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Topics - Easy E

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16
Historical Naval Games / Poseidon's Warriors- Channel Dash
« on: January 23, 2023, 10:40:19 am »


Getting ready for the Ionian Revolt campaign, we decided to break out Poseidon's Warriors from Osprey to re-familiarize ourselves with the rules. It has been a few years since I had played them, but they are relatively quick and easy to get to grips with. 

A Persian fleet of cataphract Triremes was trying to move through the Hellespont in an attempt to hem in the Ionian rebels and support their operations in the region.  However, the Ionians were also on the move, attempting to recruit aid from the Greeks along the shores of the Black Sea.  A sea battle was imminent, but the question was who would make the first move!

Forces:

Persians
1 Slow Trireme unit with admiral and elite troops
4 Slow Trireme units     

Ionians
1 Fast Trireme with Admiral and
1 Fast Trireme
3 Slow Triremes

Set-up:
The table is 6 foot by 4 foot, with the long edges having the coasts of the channel.  The narrowest channel part of the channel is only about 30 inches wide. 

On the west side is the Persian fleet in line a stern by squadron, led by their flag.  On the opposite corner of the board is the Ionian Fleet led by their fast units.  They are also in line a stern by squadron. 



Mission:
The two fleets want to inflict casualties on their foes, while forcing their way through the channels to continue on their respective missions.

This scenario can be found in the main rulebook.

You can read the full report and see the results on the Blood and Spectacles Blog here:
http://bloodandspectacles.blogspot.com/2023/01/battle-report-poseidons-warriors.html

17
General Discussion / Spartan vs. Brigade - Castles in the Sky
« on: November 07, 2022, 10:13:32 am »
Some Castles in the Sky from Osprey using Brigade and Spartan models.....



We used off board tracking in this game to clean up the table a bit.  Mostly using a white board to keep track of altitude, speed, damage, etc. It worked pretty slick.

Sadly I was too busy playing and did not get a great report of the battle overall.

18
Misc. Naval Games / Battle Report: Aeronuatica Imperialis V1
« on: October 11, 2022, 10:29:39 am »


It has been a long time since I have played any battles for Operation: Hemlock at all!  Here is a quick recap of where we are at with the campaign.  This is Aeronautica Imperialis V.1 by Forgeworld.   

Here is a summary of where Operation: Hemlock left off.  The Orks of Da' Deff Islands on the planet of Ammoriss have been a thorn in the side of Imperial authorities for too long.  After the Battle of Ammoriss an influx of Orks to the planet made the situation untenable.  Operation: Hemlock is a joint effort by local PDF forces and off-world Imperial forces. 

The Orks had initial success as they managed to launch an attack on the nearby island of Baron's Rest from their base in the "Green Zone".  However, their initial thrust there was thwarted by PDF troops near Camp Hope(less).  Ork reinforcements by sea have mostly been stymied by the Ammoriss Naval PDF. 

The superior logistics of the Imperial and Ammoriss war machine has paid off as the troops in Da' Deff  Islands have been well supplied despite the best efforts of Ork subs.  The only bright spot for the Orks has been their relative dominance in keeping Imperials from getting air superiority in the Islands.  The Orks have had localized success by landing troops and managing to take-over various oil rigs and platforms on the approaches to Da' Deff Islands.  This puts them in position to hamper those supply lines from the air. 

With local defeats mounting, Warboss Skarbash has been withdrawing and fortifying his position in the Green Zone, the most heavily infested island in Da' Deff Islands.  His best chance is to gain air superiority and he therefore has been devoting his resources from building warships to building fightaz and Bombaz, and getting more Air Boyz.  This has not gone over well with all of his boyz.   

That brings us to today's battle:

Gorerippa squinted down at the blue expanse stretching out below him.  It was tough to see where the Oomie ships were, they were pretty tiny on this vast blue desert.  He kept his eyes down, while his boss scanned the sky looking for bogeys.  The spotterz had called out a wake sighting, so there was a good chance a straggler transport ship was about. 

His radio crackled and hissed to life, "Red Toof Boyz.... sighted an Oomie transport at...... 11 o'clock low."

Gorerippa turned his head and used a free hand to shade his eyes from the sun.  Yup, out there was a ship.  Small at this height and distance.  Da Boss plane turned, and Gorerippa followed suit to stay with him.  He checked his weapons, and tapped his fuel gauge to make sure he could get there.  Everything looked good. 

As they approached the target, it must have seen them as it started to zig-zag to be harder to hit.  It's white wake marker slashing here and there across the ocean.

Da Boss grunted across the radio, "Red Toof Boyz, we gotta sink dat boat.  Gorerippa, stay on me.  The rest of yuze, watch out.  Oomie fightaz are about."

Gorerippa clicked twice to acknowledge.  Da Boss pushed his plane forward, and Gorerippa followed suit.  Then, the radio sputtered again, "We got Oomiez coming in hot, up top."

A quick glance up and he saw him racing across the sky.  They were going to mix it up before they would get to the ship.  Looks like this was going to be turning into a scrap.   


Forces:
As a note, many of the Aeronautica Imperialis aircraft I use are scratch built affairs that I sculpted by hand with various materials.  My "collection" fell into the grey area between when Forgeworld was supporting the game with releases, and the invention of 3D printing.  Therefore, most of the stuff on display was lovingly created by me with stats built for various "Narrative Campaigns" on the old Airspace Forum between editions and after the death of the Specialist Games range.

This mission will use the following forces.

Air PDF
3 PDF Sentinel Fighters
2 PDF Sentry w/skystrikes

Ork Air Waaagh!
2 Waaaagh! Bommaz
2 Ork Fightaz

Mission:
Today we will be playing a Ship Attack mission, with the target being a freighter.  The Orks are trying to sink it while the Imperials need to defend it. The freighter was separated from their convoy due to engine problems, and now it must survive the Ork air attack in order to make it to port.

The Imperial Freighter is a 4 hit ground target that is armed with a single Hydra mounted on it.  It has 4 hits.   If it is destroyed, it will explode in a 2d6 radius to deadly effect to any aircraft in the area.

Set-up:
The freighter is placed 18 inches in from the Imperial short board edge and 12 inches in from the long board edge.  The Imperial aircraft are placed in two groups on the short board edge.  The Sentry group is mid-altitude and full speed coming for the freighter.  The Sentinels are coming in fast and high to the freighter's starboard. 



The Orks are coming in on the center of their board edge, 6 inches in.  They are all at Mid-altitude and coming in at mid-speeds.  They are not trying to be canny on their approach vectors. 



You can read the rest of this report and other Operation: Hemlock battle reports at the Blood and Spectacles blog if you are so inclined.
http://bloodandspectacles.blogspot.com/2022/10/battle-report-aeronautica-imperialis-v1.html 

19
Space Naval Games / Review: A Billion Suns- Osprey Games
« on: July 19, 2022, 11:52:10 am »


This game took a while for me to get.  I actually ordered it about the day it came out.  However, it got hung-up in Brexit and took a couple months to get to me.  By the time I had gotten it, all the hype had died away.  Even for me!  Chances are, if you are interested in this game, you have all ready read plenty of reviews, watched battle reports for this game, painted your own fleets, and even played it by now.  I am sure you all ready have an opinion on it, may even have a copy in your library of games, or even played a campaign of it.  Oh well, better late than never!

A Billion Suns is a game of Corporate shenanigans.... IN SPACE!  Unlike most spaceship games, you are not an admiral in control of a fleet.  You are a space Consultant.  You get contracts that equal money.  One of the big challenges in this game is making sure you use the right tools for the job and do not break the bank.  You need to operate in the Black.  This is a big change to the usual genre conventions. 

Mike Hutchinson is also the author of Gaslands.  That was a big hit for the Osprey Wargaming Series.  I am sure they are hoping he has put lightning in a bottle a second time.  After all, Gaslands ended up getting re-booted and expanded into a hard back book.     

Let's go into the interstellar board room and see what the R&D coats think of this.....

You can read the full review on the Blood and Spectacles blog here:
http://bloodandspectacles.blogspot.com/2022/07/review-billion-suns-osprey-games.html

20
Misc. Naval Games / Quick Reference Sheet for Castles in the Sky
« on: July 18, 2022, 04:50:27 pm »
For those interested in a Castles in the Sky Quick Reference Sheet, you can find a draft PDF here:

https://bloodandspectacles.proboards.com/thread/168/castles-sky-qrs

21
General Discussion / Event in NW Wyoming- Castles in the Sky
« on: July 07, 2022, 11:03:17 am »
For those of you in Northwest Wyoming, in the vicinity of Yellowstone......



Of course, I will be there to talk about wargame design, getting published, and demoing the game.

 Marc Harrison from the Painted Dwarf will also be there to talking about painting miniatures along with some examples of his work too.

If you have your own fleets, feel free to bring them by!  Otherwise, we should have enough for everyone to take command of a ship or two!

I look forward to meeting as many of you as can make it!   

22


This was a pick-up game I arranged with a local player in my area.  We decided ahead of time to play a simple Patrol mission.  We then proceeded to Gestalt Studios in Powell Wyoming to play! 

French airships had been on maneuvers off the coast of South America with the permission of the local government.  However, the United States saw the region as their sphere of interests, and invoked the Monroe Doctrine as a pre-text for interrupting the French maneuvers.  Things quickly escalated as the two commanders refused to backdown, and a clash became inevitable.   

Forces:

I brought the French.

L'Aire National
Bouvet- Charles Martel class Battleship- Command 3
Cassini- D'Iberville class Cruiser- Command 4
Epee- Chasseur class Destroyer - Air Torpedoes- Command 1

My friend Marc from The Painted Dwarf brought the US, and he was still painting them up for the game.   

US Navy
USS Murphy's Law- Michigan class Battleship - Command 4
USS Thomas - Bainbridge class Destroyer- Command 2

Mission:
This was played on a 36 x 36 MU board as a standard Patrol mission.  We played 6 turns and victory was determined by armor value.  This was a straight forward Raid mission with the US as the attacker. 

We opted for no complications.

Set-up:
We divided the table into 4 quadrants and generated some terrain. 

Grid 1 = Mountains Altitude 3
Grid 2 = Mountains Altitude 3
Grid 3 = Two cloud banks at 7 and 3
Grid 4 = No Terrain

The United States choose sides and began to deploy up to 6MU in from the board edge with Grid 2 and 3 in them.  The French had the opposite side of the board.  The Bainbridge was close to the Michigan class to act as cover, and they were roughly in the center of the board at altitude 4, going 4. 

The French were in the corner, with the Charles Martel at Altitude 4, going 4.  It was escorted by the Chasseur at altitude 5.  The D'Iberville anchored the line at altitude 6.     

I am going to try to cover this turn by turn, but as it was a teaching game I am sure I missed a few things while also monitoring the game and the rules a bit. 



You can read the full details and report on the Blood and Spectacles blog:
http://bloodandspectacles.blogspot.com/2022/06/battle-report-castles-in-sky-pseudo-war.html

23
The Shipyard / A Fellow Gamer's Ship
« on: May 26, 2022, 10:43:28 am »
A local friend of mine did a quick paint job on this Brigade Models ship that they ordered from Scale Creep miniatures in the US for Castles in the Sky....



This was painted up by Marc Harrison- The Painted Dwarf in NW Wyoming.

24
Misc. Naval Games / Castles in the Sky- Indo-China Campaign
« on: May 02, 2022, 01:00:11 pm »


One of the features on the Castles in the Sky rules from Osprey is the option to run a campaign with a series of linked games.  I figured since I want to do several battle reports for my loyal readers leading up to the release of the book from Osprey, now would be a good time to run a campaign myself! 

The French Foreign Ministry decided that their colony in Indo-China had an excellent strategic positions via-a-vis the British interests in the South China Sea.  Despite the advent of Airships, the South China Sea was still one of the busiest trading routes in the world.  Both air and naval ships travelled through the area carrying valuable cargos. 

In addition, the area saw a regional war in 1893 that allowed the French to gain further territorial concessions from Siam.  However, the Siam Government had appealed to the British for aid.  At the time, the British left it a local matter between Siam and France.  However, if an opportunity arose like that again, the French government was not so certain the British would not intervene.

To help secure their position, the French sent a pre-dreadnought battleship to the region to act as the Flag vessel for their Indo-china squadron.  The Camot took station in Tourane (Da Nang) with classic colonial fan fare.  However, the British had unsuccessfully tried to thwart the arrival of the Camot, using the nearby independent county of Siam as a cover for their operation.  This attempt was ultimately and disastrously unsuccessful and put the region on edge.

The British themselves hurriedly signed a deal with the independent nation of Siam to help reinforce their interests in the area.  The British gave the Siam government assurances of support, trading provisions, financial support, and limited missionary work in the country.  In exchange, the Royal Navy was also given coaling stations and operational abilities from Siam. 

These moves only heightened tension with the French in the area.  Soon, French eyes were looking eagerly to absorb Siam into their own Indo-China sphere of influence, and controlling the trade and traffic through the region. 


For the record, this is an alt-history campaign and I am by no means an expert on the history, geography, cultures, or much else about the region!  It just seemed like a good place to set-up a colonial brushfire war in the sky that fit in with the time period Castles in the Sky  takes place in.



You can read all about the campaign background and the first battle at the Blood and Spectacles blog.  I hope you choose to follow along!

http://bloodandspectacles.blogspot.com/2022/05/castles-in-sky-indo-china-campaign.html

25


The Jeune Ecole was a school of Naval strategy that was pioneered by the French in 19th Century, perhaps as early as 1820s.  The idea came in vogue as more powerful guns, torpedoes, and similar weaponry became available.  The theory was that smaller, faster, ships armed with higher power weapons could be used to off-set the power of slower, heavily armored battleships.  In addition, the Jeune Ecole advocated for commerce raiding as an effective use of sea power.  France was a leading advocate of this strategy to off-set the British advantage in battleships.   

When the Air Screw was developed and the British launched the HMS Warrior; the first flying warship; the game changed.  Conventional Sea Power was replaced by Air Power by these new developments.  All countries scrambled to acquire the technology for themselves.  However, the British started with an advantage and soon capitalized on it with an early lead in the Air Naval Arms race. 

The British strategy did not change.  They were following the Mahan Doctrine of a large fleet in being with the biggest, most heavily armed ships to act as a defense of the homeland.  They would find, fix, and sink any enemy combatants through superior cannon fire.  The French and L'Aire Nationale were content to continue their strategy of the Jeune Ecole and apply it to their Air Navy.  After all, the British all ready had the lead in flying warship development. 

The French put more time and resources into Air Torpedoes as a weapon system than any other nation.  In addition, their design ethos was less about big battleships and more aligned with cruisers, destroyers, and other Air Torpedo armed escorts to counter the British cannon heavy fleets.

As tensions rose in 1914, the French and British agreed to an informal thawing of relations.  Part of this effort included a more unified effort in the military sphere to potentially counter growing German and Austro-Hungarian efforts on the continent.  The Air Navy commands of both nations were less than thrilled with the decisions of their respective leaders.  However, they did organize a series of "Joint Wargames" to take place off the coast of Spain in the Atlantic.  These were to test each fleets readiness to engage in their preferred combat doctrine and measure their efforts.


You can pre-order the rules from Osprey here: https://ospreypublishing.com/castles-in-the-sky

Mission

Despite this being a "Joint Training" mission, their is no love lost between these two nation's forces.  The event is being refereed by the United States and Japan in order to enforce the results.  New, complex computational systems called Babbages are being utilized to help monitor and calculate the results of mock shooting to simulate actual damage and combat conditions, which will then be relayed to the participants using Marconi wireless devices to inform officers aboard ship of any potential results or judge rulings. 

The two nation's agreed to a series of engagements and scenarios.  Today's mission will be a standard fleet action between the British and the French to test the Jeune Ecole approach vs. the Mahan theory in the heat of combat. 

The game will last 8 turns and take place on a 72MU by 48MU board.  The fleet with the highest remaining armor points is the winner. 

Forces

The Royal Navy

HMS Valiant
Queen Elizabeth Class Battleship
Admiral Jellicoe- Command 3

HMS Benbow
Iron Duke Class Battleship
Captain Sturdee - Command 3

HMS Invincible
Invincible Class Battle Cruiser
Captain Rickards - Command 4

HMS Shannon
Minotaur Class Armored Cruiser
Captain Smythe - Command 3

HMS Dart
Bull Finch Class Destroyer - Torpedoes
Commander Bond - Command 4

L'Aire Nationale

Conde
Gloire Class Cruiser
Commodore Aubrey - Command 4

Algiere
D'Iberville Class Cruiser
Captain Robierre - Command 2

Desaix
D'Iberville Class Cruiser
Captain Montauge - Command 3

Foudre
Foudre Class Cruiser
Captain Bedout - Command 2

Bouclier
Chasseur Class Destroyer- Air Mines
Captain Emeric - Command 1

Epee
Voltigeur Class Destroyer - Torpedoes
Captain Allemand - Command 4

Flueret
Voltigeur Class Destroyer- Torpedoes
Captain Hubert - Command 1

Set-up

This battle is taking place off the coast of Spain in neutral territory over the Atlantic.  We used the terrain generator for each of the 6 grid spaces of the board using the rules in the book. 

No impacting terrain
No impacting terrain
1 Alt Hill
1 Alt Hill
1 Alt Hill
No impacting terrain
It looks like their are a few rocky, uninhabited islands in the combat zone.  They stretch up into altitude 1. 

The British take the side of grid 1-3, and the French the opposite side.  The British form up in line-a-stern steaming onto the board at an angle in section 1, at Speed 4 and altitude 4. 



The French, form up into smaller battle groups, and start on the opposite corner.  The Conde, Algierre, and Bouclier are at the center of the formation at S4, A5 through 7.  They are followed at a distance by the Foudre and Desaix at Altitude 3, and Speed 4.  The Epee and Flouret are far in advance at speed 6 and altitude 7.  They are scattered across section 4 and 5.   



You can read the results of the exercise at the Blood and Spectacles blog here:
http://bloodandspectacles.blogspot.com/2022/03/battle-report-castles-in-sky-jeune.html

26
General Discussion / Castles in the Sky is up on the Osprey Site
« on: March 10, 2022, 05:01:41 pm »
Greetings all,

This 5+ year journey is almost at its completion.  Castles in the Sky is up on the Osprey website for pre-order.  This is the game of flying battleships circa 1914. 

https://ospreypublishing.com/store/osprey-games/osprey-wargames/castles-in-the-sky



This one is 80 pages long and filled with brand new art from Osprey, and brand new photos from Brigade Models.  This is a very nice looking book, perhaps my favorite one that I have done with Osprey yet. 

If you have questions let me know and I will do my best to answer them.   

27
General Discussion / Irregular Miniatures Aeronef
« on: January 19, 2022, 05:29:01 pm »
These are not new models, but they were new to me! 

https://irregularminiatures.co.uk/6mmRanges/6mmSciFi.htm#FLYING

Some aeronef models from irregular miniatures that I wanted to share with you all. 






28
General Discussion / White Star/Red Star- Korean Air War
« on: January 10, 2022, 10:48:02 am »
Greetings All,

I have been tinkering and working on an air combat game for the Korean War tentatively called White Star/Red Star.  For these rules, I went out an purchased a bunch of Tumbling Dice 1/600 aircraft for the period.  I have the forces of the USAF vs the Communists.  However, there is room to expand with the USN/USMC and the British Commonwealth forces for the UN too. 



These include some of my favorite planes like the F-80 Shooting Star, F-84 Thunderjet, the F-86 Sabre, and the venerable B-29 Superfortress.  On the Communists side we have the much vaunted Mig-15 and various late World War II era prop planes.

As you can see, these models can be relatively tiny.  However, that allows you to play a game in a relatively small space.  In addition, the rules I am working on actually model and scale agnostic, so you could just as easily use Warlord's Blood Red Skies: Mig Alley minis too. 



Above is a B-26 Invader, Mig-15, F-84 Thunderjet, and a T-6 Texan for scale purposes. 

I have been testing the rules using paper templates while I get the minis sorted and painted.  The main thrust of the rules is to do the following:

1. Simplify flying with an assumption that all pilots know how to fly
2. Quick, easy, decision based mechanics.
3. Pilot skill difference matters
4. Incorporate key ideas like Detection, Altitude, and vertical vs. horizontal combat 
5. Gun battles at Jet speeds

You can follow some of the design work Here:

V1 Rules:

Cap in MIG Alley
http://bloodandspectacles.blogspot.com/2021/06/battle-report-white-starred-star-cap-in.html

Bomber Intercept
http://bloodandspectacles.blogspot.com/2020/08/battle-report-white-star-red-star.html

Bomber Intercept 2
http://bloodandspectacles.blogspot.com/2020/07/battle-report-white-starred-star-bomber.html
 
Intercept at Suwon Airfield
http://bloodandspectacles.blogspot.com/2022/01/battle-report-white-starred-star.html

After initial playtesting, I have gone through a major re-vamp of the rules and how Detection, the action economy, and how Wingmen operate.  More to come as I continue to develop this game further.  Let me know what you think of the progress, and if the game is hitting its design goals. 

Thanks.     

29
The Shipyard / Poseidon's Warriors- The Corinthian War
« on: January 06, 2022, 11:41:35 am »
I have been playing Poseidon's Warriors from Osprey for a few years using Trireme paper templates.  These games have often been part of a larger campaign with my Greek land forces, and I like to place it during the Corinthian War period. 



The Corinthian War was a conflict between an expansionist Sparta and her allies and the combined alliance of Athens, Corinth, Thebes, and Argos.  The war took place between 395 to 387 BC and involved forces on land and sea.  The land warfare mostly took place near Corinth and Thebes while the ocean battles took place around the Aegean.

Corinth and Athens were the second and largest fleet in Ancient Greece respectively.  They were well established naval powers.  Sparta on the other hand was attempting to build their Naval power to align with their abilities on land.  Most of the Spartan ships were tribute from allied city-states from the Aegean.


However, on Christmas I got a Orange30 Resin Printer and the first thing I did was to start to print 1/1200 Greek Triremes.  The Triremes I am using I found on Thingiverse and were made by a fellow named, Captain Ahab.

For my battles, I need essentially two Trireme types; Fast Triremes and Standard Triremes.  The Spartan and Corinthian forces are mostly made up of the Standard types, while Athens used the Fast type.  To differentiate the Fast triremes, I think I will model them with masts/sails up; even though this was NOT how triremes went to battle.  Both forces should have about 25 ships.

Here is what a printed ship looks like:



Then, as I was printing the next squadron I did some test painting.  You can also see the next squadron drying out beyond. 



I still have work to do on the painting front.  My Aegean Sea bases do not look right to me at all.  The ships do not look like they are moving.  However, they are working for now, and I will need to keep testing and experimenting until I figure out how to do it.  This time, I used Armypainter paints; with an Ash Grey undercoat, then Dark Blue base color, drybrushed electric blue, and drybrushed ash grey, followed by a blue tone ink wash. 

As for the Trireme's themselves, I will keep using various browns and other colors to push the envelope on their color schemes.  I want to do some more research on how Triremes are painted besides brown as well.

Anyway, let's see how far I get on this project!     

         

30
General Discussion / End of 2021- What Did You Accomplish?
« on: December 27, 2021, 01:35:35 pm »
2021 is coming quickly to a close, and it is time for us all to reflect on what we have achieved and accomplished for our hobby over the year.

I have a blog post up on the topic for those so inclined: http://bloodandspectacles.blogspot.com/2021/12/random-close-of-another-year.html

The highlights are below:

1. No more pile of shame!
2. I painted 300+ miniatures this year, mostly ancients.  I did do some Space Mecha and a couple flying battleships too.     
3. Published the 2nd of 3 Blue Books for Osprey- Wars of the Republic
4, Got three publications to my Wargame Vault page this year
5. Played about 2 games a month, and about 6 or so Naval/Aerial/Space wargames
6. Have a regular RPG group going
7. Improved my website and started a Patreon



Overall, not a bad year! 



How about you?  What did you finish up in 2021?  Time to show off!  Pictures are encouraged! 

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