Orders per Pg. 43 of the DW rule book; I had to sink 70% of Craig's core force, while he had to capture my Commodore's model.

Turn 1, I won initiative. This turn saw our small ships engaging, with Craig's DDs taking out two of my Corvettes. My gunships responded, using their Tesla generators for extra movement to get within range 1 of the FSA destroyers. I put one turret on each destroyer, sinking 2 and damaging a third. Craig's gunships then came in and managed to put a double crit on one of my gunships. Our battleships traded ineffectual long-range firepower, while both of our tiny flyer wings suffered from offensive AA attacks.

Turn 2, I won initiative again, and used my gunships to finish off the remaining FSA DDs and put a crit on one of Craig's gunships. His gunships, along with his battleship, then proceeded to sink one of my gunships and heavily damage the other. I managed to get my frigates into a firing position on Craig's battleship, and they succeeded in doing a point of damage. My battleship had to go All Stop to avoid running aground on one of the islands (oops!), and had to content itself with pot-shots at the FSA gunships.

Turn 3, Craig goes first. His battleship manages to damage a frigate, sink my remaining gunship, and then put a crit on my battleship, which turns out to be hard pounding. Yikes! My frigates sank one  of Craig's gunships, and then tried to board the FSA battleship. Through good AA rolls and even better melee rolls, my Prussian rocket marines were wiped out, but they did manage to kill 4 of the AP on Craig's battleship. Craig's remaining gunship, which was limited to straight ahead movement by a Navigational Lock crit, took a shot at my Frigates and managed to sink one. We both tried to get off attacks with our tiny flyers, but due to attrition from AA none of our attacks amounted to much.

Turn 4, Craig goes first again. He manages to get within boarding range of my battleship, but I managed to fend off his boarders; in the process, the FSA battleship is left with 0 AP. My frigates manage to put another point of damaged on Craig's battleship, before my battleship counter-boards the FSA BB. My attack manages to succeed, effectively ending the game. PE Victory!

Unfortunately, I forgot to take some pics during the game. Russ was watching and did manage to get one with his phone, though. It popped up in his Twitter feed:


3039
Historical Naval Games / Re: PC Sim
« on: April 26, 2012, 10:51:04 pm »
Neat! Kind of looks like a jazzed-up version of Jane's Fleet Command.

3040
The Shipyard / Re: My fleet in progress
« on: April 24, 2012, 03:49:28 pm »
Looking good! I like your color combo on the Armageddon; the blue and white colors on the prow work very well with the brown colors you used on the hull. I also like how the upside-down weapons batteries on the battle cruiser look; it gives the ship a beefier appearance.

3041
Space Naval Games / Re: Firestorm Armada: Where do we go from here?
« on: April 24, 2012, 03:46:27 pm »
Yeah, I think that trying to spread interest in FA (or Uncharted Seas for that matter) among an established DW group is probably the way to go. For whatever reason, I think it is undeniable that DW has had the widest appeal of all 3 of the Spartan games.

As for Battleship: Galaxies, I think that this game makes a nice "filler" game, or a backup for when DW or your primary game of choice falls through. It is fast enough and light enough that it can be taught and played in fairly short order, which is a plus. I'm still hoping that we will see some expansions to the game in the future.

3042
General Discussion / Re: Adepticon
« on: April 24, 2012, 03:42:21 pm »
Yeah, I unfortunately didn't not make it to the BFG event. I had originally planned on playing in the Apocalpyse game 40k Radio was running at the same time; as it turns out, I was too hung-over to play in either  :P.

3044
General Discussion / Re: Adepticon
« on: April 23, 2012, 04:29:36 pm »
Just got back to my parents house in Indiana. Man, what a weekend! I played a full day of 40k on Saturday, and then got a game of Dystopian Wars in with Craig from the D6 Generation Yesterday. I also got a chance to play an awesome board game called Core Worlds, which is a sci-fi space combat deck building game.

3045
Roll Call / Re: Welcome one and all!
« on: April 23, 2012, 04:24:03 pm »
Glad to have you aboard, Dylan! If you have any questions about painting your fleet, be sure to ask in the modeling section!

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