X Marks the Spot is the fourth scenario, and every ship has the opportunity to pick up treasure tokens (points) from the two islands on the board which also form navigation hazards. The larger ships cannot approach as closely or pick up as much treasure as smaller sized ships which is a good balance, and treasure is lost along with the ship upon a sinking, unlike the last scenario. Another setup with a 36 x 36 board and similar fleets to the last one, Basileans (188) and Orcs (191).
Basilea – Elohi x3, Gunbrig, Gur Panther
Orcs – Hammerfist x2, Rabble, Smasher
This was the first scenario where using the repair rules makes sense, as they require forfeiting any attacks that activation. One Hammerfist grounded itself on the southern island and managed to make good use of repairs through turns 1-4. The tiny and small ships for both sides managed to easily pick up their maximum treasure tokens and then tried to deliver those tokens to larger ships for safe keeping. The Orc Rabble survived, and the Basilean Gunbrig did not. The Orc Smasher as the only large ship managed to anchor itself safely between the two islands and waited to take on treasure.
Three more Basilean ships were sunk in turns 5-8, along with their accumulated treasure, which sealed the victory for the Orcs (19 to 5) as the majority of their points had been transferred onto the Smasher.
This scenario saw the most dramatic swings in points between the two sides; at one point Basilea had the advantage of 13 to 12, but ended up losing those points along with the ships carrying them. The star of the show was the tiny Rabble, who managed to pick up the maximum of 6 treasures (twice!) and somehow survive all of the fire aimed at it. Easily the most exciting scenario so far, I really hope there are not any disappointments in store later on…
Five scenarios down, and then we have Hunt the Flagship. The largest ship in your fleet is designated the flagship which has to make it from one side of the board to the other as a simple pass / fail. With the recommendation of the book, I went back to a rectangular board of 36 x 48 and fleets of Basileans (188) and Orcs (191).
Basilea – Elohi x3, Gunbrig, Gur Panther
Orcs – Hammerfist x2, Rabble, Smasher
This was the least interactive and least interesting scenario so far. Even on a 48 inch table, only 39 inches need to be covered by the flagship to leave the board after accounting for the deployment width, and 5 turns are all that takes even with a speed of 4. The scenario rules do place limits on what the flagship can do, but also allow repair actions out of normal sequence, and the best move is to simply advance with no maneuvering and just repair every turn. The Smasher used its bonus to repair to recover all 40 points of damage it took over the game and easily left at the start of turn 5.
Overall, it was a disappointing win for the Orcs (1 to 0) which was over quickly at least.
Nice maps for the bat reps!
Thank you, only about half of my Armada ships are painted, so not the best for photos yet, and recording each of the steps is really what is helping me get back into practice. I'm glad you enjoyed them!