Author Topic: Battle Report: First X-Wing Game  (Read 1805 times)

Landlubber

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Battle Report: First X-Wing Game
« on: March 15, 2013, 01:41:53 am »
Played my first full game of X-Wing tonight at Gamer's Haven in Colorado Springs.  First time playing in this store, actually, and it is quite nice.

I played the part of the evil Empire, trying to rid the galaxy of those treacherous rebel scum.  Here's the ship line up (ranks in parentheses):

Rebels (all X-wings):

-Biggs Darklighter (5)
-Red Squadron pilot (4)
-Rookie Pilot (2)

Imperials (all TIE fighters):

-Mauler Mithel (7)
-Dark Curse (6)
-Obsidian Squadron pilot (3) x2

On paper, the Imperials have the advantage.  But this is ME we're talking about.

The battlefield before the carnage:



We threw a few asteroids out for fun.  Turned out to be a hindrance.

Round 1 was pretty much "sprint to the middle, pick a target, and SHOOT!".  Nobody got killed.  He had his X-wings in a tight formation, and Biggs Darklighter draws all enemy fire if other friendly ships are within Range 1 of Biggs, so Biggs was all I could shoot at.  Didn't even scratch him.

Here was the situation at the end of round 2's movement phase:



Notice there are still 4 TIEs.  This number will dwindle.

This is where the bloodbath began.  I can't remember all the particulars, but suffice it to say that between his good dice rolling, the X-wing's shields, and Biggs' astromech, they all survived.  My first TIE to go down was, of course, the highest-ranked pilot on the board.  The next highest followed him shortly thereafter.



Down to three, as you see above.



I will say this for the TIE:  that sucker can turn on a dime!



Being hunted down by Biggs...



This is the last anyone saw of the Imperials.  Suffice it to say that pilot did not survive the head-on engagement.

Even though I got beat like a rented mule, this is a fun game.  Really enjoyed it.  Some pros and cons:

Pros:
-gameplay was quick, even for two people fumbling through the rules somewhat
-action is pretty clean--fly, turn, shoot, for the most part
-the miniatures are really well done
-no tape measures needed!

Cons:
-kept having to borrow dice from the other player to get all the attack or defense dice needed
-token/card system is a little strange, although I guess it adds a "fog of war" element; I'm just used to DW, where you can see all the damage a ship is carrying by looking at it on the battlefield; having the damage tracked by the ships' cards off the battlefield (and tracking shield points) made it difficult to tell which ship was carrying what damage

Definitely looking forward to playing this more.  I've purchased a couple more X-wings and a TIE Advanced; we'll see how those do.

Thanks for reading!
"Sometimes, you gotta roll the hard six."--Commander Adama

MadDrB

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Re: Battle Report: First X-Wing Game
« Reply #1 on: March 15, 2013, 11:34:02 pm »
Congratulations on finally playing a full game of X-Wing!  Switch out those X-Wings for Vipers, etc. and I think you might have yourself a personal favorite tactical space combat game.

The space mat on the table looks cool.  Did someone apply a "tie"-dye effect to a piece of black cloth or felt with a can of white spray paint?  I think it looks like an awesome DIY project.

Ruckdog

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Re: Battle Report: First X-Wing Game
« Reply #2 on: March 16, 2013, 09:10:05 am »
Thanks for the write-up Greg! I took the liberty of posting this on the blog ;):

http://www.manbattlestations.com/blog/2013/03/16/x-wing-miniatures-game/

Landlubber

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Re: Battle Report: First X-Wing Game
« Reply #3 on: March 18, 2013, 01:40:45 am »
MadDrB:  everyone I have mentioned the BSG idea to has really liked it.  Maybe Fantasy Flight will catch on.  But this is a great game as is.  Yes, that is a home-made game mat--black felt and spray paint.  There were a couple others like it, so maybe it's a local producer.  On that note, anyone have any good recommendations for space gaming mats??

Played a few games over the weekend with a buddy who was visiting, gave me the chance to explain the rules to him (which helps my understanding) and try a few things out.  It seems that the game is skewed in favor of the Rebels, although it is probably just bad tactics and poor dice rolling on my part.  I'll need to get a few more games in to see.

Ruckdog--glad you liked the write up, thanks for posting it in the blog!!
"Sometimes, you gotta roll the hard six."--Commander Adama

Stitch_Reloaded

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Re: Battle Report: First X-Wing Game
« Reply #4 on: March 18, 2013, 02:16:33 am »
Those are some Nice Minis to be painted straight from the box.  Much better than the Mechwarrior ones that came out.  I don't think I'd be inclined to get into the game even though I'm a big Starwars/ StarTrek fan.  If I can't paint it I'm probably not going to play it.  What can I say, I'm a hobbyist more than a gamer.  ;D

I'll second the coolness of the DIY map,  adds a personal touch and the felt ones are defiantly convenient.  Just toss and game!  8)  As for a producer of space maps: http://mondayknight.com/ has some nice space maps.  Both large and smaller maps.  They were the choice of some Battletech Aerospace battles back in the day.

Stitch
I find accuracy increases exponentially when more rounds are placed down range.

Ruckdog

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Re: Battle Report: First X-Wing Game
« Reply #5 on: March 19, 2013, 11:58:31 pm »
Well, the SW ships are painted very nicely, so I can see not wanting to re-paint those. However, the Heroclix Trek ships are very much paintable...you can see some examples of some very fine work done on these things over at Boardgame Geek, for example.