Man Battlestations Forum
Community => DWVA => Topic started by: Last Rites on September 29, 2014, 12:30:50 pm
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Good day!
Longnine and I are finally going to make use of the merchant ships and oil rigs I picked up a while back. We are open to coming down to the GV on 10/11 if there are any others that would like to participate! Shoot me a PM or post here if you are interested. Happy gaming!
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I'm running demo games at my FLGS in Culpeper on October 11th, so I'll be busy with that--but hopefully will recruit a new local player or two.
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Oh dang this sounds awesome! Unfortunately, we had to cancel the game as a friends house partially caught fire. There's a ton of smoke damage so our crew is assisting in moving out the furniture. Best of luck on your game day and hopefully you can pull in some more players!
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Darn, I guess I'll have to go to E and E and put my fleets on for a demo game. I was hoping to GV this weekend, but Fire trumps Resin.
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Darn, I guess I'll have to go to E and E and put my fleets on for a demo game. I was hoping to GV this weekend, but Fire trumps Resin.
Creon, we should find a time to get in a game. October is pretty busy but weekend after next is looking good. If your up for a game that Saturday I could meet at E&E. It's the closest store by me, and it would be great to see those minis in person! Haha
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I will be at E and E this Saturday with many many ships all day. If anyone wants to be there with me, that's appreciated. I will even have islands and things.
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Creon and I will be at E&E this Saturday with DW. I will bring my French but also my LOIS and Mercs and maybe some Russians
Will be testing some scenarios
CDR G
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I'll be there with everything. Including the new port :)
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I expect to leave just before noon and be there by 1
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Stopped by E&E over the weekend to restock on some paints, and three of the staff informed me that players have been showing up rather regularly! I then took a look at the calander and saw there is a DW game scheduled for Feb 7!! Not sure who posted it, by I plan on coming by (to no doubt lose gloriously). Anyway, figured I'd put it out there to any others who are interested.
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That would be me. i'm there most weekends and am putting the game up at least once a month, as my lovely wife allows me. Getting upwards of three to four regulars now, It's slowly growing.
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Creon, planning on being at E&E on the 24th?
Still need to test the LOIS/Merc fleet.
Mike
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Way to go fellas! Creon, I don't think that we have met. I am away this weekend, but the 7th i will for sure be there. I will most likely be bringing the full contingent of FSA and AUS that I have. Also Italian and Ottoman players should be joining. Looking forward to getting back over to E&E for a game!
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I'm working on getting a good, regular group there. Just because I want to play with all my toys, and this is the only way to get that. Looking forward to seeing you on the 7th. I'm going to be there the 24th, but there's an Escalation game that I'm registered for. So probably no DW that Saturday.
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So us there any DW gaming happening on the 30th at E&E?
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Sadly, I can't make it. Hopefully ya get one in!
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Folks still on for the 7th?
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You bet! I will have T
wo fleets.Italians, and HEC with some help from BW. 1250 points
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Awesome. Not sure how many are going to be there so only bringing the FSA. Have only thought about 1,000 pt games, as I thought Scott mentioned something like that. Suppose it really depends on number of players.
How are you liking the HEC in 2.0? I have a box waiting at E&E now. Gifting them to my brother to bolster his Ottomans.
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Looks like 5-6, maybe more. 1000 point games. We have plenty of table/mat space, but bring any islands you might have.
I will play whatever's not being played, but most likely Ottomans. I'll have a variety of fleets available, so I can dodge same-fleet matchups.
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Looking to be a VERY fun day!
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I will bring islands and stuff, also Mercs, merchants, Aussies,and as much of the Russian and FSA I can pack. My EIMC are not painted yet, too bad
Starting at Noon?
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Noon, Aye.
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Noon works. They don't close till 9 correct? Would like to be able to finish a game. I guess depending on turn out this would be either 1v1, or team v team. I do really like team v team. Both sides taking activations per player is a really good way to keep the game flowing. While adding in the team work on taking out targets is wonderful. Not only are you battling a player across from you, you are really working as a unit to score major VP.
Ottoman player, and Italian/Russian player have confirmed they will be there. So that is at least three from our squad who will be in attendance.
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So the 3,000 point per side Battle last weekend was a bit chaotic. Interesting though.
I suspect the Russians didn't have that much fun.
Aftermath, I have lost one Italian MTB fig and a large and small turning template.
I ended up with 3 unpainted French SAWs.
Anyone else "gain or lose" anything?
Anyone Got my MTB?
I can get along without it or the templates, but if you have them...
CDR_G (Mike G)
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Dang sorry to hear ya are missing some bits. If feel like I am missing something or another every other game. Will take a closer look to be sure, and ask some others. I left those smoke columns there for a solid 4 months...
Epic 3000 pointer! I'm a big fan of the massive games. So many frigging models! Every time I'd look at the table there was a new angle. As in action in various potions of the board. With that much going on, and a few new players chaos, is bound to happen. Add in the fact that it was 3v3 teams, it added more depth. You really have to work as a team to and end. Which is brilliant!
Russians fell much because of this...and FSA gun power...and FSA subs. Again to comment on the multiple theaters, our far side was really exposed by only using medium naval units to hold. Really allowing for a surge from the opposing side. Especially while larger units duked it out. With the Thousand Point reserve showing up, I feel like another turn or two would have been utterly devastating.
Anyway here are some pics from the bout
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg1_zpsf5f52d19.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg1_zpsf5f52d19.jpg.html)
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg3_zps05d83b3c.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg3_zps05d83b3c.jpg.html)
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg2_zps5b9ff0ce.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg2_zps5b9ff0ce.jpg.html)
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg6_zps82ad6bc5.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg6_zps82ad6bc5.jpg.html)
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg5_zps35496146.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg5_zps35496146.jpg.html)
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg4_zps50ecd1c9.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg4_zps50ecd1c9.jpg.html)
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg8_zpsa82e3914.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg8_zpsa82e3914.jpg.html)
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg9_zpsab91ec87.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg9_zpsab91ec87.jpg.html)
(http://i1331.photobucket.com/albums/w600/dcno27design/imagejpg10_zps6fa3d45c.jpg) (http://s1331.photobucket.com/user/dcno27design/media/imagejpg10_zps6fa3d45c.jpg.html)
Great game and looking forward to the next one!
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A thread on the Spartan community mentioned that node projectors use a large explosion template for the generator range from the node. Regardless of the generator used it would seem. Oops! That will make a huge difference in how these are used and their impact. See the section on node generators, pg 75 Adm edition I think.
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So many rules! Just looked this up, the range on the Internal Disruption gen for the Boston is 8", as it's based off of the value in the brackets. Perhaps the large template is a value for another model? Again...so many rules!!! Hard to keep up with them all at times.
Got some new boxes to paint up, but hoping to get in a game at E&E again soon. Permitting work and life not getting in the way.
Hope ya were able to find your bits! Asked the others but so far nothing's come up.
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Hey thanks for asking. I suspect the idea is that a node doesn't have the power of a generator.
Anyway, I hoping for another game at E&E this Saturday.
I want to try the Italians again. They did well for me.
Anyone up for this weekend?
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I'm there this Saturday, But have to leave 3:30-4:00 pmish. I can bring many heat lances.
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The node launcher is one of my favorite weapons. Knocking out shields or target jammers is way too clutch. I think the folks on the forum may have meant the time dilation gen, as it uses at large template. The only other one I can think of would be the storm/weather gen. James does a great job of helping to clarify for folks on there, but many things get lost in confusion/interpretation of the rules with so many folks chumming in. Searching in the forums, for me, often leaves me even more perplexed to what the true intent is.
Won't be able to make it this weekend, but take some pics and post if ya can!
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I plan to attend on the 7th.
I would like to do some pre-planning.
One idea- I am interested in trying 1,000 point Fleets with the maximum size being one medium Battle Cruiser and no SAS units.
This would make for about seven squadrons and a fast game. The BCs would be the big boys but attackable.
Also how about a simple scenario. I have some fortifications. A port and airbase? A convoy?
Ideas?
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You can't build a legal 100k fleet with max BCs I don't think at 1k. If you want to limit it to BBs no carriers that might be more achievable.
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I'm all for a scenario game. Got a game Friday night to expand the Operation Torchlight story going on now. Getting another going, or expanding on the one we are doing now, or the Galvanic, OR attempts at a more streamlined 2.0 XCAM would bee cool. With 1,000 points dedicated to meds and below, maybe a lower points total would work better. As the squad count pretty much equals the same with larges, even without SAS. I agree with Creon on no carriers perhaps. Were you thinking of this being a team game or 1 vs 1 game?
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I knew the BC battle group wasn't rulebook legal. But I also did a quick setup and they will play fast and are interesting because you get to have more mediums than you would ever get unless you play big point value games. We usually get to turn two, maybe turn three. This gives you a fast light game with interesting squadrons you won't see elsewhere.
But if we need to stay legal...
Scenario: I will put out some ideas later. I am parcel to a Pirate scenario right now, lots of interesting little known units and odd mixes.
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Was just looking up mines in my friends Admiral Edition, and below the blurbs on mines was info on the node launcher. There it talks about the large template being used over the nodes landing spot. Though reading the info on the gen is totally different. I have the Commedore edition at how and will need to check it there as well. So many rules!!!
Pirate scenario sounds like it could be interesting. Keep us posted on what you come up with!! Looking like Loke, Long9, and VforVlad will be there as well on the 7th.
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Yeah the Node generator is a generator all its own. It has a 4 inch radius zone but if the feeding generator is limited to targeting a specific model the node changes that to all models in the zone.
So think of it as giving your greater a range of 28" .
Italian Calcification and shield generators may make Scutums more common and prompt opponents to make generator attacks.
Gladius, no longer a Capital-- so can attract smalls, etc. without the minus one but don't get isolated systems.
Hmmmm.
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Oops, looked again at the Gladius- a Light Cuiser- but isn't that meaningless as it is still a Capital ship?
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Italians, to be different, have Captial Light Cruisers. Take the Humble, Not Capital Marseilles or the humble, not Captial Riever. Silly Italianos.
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I'm showing up with a 1k force, 1 BB, no SAW, No Carriers. I will also have a normal 1k force, but :)
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Weather on Saturday looks good. Off today.
I thought I posted this but maybe I did't hit send- Some ideas for Pirate scenario. Pirates being non- conformists and wanting to add a little "ARRGH"! into it some scenario rules.
- All Pirate crews Regular or worse are Reckless, this include air crews, airfield and fortifications.
- If a Pirate Commodore is lost the forces must take a Disorder check. On a roll of 1-2 the Pirates decide to live to raid another day and will start to leave the battle.
- Pirate forces normally come from any mercenary power. The BW "One Careful owner applies." Individual ships from a power are allowed, with constraints- these are prizes and will not get any special capabilities that came from the original power. Any MAR from the original will only transfer if it applies to weapons or generators.
- Pirates can have non standard BGs and squadrons, up to a point. So they can mix squadrons of the same size and type, - - Units that normally have support squadrons don't get them but can have a special Pirate Support Squadron which is always a boarding unit, (Ausie Crocodiles, HEC Stingray or other Merc boarding Support Sq.)
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Something came up so won't be able to make it today. Have fun and take pics!
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Shop didnt open taday we dont know why. Try again next week.
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That sucks. Can't next week, folks in town. Did get a very late 1500 pointer in yesterday, on a home game. Epic loss to some ottomans.
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So who is going to E&E this weekend for DW?
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I was there. Will be again in two weeks.
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Any DW Gaming take place
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Saturday after next yes
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I got my Lois air today so the y won't be ready for tomorrow , but my Minervas are serviceble, Pugios too. Expect to see my Italians tomorrow.
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Not this Saturday but next. Tho I will be there tomorrow in general
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Ahh, I miscounted. I will paint my LoIS air then.
Do you have contact info for the guy who wants FSA SAWs?
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If anyone wants to play a game April 4th I'm down.
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My plan at the moment is to come tomorrow and the 4th.
Do we know who is coming tomorrow?
I will be bring my new LoIS.
Did a test with them against the French, hmmm. While not kryptonite to the Italians their Nulification generators finally come into their own. Heat lance persistent effects are not stopped by Isolated systems. LoIS strategy? Close to RB1?
The Minerva is a great ship, Hasta, Stileto and Pilum, well, maybe , but I haven't figured it out yet.
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Good game on this last Saturday. Played Larry's Russians, with an extra Suvorov and some Novgorods from my box.
He took less in points than I did and still it was a very close game. His boarding was deadly and I did well in defending against it. Concussive ordnance- OOF!
On the other hand penetrating Ablative was not as hard as I thought. Powerful guns and CQG- good weapons against the R.C. if you can survive the boarding.
The Minervas are great!, Hasta- meh. Didn't try the Ballistae, but it looks good, don't let it bomb you. The Pilum are a bit of disappointment, guns meh and the "boarding" threat is decent but expensive. Being in the Air and only 4/5 DR/CR with 5 HP it will be a juicy target. Maybe if it had surface hunter MAR--16/12/8 AD for 240 points Better off with another sq. of Gladius (without the MTBs) Cheaper and waaay more powerful- for only two less AP.
Next Saturday- More Italians!
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If anyone wants to play a game April 4th I'm down.
Last Rites this still on?
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Good morning! Sadly i wont. Just got word last night that our EotBS player is back in town early for his wedding. So an impromptu bachelor party is being scheduled for tomorrow. As im in the wedding i must go. On the bonus side, he wants to play at least one game, so wont be a completely DW free weekend. Hopefully some NOVA representation will be made in the painting competition! I wasn't able to finish the model i wanted to submit, so going with another.
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Played a good game against Larry at E&E on Saturday. LoIS vs. Russians 1250 points.
Went well for the Italians but I could easily see it go the other way.
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Cool! Little Black Sea action going on? Larry, still rolling 6's all over the place? Next weekend I'll be away at a wedding so wont be able to make it...and the rest of April is looking hazy on that front as well. If i can schedule out some free time will be sure to let ya'll know!
Quick Q though. How are the new LoIS units? Any way we could get a write up on them?
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Larry's luck was mixed and mine was better than his.
This makes the LoIS tough.
New LoIS unit review.
Minerva
I REALLY like the Minerva. Strive to take two and a Mars, With the speed of the BC (10") and the BB (8") you can set up an impressive gun line- the equivalent of three Mars, that actually makes use of Hit and Run. If you can afford a Affondatore you can have two 6/10 - Shield (3) protectors to hide behind. The Calcification Generator/ node projector works well, even against Russians with Jammers.
So Minerva- so good it will get nerfed in a future release.
Hasta, not bad- but not sure on the bang for buck (100 points). Expensive cruiser dangerous but more vulnerable than other LoIS models, (that is saying something). Linking the turret with the fore guns makes for a decent AD- 7/5/3/0 and 10/8/6/0. Vulnerable 4/5 dr/cr 5 HP. Mediocre Bomber 2x 6AD but Area Bombardment.
Pilum, for the same cost you can buy a squadron of Gladius with MTBs or two Minervas. You get 3x 8/6/4/0 with shield (2), not too survivable- 4/5 dr/cr with 5 HP. The Calcification generator is nice. A decent boarding threat (14 Elte) but expensive. Probably a late game unit. Overall hard to justify over it s competing choices.
Ballistae, the true heavy bomber, a good buy (150 points). The fore guns are good- 12/10/8/6, broadside meh- 6/5/4 but 3x 7AD bomb bays, are nice, however no area bombing- but - a massive with a movement of 8", 7 elite AP and 8AA.
Overall decent, if you need a cheaper carrier- very competitive with other super fortresses.
Stilleto- not sure of these, comparable to others. Elusive, Hit and run, and small with +1 evasive. So, stay high, edge into 8" drop into aerial height, shoot (4/2/0/0 with 90 degree arc.), flee away 7" and hopefully climb to the clouds
(3+). Defensive crew! It hoper to no get hit, really a minor threat for 125 points. (12 AD in RB 1, 6 in RB 2) Not Impressive. Aerial hunter +1, still meh.
Pugio, I like it better than I thought I would, 3/3 torps- good for those pesky boarding subs. Hit and run to help keep them from getting picked off, 1 AP is better than nothing for recrew of the parent, 2AA/3CC helps- but as an Italian- expensive at 25 points. The torps work well with the torpedo launchers of the parent, adding 3-5 AD.
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This Saturday, again, the Monthly DW at Eagle and Empire. Bring 1k, or 1250, or 850. I'll be there and hope others will too!
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I will be traveling through May 1st and in training through the 5th.
Now the 6th of May would be good.
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Anyone doing DW at E&E this Saturday?
How about at Flashback Comics?
Have some bombardment squadrons to try out.
Mike
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le sigh...How i long to get back to a store game. Sadly all my weekends are packed for May, during the daylight hours at least. Hopefully June will not be so bad.
Very interested in trying out the bombardment sets more. If you get a game in please let us know how it goes!
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Saturday is a No for me. Next Saturday there's a scheduled game at E and E. My Wife keeps insisting on having time with me. The Silly Git!
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Next Saturday it is. I should have the Bombard groups painted.
Want to try TAC cards?
Also, looking to try some scenarios that are not just head to head.
Interested?
I have some but mine are a bit complex. Any ideas?
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Coming off a bad cold over the Memorial Day weekend. Anyone up for DW on Sunday?
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Dang, hope you are feeling better!
I have a bit of time Saturday morning. Could get a game in at E&E. Any takers?
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Looking for a DW game this weekend. Have a possible player and a possible newbie at the Game Vault.
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Big Game on saturday of 40k, so it's a now for me. Though thinking I'm gonna try a test of Earth vs. the Martians a week from Saturday, seeing who might be available.
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Martian scenario sounds awesome! Sadly my weekends are booked all the way to July 11th. Hopefully you get a decent turnout in the meantime!
I really would like to get a store game in on the 11th, it's been faaaaar to long. Playing home games is fantastic, but doesn't compare with the in store appearance. Also I want to bring some new terrain and ships I've been working on! Any takers?
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I will need to check my schedule. I will let you know.
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Going to have to push back on the 11th...neighbors are having a going away after being round for several years. That Sunday could work, but the store closes really early. That following sat could also work.
If y'all get a game in this weekend be sure to post pics!
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Had a game with Larry. His 1250 EotBS against my Russians. He has an interesting fleet. Two Kiyohime Assault carriers, with three Kitsune escorts each. A Kaiju Heavy Battleship with Shields and three Kitsune escorts. Three Honshu Cruisers with rockets, a Yuri Terror ship and one squadron of Fujin Corvettes. Some odd choices. However the Kitsunes are pretty good. Especially with the HBB. They have 2/3/4/0 rockets that can link with the two launchers on the Kaiju. I faced this same fleet twice. In my first encounter the Kitsune escorts for one of the Assault Carriers put a crit on a FSA Savannah Sky Fortress. They also served to protect attacking the carriers and HBB. Making difficult the attack with Rockets or boarding.
Lastly they count toward the small percentage for fleet makeup, (but not small squadrons). So I had to kill them first. Interesting tactic. The Yuri never really got into play either time, but it was a royal pain to sink. 1/2 AD all the time. The FSA disruption generator failed all three attempts and the RC just had to deal. That said I plinked it death and stayed away from it. Using air units helps as it can't board obscured units. Both the FSA and the RC took enough air support to offset the 12 carrier SAWs. I took the new FSA bomber, it died and the RC Krichev, it died too. But they were dangerous and became hit magnets. The Krichev is a beast. The absence of more Honshus or any Uwatsus made his fleet too slow. I won both the battles, the second quite decisively. His fleet would have hurt if it have reached me earlier but he didn't have the movement.
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Wow, Sounds like a couple hard fought games! Very cool to hear that the EotBS are back on the table!!
Saturday's camping trip is looking like a bust due to weather. Short notice but is anyone around for a game if i can get free? Let me know...otherwise i'll be buried deep in the new Elder Scrolls game hahaha
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As I said above, E and E at noon. Earth versus the martians playtest.
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Mandatory home projects today. How did it go? I would love to see a balanced game. That would likely need a 2 to 1 point advantage for Earth.
I have a nice convoy scenario that seems to be working well. fast developing with some interesting dynamics.
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Was a fun game! First time going up against the Invaders, and while they were pretty tough to take down the new rules make this more of a possibility than before. Balance on the forces was a little off tho, in the Human's favor. I'm sure Creon will have this all fixed up by the time of the Historicon game.
First time in quite a while for Long Nine and I there, so was very nice to see a couple familiar faces, and even better to see some new ones. We were even able to get a passer by to join us in the play test as well! There was a fair amount of chatter to getting a campaign of sorts going again as well, which would be fantastic. As long as games could be scheduled out could do about 2 weekends a month.
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Anyone interested in a game on the 12th at either the Game Vault or Eagle & Empire?
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Yes indeed. I need to warm up for Historicon. It would be sweet to do it at GV. Much less pain for me.
I am tinkering with an all air FSA, quite a selection!
What are you up for?
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I have been tinkering with the FSA lists again as well! Running an air v air FSA "training" mission could be cool. Otherwise I have a KOB sub list, that would be ineffective, the Australians and Raj starter boxes. What points value did you have in mind? If we can rally some other players I'd be up for taking FSA naval with your air against some other folks.
Only problem is the 18-19 are now looking to be better days. Plans got made for me recently and don't think I'll be able to get away. Also getting down to the GV will be easier for me then. Thoughts?
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Historicon will be going in Fredericksburg on the 16th through the 19th.
I have nothing scheduled there on the 19th. So could skip that day and play DW elsewhere, GV or my place.
Enough room for several people and more than one game.
CDR_G
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This Saturday it looks like Larry and I will be at the E&E.
Anyone else?
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At a going away event all day. I'll pass only the word tho, and good luck!
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Venue change to Flashback comics. 1000
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Never heard of this place. Neat that there is another place to play some tabletops! Let us know how it goes!
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How did it go , hmm.
Larry could no longer make the time do business call ins that are nearly constant. He is out of the DW game.
I am now in the situation where I can provide a fleet to a new player.
I will be posting at the GV and at Historicon.
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Larry is out of the game?! That sucks, hopefully he comes back to it soon. How is Flashback as a venue? I could be up for trying a game there as its less of a drive from where i am at.
Again I will have to postpone traveling to a game this weekend. Pops gets back from his deployment in Korea early so gaming will have to get superseded by family. Luckily, the brother and I are talking about getting in a game late Sat night. If it happens will be sure to post. Best of luck at Historicon, and please share how it went!
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MadDrB suggested a demo/tourney at the Game Vault in the next few weeks.
This would provide some small (750-800-with five activations each) scenarios, heavily moderated for new players, and a small tourney (two 1250 - 1500 points with a max activation limit) games switching between two scenarios.
I have two starter fleets, FSA and RoF. FSA is from Shadow Hunter and the RoF Has a St. Malo, Magenta, Cherbourg, Couronne, 3 Dieppe, 5 Requin, 10 Lyons, 6 Moustiques and 15 SAWs (not 16), with three trays.
My intent is to give them to new players that will actually play and are in the area.
Ideas?
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I could be interested in a tournament, and know two others that would as well. Please share the details! Not so sure we would be able to travel down there for a demo game however.
How did Historicon go?!! I haven't heard anything on it.
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Tournament; I can't see getting through two games in a day. I think we need more than two games for a tournament. So first questions is when to start and extend it over two consecutive days ( better for me) or split across two weekends?
I want to do a larger point size but keep the number of activations down- a chance to bring in dreads and interesting combos.
I can supply some of the fleets if needed. so 1,500 to 2,000. Some fleets could have more than one player if desired.
Timed moves, generous but not endless.
I want to have at least one game have an Aerial core force- even if just on one side.
Depending on the number of players, say six to start, I would like to have at least three games, with one a set scenario which will accommodate different fleets. The final games will have at least four players, two playing for the win, two others for 3rd/4th.
I want prizes for all finalists and something for all participants.
Possible prizes, Bombard box sets (finalists, Copy of Admiral rules, terrain sets, playing mat, Tac cards sets for all all entrants if they wish.
Any New player entering can win either a FSA or RoF starter fleeted (painted)- by drawing (if only two then each get one). These new players could be teamed with a veteran. otherwise these could a choice of a finalist.
When: in early August Next weekend and the following seeking
- Where, Game Vault is not a requirement, but would be a draw for new players-could look into Comics and gaming in Woodbridge, or the E&E.
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So Creon, Last Rites, MadDrB:
Anyone interested in testing a tournament scenario this weekend-1250 points, convoy attack. Attacking forces split - one is aerial. Defending force split, one is integrated with convoy with some special rules for defense and movement the other a covering force either Aerial or naval.
Location is open. Arlington, Woodbridge or Fredericksburg.
No TAC cards
Local air optional
Timed moves-- 'X' minutes for movement per squadron. Say 4 minutes per squadron on turn one and 3 minutes afterwards. Slush fund of 5 minutes per turn. time outs for rules checks. Clock starts with first movement. stops with movement consolidation-(so would include generator rolls).
Thoughts?
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Digging the idea to play a tournament, but cant do consecutive days. Currently open for me this month are the 8th and 29. Was also able to find contact info for another Todd and Larry. Along with a new guy that seemed interested in playing. Ottoman player and Longnine should be able to make these dates as well, but will confirm. Game Vault shouldn't be to bad, long as we can get a few to commit.
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That's cool with me. I will see about reserving space at the Game Vault, easily the most game space of the three.
You bring the guys I will set it up. Hope to get Aaron and Scott to play.
Let players (Ottoman) know that if they want a loaner fleet, or allied/mercenary to bolster their forces that can be arranged from my stock. This can be an interesting thought because one can bring different fleets or fleet compositions in the different games, with the scenarios being the most specified, (still with a lot of room to for people's fleets into them).
I will list loaner fleets info in a separate post.
We can add a category for best painted Battle Group (or fleet) if you wish, but I wasn't going to worry about painting otherwise.
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Historicon: I played in four DW games. All Demos, which meant there a lot of non-players and some that had played 1.0 or 1.1.
Played in:
Ratchet Convoy: Franco-Italian force attacking a KOB/FSA force and a convoy. Scenario from Operation Sirocco. Played 1/2 of the the Italians. Attackers stood little chance. The French set up was to far away and we were surprised several times by scenario rules, including allowing ALL the FSA force and large parts of the KOB force to enter anywhere along their edge which was closer to the convoy even after one turn of movement for the attackers. I ended up facing over fifty percent of the attackers with about 15-20 percent of the attacking fleet. Made a good showing Went slow of course and we had a weaker players as far as coordination went. The Affondatore could not engaged because, ( we learned after set-up) that if it took damage it might attack the French and if we lost it we lose. It was our only large. Bad scenario set-up but still fun.
Meeting engagement in the slot: Prussian-EotBS forces against KOB-FSA. We had a player who some learning disabilities that really impacted on the Game masters ability to keep it moving. The whole thing kinda broke down where each side's movement was getting confused. Each player moved one squad per activity so four squads in an activation. The other side coordinated their attacks we could not. The FSA player with me was brand new, about 15 years old, but did VERY well. He understood the mechanics quickly and took advice. We didn't went into turn four but the first two had only long range shots. The FSA did well. It would be a good scenario with fewer and more experienced players.
Mareth Line: Land game with Prussian attacking a Massive bunker and defender on a hill line defended by KOB. With some Italian ships in a river on one side facing FSA Navy. Another wildly unbalanced scenario. I was one of the few experienced players.
The attackers had no chance which was obvious from the beginning. The big Prussian advantage was ONE squad of medium Bombards to take out the Bunker with IDF. The Prussians had ONE large land ship and two squads of medium tanks. the rest were infantry units and small/tiny tanks. All advancing, in the open. The defenders had at least as many medium/ large tanks AND a whole bunch of Aerial units that came on from the edge. Something three squadrons of medium flyer and two large. The FSA navy was a squadron of two Princetons and a squadron of four Augustas. The LoIS had a squadron of there Cinquedas and FOUR Scutums. We moved first and playing the Italians struck first. In the end I killed one Princton and crippled the other, (Failed on the boarding, could have used that fifth boarder and killed two augusts and damgaged the other two. He brougt three medium aerial squadrons to assist him attacking the Italians. The KOB aerial commodore did not like the Scutums being difficult targets while shooting from obscured. Again hopeless situation but did well anyway.
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Awesome to hear about new folks coming out to play some games. Sounds like it was a good event overall! May have to come check it out in the future. Was Creon able to play his Invaders scenario?
Re this weekend. I'm still in, but haven't gotten a solid yes from the other two. How many have you been able to secure CDR-G?
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Longnine just confirmed for Sat. Along with LokeRoze.
We were just discussing offline and curious on how a scenario based tourney will run. Will it be like the X-CAM where you develop VP over a couple games or some other way? What are some objectives for each side. Just asking out of curiosity towards balancing each side. All agree that limiting to 4 minutes for movement will help speed up the game as well.
Otherwise the three of us seem set to arrive at the Game Vault around 10:30-11 with 1250 a piece. Let me know if this changes so i can convey to the others.
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I'd be interested in a tournament, but from my experiences any more than 750 no Carriers won't end in a reasonable one day situation. The more activations there are, the longer it takes. 3 hour turns, which is a lot for a one day tourney kinda need less than a thousand. I'd venture to say no Massives, no carriers.
At that point cost, I'd have a Raj Chanura, a Canda, 2 Devak, 3 Veeran, allies from the EITC, A Forbes Supply Blimp, and 2 Syeras. With the attached Blimp Fighters and 10 SAS, that's 9 activations. Could take a long time.
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If it's 1v1, 1250 should work, no? Having at least a grand in a straight up fight bout, with basic objectives would work, as well. Just my opinion but for less than this it wouldn't really make for a true tournament. Carriers and natural CAP sound fine as well, but would say no local support. All of this is keeping the 4 minute move movement in mind. Then another 2-3 min to decide on attacks. Rolling dice is instant. What's done is done once dice start to flow. Terrain and unit placement eat up loads of time at the start. If that's nailed down, along with rules banter it should be fine. Thoughts?
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I will send out more details tomorrow. However there will be a limit on activations. The point sizes will range from 800 to 1500, however the top end will STILL be limited in activations- so Larger models will be involved. They will, if I can figure it, out be a limit on the number of models as well. There will be at least one scenario (still tinkering and it will be in the second round), where there will be a significant points difference with specific victory conditions that reflect this. Think covering a withdrawal, or delaying movement.
Players can choose a default boring old meeting engagement, but this isn't intended to be one "fleet" throughout. Rather how you solve the problem.
Any of my models, which I will post in Excel, will be available if desired.
Terrain will be set up. Edges will either be through normal rolling or by scenario.
Choosing a scenario will generate advantages in the second round. (Think captured ships or tech) It will NOT be a massive advantage, just enough for an incentive to choose a scenario. I will post the choices tomorrow for Saturday. Players can post a choice for a scenario or a meeting engagement. Then we will resolve and match up on Friday. Last Rites can your buds see this site? If not you may have to relay.
Any major heartburn? In the end it is an excuse to play DW.
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haha I have pretty much been designated the "voice" but they do have access to the site. They are more lurkers though. Which is participating in its own right. Longnine posts here from time to time.
Looking forward to seeing more on the scenarios so can plan accordingly. You mention 800pt games. Are you planning to do more than one on Sat? Also I see you mentioned Friday. I cant make Friday games, but will have Sat the 29th available later this month to continue. Will hold off on any questions on my end till the outline goes up (since i have some serious painting to do to get ready for Sat!). Thanks for taking the extra effort to get this tournament setup!
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Last Rites, I will be attempting have forces identified and matches done on this site on Friday night. No playing is scheduled. Sorry that was not clear
All this is to have as much done ahead of time as possible. If we can I would do two scenarios this Saturday. If not we continue on the next day, the 29th. The idea is to have each player play at least two scenarios , with the goal of four. Each having played the 'Same' set-up/scenarios. Best record go on to the Final. Others continue in placement games for prizes. I will work out process in more detail tonight. Partly depends on how many participate.
First estimate on upper limit on models will be two less than twice the activations. SAS units count as one model. Example: Activation limit of 9/10--the model limit would be 16/18. This is to speed the game up.
Issues? Thoughts?
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Just a heads up I plan on bringing the Chinese on Sat and possibly the Russians or Italians if needed.
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I will be bringing the KOB. We will also have an Ottoman player who may have HEC support if needed.
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The two battles for Saturday include:
Convoy Raid: scenario with 800 points of combatants. Exclusive of Convoy merchants. Both sides limited to Mediums, Armored Cruiser for Defenders and Battle Cruisers/Pocket Battle ships for Attacker. Special rules for the convoy. Activation limit of nine, model limit of 18. Two Apollo carriers available. Convoy will have two repair ships. Prizing of Merchants will be rewarded.
Delaying action: 1500 points vs 1250. Each side has two Battle Groups. 1500 point Attacker, needs to successfully exit a specific Battle Group (Strike force) with limited damage. Escort BG is expendable and must protect the Strike Force. 1250 point defender needs to delayed exit or inflict damage on the strike force. Defending BG alpha starts on board ahead of the attacking forces. Defending Task Force Bravo enters as Flanking force on turn two or later. Board edge is unknown to attacker. Minimum of 40% in either BG.
Maximum activations: Attacker 14 and defender 12. Maximum models: 18 each. Game length 4 turns. Strike force will need to move at maximum speed to exit in time (Start 3 to 3.5 moves from exit edge). Defender always has initiative.
Players have the option, if both agree, to do standard game of 1250 points each with an activation limit of 10 and model limit of 18. Terrain will be set ahead of time for all boards.
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Let me know your preferences on scenarios, and any heartburn on tourney rules. If I have choices and Fleets identified by the end of Friday night we can save a lot time on start up.
Activation/model limit is aimed at speed AND for larger point games, opportunity to play the big ships we see rarely at 1,000 points. The strike force composition should be something like a Massive Carrier and a Dreadnought with a few escorts.
I am attempting to attach a spread sheet of my forces. Players may use these if they have limited fleets.
No Local Air, no TAC cards.
CDR G
[attachment deleted by admin]
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Sounds interesting! So two games on Sat one at 800 and another at 1250/1500? I see you mention "Delaying Action" on the larger, is that for the following round? For times sake i would say that the 800 would be able to be finished while the larger would take a few (3 hours at least). Any thoughts to having two 800 pt games played on Sat? Could make things a little faster.
In this lower point game are you saying that there is a Merchant fleet attachment, and does this come out of the total 800 points? Could you expand a little more on the following?" Both sides limited to Mediums, Armored Cruiser for Defenders and Battle Cruisers/Pocket Battle ships for Attacker." What are the "Special rules" for the convoy? Perhaps an example list for each side would be of some help.
In regards to the larger game, i am a big fan of opposing fleet values! Yet have a few Q's
1.) Liking the idea to have a "group" that is already damaged in the larger force making their way through. Are you thinking just a point of damage each to the ships? Redoubtable could be an issue here, while other forces would suffer a bit more.
2.) Will theses "Battle Groups" have to adhere to the Spartan faction standard?
3.)I have played several "X must escape from X board edge games. Any thought to these "X" models making past the opposing advanced deployment to count as escaped? IE cross the line of the opposing teams Adv/main deployment line. With 0 of these models starting in their own Adv deployment. This will be 32 hard fought inches, or 4 turns worth of straight forward movement with an average 8" MV.
4.) what do you think of limiting carriers to one?
I could be reading all of this wrong however, hence thoughts on having a bit of a run through for all before starting games.
Can you explain the Excel Spreadsheet some? Not 100% on what this is supposed to be. Should we be submitting force lists in advance?
Great start and looking forward to hearing more! :-\
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There is a convoy of four merchants, two Repair ships. One player is the escort. The the six ships in the Convoy do not count against the 800 points. Attackers need to kill/capture more than the defender retains or exits of the board.
So each merchant sunk is worth 60 VP, Prized a worth 120. Repair ships are worth 75/150 points. For defender merchants/repair ships with 1/2 or more HPs left and still in defender's control will be 60/75 VPs, any exited will be worth 120150.
Prized Repair ships can be used free in follow on games until destroyed.
Other special Convoy rules include It moves as one squadron until one is lost then it might scatter (Straight move for the closest edge) While a convoy they can pool AA/Cc and allocate it, if in range, to multiple rocket/torpedo attacks ( these are small numbers but will help. There is a possible surprise which the attacker will not know.
Standard BG composition will not be required, but must have least one small and one medium. Note the model maximum.
The biggest ship the defender can take is an Armored Cruiser/monitor/Gunships. For the attacker they can take Battle Cruisers or pocket Battleships. (Roughly 100 points for defender, and 120 for attacker)
The Strike force doesn't start out damaged, but Each HP with give up 10 VPs. Each Carrier point lost will be 15 VPs and each SAW lost will be 5 VPs. If these reach a total set before the game (roughly 55% of the total value of the strike force).
The idea is they need these forces for a critical attack on a vulnerable base being constructed off board. If they are reduced to a certain point they will abort and it will be a strategic loss.
The strike force will be with 3-3.5 moves of the edge for the slowest forces (6 inch mover). To qualify as a strike unit it can be Massive, or must be a Bombard, have Bombs, (aerial units), Or SAS that can be bombers. Some of these will move faster than six inches. (I.E. The Valley will be a tough Strike force unit.) Pretty much if you use it you may lose it.
The set up will involve a fog bank which means the forces will be set up close and the Appear! This will allow the strike force to be in range of the edge.
The spreadsheet is for those who might wish to borrow some of my forces
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Hope to get in on the fun
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Kingv, Come on down! Starts at 1100- 1130 at Game Vault. Have you played DW much?
Do you have a fleets? Loaners are available.
We will be in the backroom on the left side.
CDR G
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Despite traffic, was a great day of gaming! Totally forgot about subhunter with my torp attacks, which would have allowed 6's against those tiny subs. Oh well, next time. So far the 29th is looking like the next possible day for the Woodbridge store, but if this changes at all will be sure to post here.
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Yes both scenarios were fun despite glitches in understanding the scenario rules (some were fairly complicated until you played them) and some mis-alignment in set-up that gave advantages (that I did not realize until the middle of the second turn.)
These scenarios definitely can play into a power's strength and weakness. The Chinese speed hurt, their boarding power was overwhelming. Imagine the Prussians in this game.
I will add some options besides an unsinkable Q-ship to the defenders which might help balance. One path is to bring the point totals to 800 and the activation/model limits down to 6/7. That and maybe moving the exit point farther away from the attackers.
Long Nine clearly won his scenario. I would call Last Rites and mine a draw with a tie breaker to me- maybe.
Our CoA player will be playing. He played the CoA lab defenders in Mysterious Island. So we need to get him into the next round.
If we have five I will gladly play the CoA Island defenders (We can even make VP conditions for the island). we need to start and little farther back, and look at the Activation/model limits. I will add drones and shields to the defenders and a possible offensive generator. While extending the turn limit one turn. This will give the island defender three to four activations a turn. Still no where near enough to stop 2,000 point coming down on them but delay is the key. Also At some point the players will have to fight each other as well.
We can morph this into a campaign easily. All these scenarios are part of stepwise set in a campaign I have already set-up. I would recommend replaying the two intro scenarios now that players understand them. See the Operation Galvanic thread for more context.
CDR G
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2nd round of mini-tournament:
I will be putting in an order for the SAS trays, how many of which do people want?
3s, 4s or fives (with die holder)
I heard no one desiring any fives- I will order a few for me. Fours seem the most likely. Would three per person be good? that would be twelve plus a couple of extra.
Prizes--I have Bombard groups for the Prussian and the EotBS, let me know if another power is desired. The Russian were hard to find but I can probably one.
I will arrange Flashback Comics reservation.
Who is coming on that weekend?
Scenarios will the same two, only with the larger one thrown in. So we can mix up the match ups.
Convoy, same rules but some adjustments on terrain and victory conditions. Still too easy for attackers. Likely answer is to make attacker's losses offset VPs for capture/sink Convoy merchants. I will test it.
Delaying Action: The main idea here is to bring the large units we don't see much, like Dreads and STILL keep the activations down. Forces limits (L/M, Med, Small percentages) will only apply at the fleet level. So the individual battle groups can have any complement.
Remember the background is the Strike Force BG is on its way to deal a major Strategic blow to the Defending forces. That target is off board. The goal is to delay or attrit the strike Force to save the objective from a successful attack. So, Attacker must limit damage to main Strike Force BG units. Damage equals VPs for defender. Successfully exiting Strike force units will earn VPs. Units remaining onboard but not scrapped will earn a lower level of VPs for both sides (Defender for any damage/scrapped/derelict/prized), Attacker for remaining viable units. Attacker's escort BG and defending BGs are completely expendable.
The Strike Force must contain at least one Massive, and is limited to units that can bomb, bombard, or conduct IDF in RB 3.
The target would be immune to rockets and Torpedoes (think incomplete fortifications and port facilities), so those systems alone will not qualify a unit. RB 1/2 energy and special weapons do not apply. Examples include: a FSA Valley with Rockets and Bombs, A unit of small Strike bombers like Frelons, all Carriers (any size), Ships with Primary RB3 Gunnery, Aerial units with bomb bays. Heat lances that can mass over 6 AD in RB 3 will count. Think about your fleets if in doubt ask online or by email. The point is to bring the big stuff.
Oh, Escort and Defender BGs can have big stuff too as long as the Strike force is 60% of the fleet.
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Don't know about the 29th, will consult the Oracle of Knowing What I'm Doing tonite to see what's up. I'm down, and the Raj wants to kill you all. Er, get some playtime out.
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I reserved three tables at Flashback Comics. I will be there by 1000. We can start at 1100. We have it until at least 1900. I have a Prussian and a EotBS bombard group as prizes.
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We should all be there on the 29th. If any of that changes will be sure to let ya know here!
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Based on interest expressed at the last game and my own needs I bought the following for the clear SAS trays with the mini-die holder addition:
15 four trays
6 three trays
6 five trays
No one want fives so I will keep those. I am down to two three for myself so I will want two of those .
leaving 15 Fours and 4 threes. They cost me $2.20 each, let me know who want what.
Some chance they will be here by the 29th, but probably won't.
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Ok cool. I'll let all know to bring some cash.
Creon, are you able to make the game as well?
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On my way. Just printing some more scenarios write ups.
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So the games went well. However, did someone take my blue bedsheets home? It was the the surface for the Convoy battle.
My favorite play surface.
Meanwhile, Brandon won his battle, The Island was a tie for all. So the next step, set up the next set of scenarios and outline the campaign.
So Brandon and Todd have victories. However I would like play a power at some point and Vlad needs to play Roosevelt.
I will post scenarios descriptions with the outline.
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Was a good day of gaming! When I left the sheet was off to the side by the wall. Maybe someone at the store found it?
Convoy scenario went well. Looked like .5 more turns before the merchants could have left the table. Part of that is on me, as I wanted to keep them blocked by KOB vessels. Thought the Brits did really well, considering my poor dice rolls. Very much a stout force, even in the face of the French heat weapons.
Didn't get to see much of the other game, but from the look of it could have gone either way at the end. Still looked to be a struggle on winning the op, but the fleets involved and the gens made it rather difficult. Nothing good comes from anything won easily! Also makes sense for a land mass to be able to field more gems than a ship.
Looking forward to the next round! Whenever there is free time again. For me that won't be till October at the earliest.
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Sorry to hear the fact you chose the weekend my wife demanded attendance upon her for her hobbies. Glad it went well.
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Creon, Yep sorry too, we coulda used you there. I played the Island defenders and didn't get to play a regular power. I want to try them. Anyway we are looking to do a campaign. It will be a conversion of Operation Galvanic.
Basically it is a series of scenarios to advance your situation moving from scarcity to full capacity.
Multiple powers are moving into the South Atlantic pursuing suspected large reserves of Sturginium. Players get a total number points for their Strategic fleet. This is the fleet dispatched from the homeland to the are. For all powers the Homeland will be considered Far enough away that replacements or reinforcement will be two turns (think battles) away.
This strategic fleet total can be adjusted by a players available models. Not all fleets will be the same size. Largest will be 3,000 points. The smallest 1,200. If Players don't have that many points of units, models can be loaned or proxied.
From this strategic fleet Battle Groups can be formed for specific missions and tasks.
Replacements will only be needed for Battleships and Massive models which are scrapped. Massive and large units that are below 50% of HPs at the end of a scenario will be out of play for one battle. All other units will be repaired and scrapped units will re-appear.
in another post I will outline the Campaign elements and the scenarios.
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So the clear SAW trays are in, no hurry.
Any suggestions on the next day/date?
Last Rites can you ask around your group if the blue sheet got mixed in. I SCOURED the shop before leaving and asked staff if they saw it. That simple sheet is a MAJOR pain to replace. So please ask.
Long Nine, Any chance it is in your stuff?
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Depending on when you start it, I would love to jump into this when I get back to VA!
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Ruck dog, when you coming back? This is a very flexible campaign, designed to have battles played at different frequencies over the player group. Different players will be playing battles at different times. There will be a goal and a way to win, but the idea is to have national objectives and tactical/operational limits drive battles as much as different the power's asymmetric advantages. So we can make room for you whenever you can come as some powers may drop out or go slow and others charge harder.
What you get as you progress is more capability. But in the end it is an excuse to play DW in a richer context.
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More on the campaign and what we have so far.
There should be battles that play more to certain powers' strength more than others and the opportunity to use different capabilities to achieve the win.
So with the Convoy and the Island scenarios you have very similar evident approaches - Rush and Board, but players attacked screening ships in one and were slowed by the defenders threats in the other.
For the Convoy, boarding is now paramount and aerial is limited, but a power that is limited in boarding can definitely find a reasonable path to win. The Italians as attacker would be an interesting challenge. However having them be defender would likely be a distinct advantage with their speed and Hit and Run. They are sea raiders
Twice I have seen Convoy played and in BOTH cases the defenders held the convoy back to keep it screened. With the Chinese as attackers this was bad because they had time to close with their PAINFULLY slow fleet. With the KoB their superior staying power shone through. The Rugged construction and REALLY good isolated systems it was hard to hurt the Chinese big in an individual attack.
With the Mysterious island rockets were not a strength, but speed would be. Boarding again was key, but you didn't need a lot We learned to take a high DR/CR ship (A Dread or heavy BB with shields and good CC) and drive through any minefields, or sacrifice a small squadron, but don't let them slow you down.With Minefields I learned that concentrating the mines and linking them was the only real way to be effective.
Speed should have been key- the Chinese got stymied by the advanced Glacier Generator and the Dilation generator node projector with two nodes making a wall of 1/2 AD was close to breaking the game. the resident yet not overly powerful Island weapons need to be swarmed.
Very much a situation for "Damn the Torpedoes, Full speed ahead."
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Moving this to the Operation Galvanic thread.
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Ruck dog, when you coming back? This is a very flexible campaign, designed to have battles played at different frequencies over the player group. Different players will be playing battles at different times.
I would be looking at the end of October by the time I'm moved. My plan right now is to make E&E my "home base" once again ;).
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Last Rites can you ask around your group if the blue sheet got mixed in. I SCOURED the shop before leaving and asked staff if they saw it. That simple sheet is a MAJOR pain to replace. So please ask.
Long Nine, Any chance it is in your stuff?
Reached out to all and just waiting to hear back from Vlad, but so far none have the sheet. I know it was folded and put aside, if he picked it up again from there I don't know. Let ya know once I hear back.
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Just got word that a friend who plays EotBS is moving back to the area in late Sept. With Ruck coming back and new folks getting involved could be a very busy fall/winter for DW!
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With NOVA now over, I am anxious to get in some games of Dystopian Wars (at E&E, my house in Springfield, or anywhere reasonably close). Please let me know if you're interested and available and we can arrange a time and place (ianbatrep@gmail.com). Thanks!
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Is Woodbridge too far? Flashback Comics has a game area that is between several locations.
I am looking to get a game in but E&E is a horrible drive fro me, or it has been.
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Woodbridge would be fine.
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OK, so when would be a good time? This weekend?
What size fleet and what kind of battle- scenario or standard meeting engagement?
Anyone else interested?
There is a Fredericksburg guy I could ask.
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Looking forward to getting some dwars at e and e. But it'll have to be October for me vacation coming up for the rest of September.
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I will down in the area next weekend (26-27 Sep) to do some house-hunting. I may stop by E&E for a few minutes if I can convince Gwen to let me ;). This would be a strictly social stop; I won't have any of my stuff with me, nor will I have a lot of time!
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CDR-G, what's the status of the battle report? I look forward to reading it.
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Typing it up. But I outlined the scenario, and you know how complex that is. So I am putting that at the end and including only a sketch the goals and then doing the blow by blow. I am reconstructing the forces from the photos. Should be done tonight or tomorrow.
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Looking like I may have the 3rd of October free for a game. Just moved to a new place, and am even closer to E&E. Though could be able to make it down to Woodbridge. Anyone interested in a matchup?
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My wife's birthday, that weekend is shot for me.
The weekends of the 10th and 17th will be it for me in October. The 24th of October and 7th of November weekends I am Out.
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That weekend's no good for me either.
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All good. I'm off to weddings the middle of Oct. Perhaps we can start to schedule something for November later down the road.
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So any DW this three day Weekend?
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I'm available, as per usual at E and E. Saturday looks good, any takers?
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Creonus, checking with the boss, but it is my intent to go.
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Hopeing to see you there. I'm working on my Italians, don't know if they'll be ready. you don't happen to have 7 extra Italian SAW wings, do you?
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I have a BUNCH of LoIS SAWs, I will bring them. I will bring the FSA, I want to try some new BGs. Points? A little Higher I suspect with the points increases.
1250?
No Dreads?
12 noon.
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Sounds like it will be fun! As of now, it looks like the weekend of the 23rd will be my first one back in VA. If anyone is going to be available that weekend, let me know!
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1250 no dreads aye
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Good game Creon. Nice win. First complete Mysterious Island game so far.
The Creon's combined EIMC/LoIS Mercenary force was able to destroy the Lab just before the FSA launched their SOF marines.
Creon IM your address and I will send you the 7 LoIS SAWs.
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Ruckdog, I will traveling to the Yucatan that Weekend.
Last Rites?
Creon?
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Sounds like it will be fun! As of now, it looks like the weekend of the 23rd will be my first one back in VA. If anyone is going to be available that weekend, let me know!
I'll probably be around, and available for a Sunday Game.
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Anyone interested in a 1500pt match on the 14th of November?
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Yep, that fits between trips and such nicely.
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Excellent! I'm confirming if a couple others will be able to make it as well. Will post if there are any updates.
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Let me know if there are specifics needs or wants. Another campaign game? A campaign scenario? Just pickup games
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Well we have a guy who has been away from DW for nearly 2 years now, so nothing too complex. LongNine is also going to join though, and perhaps LokeRose and KingV (my brother and his friend). Unconfirmed on the last two. So we could have a skirmish go on, while others could continue the campaign. Have there been any updates to the campaign with others over the last couple months?
Note that our returned player also lives down in VA beach, so will be rough getting him up here on the regular.
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Two years.... So a V1.1 player. So a small game that shows the changes.
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Don't be fooled! He's a solid player from the old rules. With shining praise from the dice gods. The mechanics are basically the same as the old rules anyway.
I don't know if you've been reading about the smaller Battle Patrol games, but doing a couple of those tournament style would be interesting. Especially if a decent few folks show up. That way table space isn't an issue, and everyone should be able to get a couple of games completed.
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Where would tihs 11/14 soiree be? Eagle? Some other venue?
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Ah sorry, shooting for E&E. Also, wnat if we move the game to the 7th? It coincides with Longnines birthday :D
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I am traveling all day on the 7th. 14th is a good date for me.
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hmmm looks like it will be both the 7th and 14th for me. A couple of the other guys cant do the 14th, so we will game then about half will be able to make the following weekend.
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Anyone interested in a 1500pt match on the 14th of November?
Hmmm...Sunday may be iffy due to church. I'll let you know tomorrow for sure.
Count me in too for the 14th, though!
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Awesome! CDR-G & Creon, if you can make the 14th we should try to continue tha campaign. Operation Galvanic? Will have to read up on it again...
For the 7th we will probably just do a 2v2 game, unless more can make it. If we don't hear from any others we "may" run it as a home game.
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I've got a tentative yes for Sunday! What time were you thinking of meeting?
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This Sunday? I have been looking towards Saturday Nov 7th and 14th. If there is a game this Sunday I wont be able to play, but could stop by.
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Sorry, I was responding to this post from Creon. Sorry for the confusion!
Sounds like it will be fun! As of now, it looks like the weekend of the 23rd will be my first one back in VA. If anyone is going to be available that weekend, let me know!
I'll probably be around, and available for a Sunday Game.
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Had a great time on Sunday! Thanks to Creon for helping me to get spun back up on the DW rules ;). I put up a quick battle report on the blog:
http://www.manbattlestations.com/blog/2015/10/28/dystopian-wars-1250-point-game-pe-vs-eimc/#more-1143
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Good to hear about Ruckdog back in the game. 1,250 seems to be the 1,000.
Last Rites let me know If anyone wants to do a campaign scenario (I added some limited tech goodies to some if desired (like from captured merchants, or forward base raids). No one has stolen any Tech yet.
I will post them again.
Or, short or simple games for new (again) player and others.
I am interested in players providing a Fleet list for the campaign. For several players that will simply be their entire fleet. However for some who might wish to add more models that they don't have we can have them add some from players with models not in the campaign, and either proxy them or loan the models fir the battle.
BTW if the scenarios are too complicated, I was looking at the Ironclad Tournament Pack of Scenarios. Many are similar to mine.
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Had a great time on Sunday! Thanks to Creon for helping me to get spun back up on the DW rules ;). I put up a quick battle report on the blog
Sounds like an epic few rounds! Have yet to face the EIMC, but if they can take out a Dread that fast they look to be a problem...
Good to hear about Ruckdog back in the game. 1,250 seems to be the 1,000.
Last Rites let me know If anyone wants to do a campaign scenario (I added some limited tech goodies to some if desired (like from captured merchants, or forward base raids). No one has stolen any Tech yet.
I will post them again.
Or, short or simple games for new (again) player and others.
I am interested in players providing a Fleet list for the campaign. For several players that will simply be their entire fleet. However for some who might wish to add more models that they don't have we can have them add some from players with models not in the campaign, and either proxy them or loan the models fir the battle.
BTW if the scenarios are too complicated, I was looking at the Ironclad Tournament Pack of Scenarios. Many are similar to mine.
On the 7th, we will most likely be doing a straight up game. This is the one that our player from VA Beach can make. Wont have any campaign implications, but we should be able to get a good battle report out of it.
On the 14th, we should advance the campaign. I reread the link with the Operation Galvanic info, but am curious on a few things. Will post on that thread. Also for this game i am for sure confirmed to be there. As we get closer i will know about any others looking to join.
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Excellent. Since it is not a campaign game I can play anything I haven instead of FSA. I am thinking a mixed Merc/LoIS. Or Russians? I think Creon is still bringing EIMC.
1250? Dreads?
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Sorry just want to be clear, so for the 14th you want to do a straight up match, instead of a campaign game?
Not that it matters to me. I'm just excited to be able to get back weekends for gaming.
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Sorry, confused my timelines. I am traveling on the 7th. I will be there for the
Sorry just want to be clear, so for the 14th you want to do a straight up match, instead of a campaign game?
Not that it matters to me. I'm just excited to be able to get back weekends for gaming.
Campaign games on 14th.
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All good! Have fun on your travels and will see ya on the 14th. I posted a couple Q's on the Galvanic Campaign page. Just trying to prepare for the next round.
Creon, Ruck, Bogo any of y'all interested in coming out for a game on either of those weekends?
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I've got us two tables for the 14th, that's Gates of Antares Launch Day, and might be busy, but we can get the two tables and I will be there. The seventh is still in negotiations. I anticipate a Dinner and Dancing will be required as appropriate payment to my lovely bride.
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All good! Have fun on your travels and will see ya on the 14th. I posted a couple Q's on the Galvanic Campaign page. Just trying to prepare for the next round.
Creon, Ruck, Bogo any of y'all interested in coming out for a game on either of those weekends?
I'm up for both the 7th and 14th!
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I've got us two tables for the 14th, that's Gates of Antares Launch Day, and might be busy, but we can get the two tables and I will be there. The seventh is still in negotiations. I anticipate a Dinner and Dancing will be required as appropriate payment to my lovely bride.
Brilliant call on securing the tables! Current count is six players, so two should work out nicely. Aye, the lady has a list of chores I've nearly completed to get back to back weekends. A few nice homemade dinners would be a good move as well.
I'm up for both the 7th and 14th!
Fantastic! My fresh KOB subs long for a bout against thier rivals (Prussians are a faction I've never faced...). In all we look to have a truly excellent showing!
CDR-G, leaving it up to you to plan for the campaign games, but first enjoy your trips! In the meantime I've got some painting to do...
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What time are you guys planning on being at the store this Saturday (the 7th)?
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Shooting for noon, with three others confirmed. Are you thinking straight up team match or a scenario?
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I'm fine with either, as long as I'm not the one coming up with the scenario ;D. I should be able to make it at 1200 just fine.
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I assume we're all going 1250? And if it's not Going to be a Tournament game, that determines force structure. So let me know, if anyone peruses this betwixt now and then!
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I'm assuming 1250, yes. I'll bring the rest of my models this time, so I can run another faction if need be ;)
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Good, good. The Black Wolf has arrived to stiffen the Spines of the EIMC.
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1250 points works. Will have some extras as well. Up early to get some of the ships I want to bring table ready...
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How did the battles go on Saturday?
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How did the battles go on Saturday?
It was great! We had 6 people including me. We wound up diving into two groups and played a 1 vs 1 game and a 2 vs 2 game. I'll be posting some pics and a report of my 1 vs 1 game in a day or two.
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Great turnout and some really good games. Looking forward to this weekends games as well!
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My batrep from the game with Last Rites is up on the blog:
http://www.manbattlestations.com/forum/index.php?topic=1038.0
Here are some other pics from Sunday:
(http://images.dakkadakka.com/gallery/2015/11/10/756426_sm-Dystopian%20Wars%2C%20Spartan%20Games.jpg) (http://www.dakkadakka.com/gallery/756426-Dystopian%20Wars%2C%20Spartan%20Games.html)
(http://images.dakkadakka.com/gallery/2015/11/10/756424_sm-Dystopian%20Wars%2C%20Spartan%20Games.jpg) (http://www.dakkadakka.com/gallery/756424-Dystopian%20Wars%2C%20Spartan%20Games.html)
(http://images.dakkadakka.com/gallery/2015/11/10/756425_sm-Dystopian%20Wars%2C%20Spartan%20Games.jpg) (http://www.dakkadakka.com/gallery/756425-Dystopian%20Wars%2C%20Spartan%20Games.html)
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Lots of good looking ships there!
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So Todd and his brother are unable to make it this weekend. However me and my brother look to still be able to make it.
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Forgot to put this one up.
(http://i1331.photobucket.com/albums/w600/dcno27design/EE811147-6CDB-48CC-8B2A-8D7E20CE16BA_zpscsvt7php.jpg) (http://s1331.photobucket.com/user/dcno27design/media/EE811147-6CDB-48CC-8B2A-8D7E20CE16BA_zpscsvt7php.jpg.html)
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Everything is set, so when folk arrive noonish we should be ready. So we're looking at 4 Saturday?
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Looks like four. I plan to be there as early as I can for setup.
I will bring scenario sheets and campaign overview. And my 3,000 pt fleet list.
But really just looking for a game.
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Here is a dropbox with campaign stuff.
https://www.dropbox.com/sh/4afcnd4kgjkos8a/AAD9dvD0Thp02gaJifoW1NSxa?dl=0
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Added the Tracker and my actual campaign Fleet to the dropbox.
The tracker should be reviewed.
It has a line under each scenario for VPs that will be used to determine victors in ties and if needed the tie break the final winner(s)
There is a column for acquired tech. Brandon got some Spearschluder torpedoes, I got ( from the Convoy) Energy weapon for a small model (4/4/4/4) which will likely go on my Guilfords.
Todd will get to roll on the Weapons and Munitions chart for his victory in the Convoy scenario.
Please review. Roosevelt played a Mysterious Island scenario, but i can't recall with whom. Was that Brandon?
i played one with Bogo , but it was an intro game.
The letters next to the names in the tracker refers to the MBS user name- Mine (CG) = CDR G.
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Nice! Looks good. I've just posted a report from my Straight battle with Last Rites too:
http://www.manbattlestations.com/blog/2015/11/21/dystopian-wars-batrep-purssians-vs-britannians-campaign-battle/
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Sooo...last time we had talked about doing at least one get-together in December. For Saturdays, I would be available on one of the following: 5th, 12th, and 19th, though I would prefer not to do it on the 12th on account of the Army-Navy game 8). How about you guys?
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I'm game for a game on the 5th. Any mission will do for me.
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The 5th is good for me.
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Schweet! I'll reach out to the others as well. Told them to also post their 3000 pt list, but clearly that hasn't happened...
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So I talked with Gwen, and she's good with me hosting at the house on the 5th if you guys would rather do that!
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I posted list in the campaign folder
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So Andy, you want to meet at your place on the 5th?
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Yes, if that works for you guys. Based on the above, it sounds like it will just be you and Last Rites. I have one full 4x6 table set up already, though I can come up with a second by Saturday easily enough if we have a 4th person coming and need to roll two games at once.
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I will check with the Admiral in Charge of Where I am On Saturday to check to see if she has plans for me. I suspect We're car shopping.
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Hope you can make it Scott.
What is the start time?
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I'm down for s home game. Getting lunch with LongNine today, so will see if he can make it. Otherwise will just be me joining.
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Hope you can make it Scott.
What is the start time?
Well, that really depends more on you guys since I have a short commute for this one 8). I'm happy to be flexible, though in general I'd say the usual Noon-1PM timeframe is fine. You guys are welcome to bring any food/drink you like as well, and I'll have a few basics on hand (Coke, water, some beer, etc).
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Noon or one should be fine for me. I have to get a few errands done, but should be there on time. Also I have a home made sea map, along with some terrain if needed.
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Go ahead and bring them, just in case! So far, it looks like you and CDR G are coming. I'll send you my address by PM shortly.
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Got the address. I can bring some terrain and the the makings for the Scenarios.
I am looking for a Take the Straight scenario or a a Mysterious Island (last time).
Brandon is eligible for Take the straight. Mysterious Island (last time), or challenge Andy for his straight
Scott can replay convoy (as defender- (big advantage) or, if all agree play Take the Straight.
Andy and I have unlimited supply for this battle.
Or anyone can play a pick-up battle.
Anyone that has won a Convoy scenario can challenge Andy for his straight. He gets some free fortifications so you better be good.
Andy can do the Island Hopping scenario if there is someone else that is eligible (they fight it out) or a non-eligible player can choose to oppose Andy's attack, however he would not take the base ( this is basically a meeting engagement)- if Andy wins he gets the base, if his opponent wins they are eligible to take the base in the next scenario. Not a great deal as you fight one battle without any immediate gain. BUT it will allow to bypass a Take the Straight loss.
If people sign up ahead of time we can post a fleet online and set up the scenario- save some time.
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Note, defending the Straight means the defending sets up all his units first, The attacker then decides which edge to come in on and gets his choice of flanking edge (arrives 2nd turn), No Advance units, no local air (unless you have a base). Attacker entry is per campaign entry rules, place on the edge and then move. Surprise attack--The attacker gets to activate two Squadrons in his first activation. The attacker moves first.
defender gets one Bunker complex in one straight and two towers (any kind) in the other) They must be placed in the middle zone, face into the straight and LOS across the straight cannot be blocked by terrain
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Is Scott confirmed to be coming? I haven't sent him the address yet. If he isn't, we are looking at a 3-way situation.
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Hey got the address. Couldn't get any others to join, but will be there round 11-12 tomorrow. I'm up for whatever mission. Would like to advance missions or do the straight, but I'm open. Not sure what other 3-person games there are, full disclosure.
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Looking more like 12 or 1
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I was unable to verify and no address anyway
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Sorry about that Scott! Maybe next time?
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Thanks for coming over last Saturday, guys! Hope you both had a great time. The way things are going, the rest of December might be shot for me unfortunately.
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It was good game experience I will do a brief write up on the superior Prussian Gunnery and fearless attacks. The FSA barely escaped without major losses and our ally was beat up.
Another win for Andy. His straight can not be challenged. He can now pursue his Forward Base in one of two ways. Normal two power vying for control of a neutral port.
Start in control of the port. Swap some points for Fortifications and get a free 6 SAW forward Landing Field
[/list]
For the losers we have to take a straight to even fight Andy for his base.
Alternatively I or someone can play Andy as a mercenary force of Italians and EoTBS that own the port. It will have one Medium AA Tower and one Forward Landing Field plus 1150 points of Naval/Air. Defender CAN have forces off board and can flank. Attacker enters from up to two known directions and can flank. The approach is constrained.
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Hey guys! What are we feeling for dates in January?
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Mid to late Jan work for me.
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Okay! How do the 16th or 23rd strike you?
As for meeting places, I'm willing to host again, or I can come up to E&E.
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Happy New Year! I'm pushing for the 16th. Need to check with the other guys to see if they will be round. If not the 16th i should be open for the 30th. Will keep ya posted for sure.
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16th is good for me.
Andy's is easier for me than E&E but will attend anywhere. I can also host but the difference between me and the GV is only about twenty minutes and traffic sucks on Saturdays. If we ever do a Sunday it would work.
So, three players has been common. At the last battle we split the points for one side and made them allies, they gained 50 points each. I would expect that 1250 should be the minimum.
The split in forces constrains the make up of the TF. So 675 each for the Allies.
They would also both get any victory benefits.
The Allies only need to meet force composition requirements between the two of them, but each must meet allied contingent rule as a minimum.
Sound reasonable?
Would really like to have forces and scenarios or straight battles ready before we meet. That has been difficult as people are unsure until quite late.
Note: I will be willing to play a neutral defender. It won't advance me in the campaign but will allow me to play some of my Mercenaries. This would include taking the Port (island Hopping scenario)), Mysterious Island and even defending the convoy.
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Totally agree with you on settling the points and sides, CDR-G!
Last Rites, I think the ball is effectively in your court now. It really comes down to which day you can support, if you have anyone else coming, and if you are willing to come down to my place or not. Let us know how the cat-herding goes ;).
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I meet with Longnine last night and he is aching for a game. The problem is always time constraints for him...That said i offered up both the 16th and 30th to him. So he is checking on those dates. I also reached out out to my brother, but it will depend on his work schedule. Still waiting response on a few other. Looking at the calendar, the 30th may be a better bet for all to make it. Any word from Creon?
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I haven't heard from him yet. Let me know if it is going to be the 30th; I was trying to meet someone at E&E for Firestorm Armada that day. I've gotta get ready for Adepticon!
How does this sound?
16th: DW at my place, whoever can make it.
30th: E&E, DW for you guys, FSA for me.
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I would be interested in either or both dates. I have some new models to try out. So I would be up for a non-campaign battle or to play a neutral defender just to try some non-FSA units.
Meanwhile I will work the scenario and forces for the campaign battle.
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16th is no good for me, KOW Tournament at E and E.
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So looking like the 30th is the best date for us. Will have the EotBS Brandon come up as well. Todd and I will be there as well, on the 30th. Just found out i have to go out of town this weekend so wont be able to make it on the 16th. Sucks having to wait but looking forward to the first game of the new year!
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Ok! Looks like its the 30th for the E&E get-together.
CDR-G, are you still planning on coming over to my place on the 16th?
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Sometime in Feb, i'd like to finally try X-wing out. I only have the new starter set. May "try" it out in a home game, but if anyone knows the rules in full would be nice to play along with.
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Ruckdog, Yep, If that is good, the 16th is great for me. Been a while between DW games
Start time?
Any particular requests? (I the BW Air units, but They won't be finished).
I plan to bring my French, LoIS and FSA and I will have three different 1,000 point fleets selected. You can choose which you would like to battle.
No trip planned for MLK weekend- except Monday I will have a gent over to play ...Panzerblitz!, Yep, Panzerblitz. Likely no one on this thread knows that 1970's era game.
Also playing some GMT Napoleonic Wars (Card driven "block" game that is quick and plays surprisingly well for Napoleonic battles).
I am looking to start a Vassal game of Third Reich. A great old Strat level Avalon Hill Game.
Currently in an online CyberBoard tournament of Here I Stand.
So gaming is looking up.
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CDR-G, anytime you want to come over on Saturday after 1200 is fine by me!
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So the three Carrier "test" fleets to choose from for me are:
Prefer no LAS or TAC cards
FSA:
3 x Saratoga
5 x Revere
3 X Revere
1 x Valley w Trgt Pntr
1 x B-72
995 points
RoF
1 x St. Malo w/ 6 Moustique
2 x Tourbillon
3 x Dieppe
5 x Requin
5 x Requin
1 x Bayonne
1005 points
LoIS
2 x Affondatore w 6 Uccisore each
2 x Minerva
5 x Scutum
4 x Scutum
2 x Cinqueda
1005 points
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Ruck dog- Nice game. The RoF using V1.1 models was an unexpected strong challenge. My fleet had a particular RoF in mind (see above). Yours had a lot of non-capital mediums which were a good match up for the Scutums and MTBs.
Your fleet, as I recall was :
1 x Magenta Mk2 w/ Cloud Gen
1 x Couronne 5F/1R SAS
3 x Ecuyer Support Cruiser
3 x Marseille Light Cruiser (non-Capital)
3 x Epaulard Medium Submarine (non-Capital)
4 x Lyons Frigate
The Ecuyers were a solid squadron, tough and resistant to boarding. Their Volley guns were deceptively effective when linked to the turrets.
The limited spotters undercut the Epaulards, especially when I ran away from that flank.
Your Couronne driving up the middle with the Magenta 2 had me worried, but my big activation advantage and the twin Affondatores with twin Minervas were just too much. Especially since I had Kill all the Large/Massives. This allowed me to ignore your right flank and focus on taking down the carrier and then the BB while getting some cover from the center island. The RoF just didn't have the firepower L/M on L/M.
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Yep! You got my list correct. I have to say, dealing with all of those Hard Target Scutums and Uccisores was a real challenge! What really hurt me was a bad round of shooting in Turn 2; both my CLs and my CV failed to score any hits during that round, which put me even further behind the pace. And, while it is true that you had a mean list, you also employed it well, denying me a chance to isolate a chunk of your fleet and employing terrain to good effect!
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So anyone have fleet lists for the 30th?
- I will send out a summary of the campaign so far, including eligible scenarios.
Todd is Playing Firestorm. When plays again, He is eligible for Island hopping.
Take the Strait is available to all. I would like to play that.
Both Mysterious Is. and Convoy are available to any player.
If you fought the convoy battle once you have to switch sides (attacker to defender, etc.)
Also remember:
Non-campaign scenarios or meeting battles can be done. They provide wins but don't advance your campaign objectives. However if someone has a scenario that they want in the campaign let me know. Just an excuse to play DW after all.
Three player games will have two players on one side and split the fleet points but add 50 points split anyway between them (so 1250 goes to 1300)
Any changes in who's coming? Creon?
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Hey there. Just touched base with the guys and there will be at least three of us, with potentially a 4th. Suppose could decide once we arrive on the mission as with before.
Side bar: Finally got to play X wing, and its awesome! Immediately went out and got more models for it the next morning!
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I'll be there, but I will be playing Firestorm Armada with Ryjak. I'll bring my DW just in case, but I've got to get ready for the Adepticon tourney! 8)
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Hey guys. All the tables at E&E are booked. Four of us showed. Think we are going to head to someone's house nearby to play some board games. Next time!
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Well I am here at E&E. Where are you? Is this someplace I can go?
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Ah, didn't notice the board games part. Won't intrude weekend of the 13th?
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Sorry you drove all the way up and there were no tables. We were pretty shocked that all the tables were taken. Good sign for E&E but bad for us that day. In the future we should call a head to reserve a spot. Were you able to get in on the other games? Did Ruck make it?
We went back to my place and played X-Wing into the night. I don't have enough room for DW at home at the moment, so we had to get to an alternate game. Shame as we were all geared up to play. The 13th might work. I'm checking up on availability now.
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I made it, yeah. Had a good game of FSA, too! Got beat pretty badly, but I accomplished my goals of re-acquainting myself with the rules, trying out my Adepticon list, and meeting someone new!
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Rad! Glad ya were able to get in a game, even if it was a loss.
When talking to some of the guys, we may pool some tools to make a custom gamin table for the basement. Could be another fall back location in the future.
Really jonesing for a game, so hopefully can meet on the 13th.
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Well the 13th is out for me. We are building a few new furniture pieces for the house (sadly the gaming table isn't one of them...yet). Going to have to pass on models and dice in favor of saws and nail guns. Told the other guys to either give me a heads up or post here if they can make the game.
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Andy, After a lot of dithering, we have made plans to travel this weekend.
Let me know when the next good time to meet would be.
Also, I may be making an order with Spartan for some individual models and maybe a pre-order. Is anyone interested in going in on an order.
Mike
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I might be! Probably be best to start a separate tread for that I think.
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Start a new thread for a Spartan purchase
Will do