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Messages - McKInstry

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121
General Discussion / Re: Did HALO kill Spartan Games?
« on: January 17, 2017, 02:02:07 pm »
I would agree that the Halo fleet rules are innovative and truly do open up 'big battles' but suffer from being stuck in a Scifi universe with only binary opponents. FSA (or Trek among others) with a wealth of opponents/factions/flavors would be much better served by that rule set which suffers, in addition, from being a table setter to the 15mm ground game that most console fans will recognize more readily.

DW with its' vast set of factions and story arc isn't dead but Kickstarter or no, is dependent on Spartan not succumbing to their historic ADD and chasing new and shiny to the detriment of supporting what they have already. :(

122
Historical Naval Games / Poseidon's Warriors
« on: January 14, 2017, 12:54:53 pm »
Anyone tried this set from Osprey? I've now painted 120 1/2400 Tumbling Dice galleys and about 40 wrecks and been through 6 games with Greeks v Persia and the Peloponnesian War. The game is fast, very deadly and even on big battles plays out in 1-2 hours max.

123
Space Naval Games / Re: What do we want in BFG 2.0?
« on: January 14, 2017, 12:51:38 pm »
GW has announced Epic as the next re-release and I would expect BFG to be next after that although based on nothing more than chatter with some friends in the UK, late 2017 to mid-2018 might be possible.

The only thing in the specialist range that won't likely redone is Mordheim since the old Warhammer World is now AOS and thus Mordheim won't link to the existing range.

124
DWCO Events / Re: Denver Area Gamers Scheduling Thread
« on: January 11, 2017, 01:18:21 am »
I've got a commitment to Bolt Action at Gamers Haven on the 15th BUT, is anyone planning on Ghenghis Con next month?

125
Space Naval Games / Re: Dropfleet Commander
« on: January 09, 2017, 04:19:28 pm »
You can protect your more vulnerable assets by dropping into atmosphere (landers and smaller vessels) or by going Silent Running (lowers footprint but cuts out most offense). Part of the challenge is interposing your offensive vessels forcing the opposition to choose between getting clobbered by the threat at hand over going after the prime targets. Needless to say, the emphasis on maneuver is strong as is deciding how/when/what to commit. With say three objectives on board, you have to decide to contest how many for how long to win. It is still early but I'm enjoying this as much as BFG.

126
Space Naval Games / Re: Dropfleet Commander
« on: January 09, 2017, 12:51:44 am »
It is very similar to BFG with significant national/faction differences but some elements are streamlined. Absent close in weapons, ranges are unlimited but everything depends on achieving a firing solution which is determined by adding the firers electronic skill (scan range) to the targets electronic footprint (size plus activity) and subtracting any special EW tricks. Lots of special actions are available but many can generate a bigger EW footprint. Ordnance (fighters/bombers/torps) are strictly limited based on the size of battle (very valuable and not available en masse) thus the game moves sharply without carrier/aircraft clog that can curse both BFG and DW.

The game is totally focused on planetary rationale in that missions are invasions. bombardment. raids and defense and ignoring objectives will almost always result in failure. You can rarely kill your way to victory while ignoring objectives. This makes special assets - troop ships, bombardment vessels, landers - very valuable and in need of both protection and careful use. They (along with carriers who mostly cannot get in fights and live long except for the very largest) have to get to objectives while keeping out of the way of the other fellows big nastys.

The factions are (rough rough analogs) with UCM = Imperials (basic humans, not the best tech but very shooty), the Scourge = Tyranids (parasites with essentially semi-organic ships) close in brawlers with some stealthy stuff also cheaper but generally a bit fragile , Post-Human republic PHR = Space Marines/Adeptus Mechanicus , tough with better tech but fiddly to play (broadside ships almost age of sail thus maneuver dependent. Shaltari = Eldar,  significantly higher tech, more fiddly rules, freaking Elves, have not seen them play but tech/nasty/fragile.

All in all I've been impressed and the models are first rate and then some.

127
DWCO / Re: Haven Auction
« on: January 08, 2017, 08:11:20 pm »
I'll have a painted Danish fleet in the auction (along with a painted Guildball team).

128
Space Naval Games / Re: Dropfleet Commander
« on: January 08, 2017, 08:04:15 pm »
Just played my first game and very impressed. Essentially Andy has taken up from where he left off with BFG and produced a pretty nifty product.

Now to paint up a slew of Scourge!

129
DWCO / Re: Colorado Roll Call
« on: February 28, 2016, 12:45:47 am »
Moving to the Colorado Springs area this summer, retire next summer. Building out near Guffey as a part of the longer term plan.

All kinds of historical naval plus Dystopian. Fully painted for sea and air KOB/EIMC/RA/Italian/PE/KOD plus land for KOB+Canada, PE + Teutonics

130
Roll Call / Re: Welcome one and all!
« on: April 14, 2012, 12:28:48 am »
Bob here. Naval gamer since 1975. Very complete WW2 and WW1 fleets in 1/6000 with a developing 1/4800 set. 1/2400 ACW, Age of Steam and Age of Sail with a developing 1/3000 Age of Sail collection as well.

I also dabble in Dystopian Wars, Aeronef, have a very substantial although lately unplayed BFG collection and am currently really enjoying ACTA Star Fleet and the new Mongoose miniatures.

Rules played are GQ 1,2 & 3 although I'm open to Victory at Sea 2.0 when it comes out along with miniature adaptations of Yaquinto Ironclads and WS&IM along with a modded Trafalgar.

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