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Messages - Toxic_Rat

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1
News and Rumors / Re: Kickstarter for 3D Terrain Files
« on: January 31, 2024, 06:08:41 pm »
Fully funded, and wow, a lot of content.  The ol' printer is going to be busy on this one.

2
News and Rumors / Kickstarter for 3D Terrain Files
« on: January 09, 2024, 12:48:58 pm »
Hi all,

   This kickstarter just launched today (Jan 9, 2024).  Quite a few pieces that would go potentially with D-Wars, Armada, and other age of sail games.  I'm not affiliated, just a backer. 

https://www.kickstarter.com/projects/warscape/islands-and-inlets-3d-printable-seascapes-for-your-tabletop?ref=user_menu

Mike

3
MBS Media / Re: [MBS YouTube] Getting Started in Naval Gaming
« on: November 13, 2023, 01:02:41 am »
That was a good intro.  Looking forward to follow up videos.

Mike

4
Firestorm Armada / Re: Firestorm Armada...Not fully dead yet?
« on: September 19, 2023, 12:58:59 am »

Was BFG really that popular?  I know Games Workshop is a juggernaut in its own right,  but it seems odd to let them call the shots. 

That's a great question, and I think it's a fundamentally unknowable one in the sense that the hard data either doesn't exist or isn't publicly available. All I can speak to is that BFG seems to have an enduring popularity based on how I've seen the community evolve over the last 15+ years (yikes, I'm getting old), and that it has a pretty large built-in fan base thanks to the popularity of the 40k universe.

Regarding the second part of your question about "letting them call the shots," it seems to me that Warcradle drew a few lessons from the rise and fall of Spartan, one of those lessons being that rapid release of new games is a path to ruin. So, I'm not surprised to see them slow-roll an eventual FSA reboot. However, I'm generally in agreement with you that there will never be a perfect time to launch the game, so eventually they will have to bite the bullet and launch it.

You're right on having a large fanbase for WH-40k.  Everything seems to reference back to that game.  My brother and I played in a 'learn-to-play' event at Gen Con for Mantic's Kings of War this past August.  The guy teaching the game kept referring back to 40k on how the game was different and "if you know 40k, then you'll understand this" kind of teaching.  Even in teaching a different game system 40k rears its ugly head.  So I guess it's to be expected.

And it's a good point to learn from what Spartan did right and wrong.  Too many games to support, and not enough staff to support them makes for a fatal combo.  A slow roll...very slow with 6 years and counting.

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Firestorm Armada / Re: Firestorm Armada...Not fully dead yet?
« on: September 16, 2023, 05:48:06 am »
@Ruckdog, I hadn't heard that they would be looking to time it so far after the release of BFG.  I never got into playing that game, so it doesn't hold any special power over me.  I can understand not wanting to compete with a rival product.  On the other hand, isn't that kind of the point of having a rival product?  Develop a solid game before your competition and get it to market before they do?  It seems like this thinking will simply haunt the Firestorm brand for as long as BFG is out there.  "We don't want to compete with the BFG launch, so we'll wait a year."  "We don't want to release set XYZ because BFG just came out with their expansion." And on it goes.  If you always wait to avoid competing with the other guy, don't you just end up waiting all the time?

Was BFG really that popular?  I know Games Workshop is a juggernaut in its own right,  but it seems odd to let them call the shots. 

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Firestorm Armada / Firestorm Armada...Not fully dead yet?
« on: August 24, 2023, 01:28:36 pm »
So it appears that Firestorm Armada may be coming back after all.  Yesterday on the Warcradle discord, user Jonny5 revealed that "There IS a full V3 Beta rules completed, waiting on Stuart to look over it. I completed it a few months ago for him." on the FSA-General Chat channel.  A couple of photos of some printed pages were also shared with the discord.

There wasn't enough text there to really get a feel for the game and how it might be different. 
https://cdn.discordapp.com/attachments/790985841081450507/1143998173732413551/SPOILER_IMG_9060.png
https://cdn.discordapp.com/attachments/790985841081450507/1143998366104166571/SPOILER_IMG_9061.png

The ship profiles look familiar, but no real way to know how things interact.  Looks like there are four range bands for weapons, but does linking/combining fire work the same?  No idea.

Kinda wondering if I'd rather know that a draft for v3 exists, or that it's been done for a "few months" and it hasn't been released or even officially hinted at.  Nothing in the revealed info really excited me...it's been long enough that I've made my own ruleset that we're playing with.  I do want to see what WC comes up with...but it may just be that the time away from FSA has been long enough to not be immediately drawn back in.

Anyway, thought you all might be interested.

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News and Rumors / Re: 2023 Great Wargaming Survey
« on: August 24, 2023, 01:09:28 pm »
Also finished the survey.  The carrier pigeon miniature is pretty cool, I've never seen something like that.

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Space Naval Games / Re: Space Naval Gaming Resources UPDATED 11/12/21
« on: November 16, 2021, 09:01:22 am »
Thanks for the mention on Quantum Rebellion!

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Firestorm Armada / Re: "Fanstorm" Armada
« on: July 17, 2021, 09:37:44 pm »
Alex noted that he was going to do a full re-write, so that there wouldn't be a copyright issue. But, that takes a lot of time and I don't think that he has much free time. But hey, who does?

10
Well, they went a different directon. Which is OK...It's their system. I don't have any inside information but I wonder if the radio silence over the past few months is an indication of a pending re-write of the beta. Ether way, I'm good. The quantum rebellion rules are going to debut at gencon this fall, and our group is comfortable with those for the time being. I hope firestorm comes back, but its not on the top of my list.

11
I tried them out early on.  The rules are...okay...but they didn't catch on.  Using dice for system damage is interesting, but it felt a bit too fiddly.  And too many exceptions where X weapon ignores Y defense statistic.  I suppose that remembering the exceptions would come naturally over time, but I've found it difficult to want to invest the time in the system.  I have better alternatives for tabletop miniatures, I'm afraid.

I agree that the release of DW-3 has contributed to the silence in the Firestorm arena.  Not a word from WC, as far as I can see.  It'll pick up again once they get around to it, but as for people playing the beta rules, I have a feeling that very few, if any, are still testing them out.  (Note, I have no knowledge of it, one way or another.  But the FB group has been pretty silent on the topic.)

12
Firestorm Armada / Re: FSA 3.0 Beta Mega-thread
« on: September 23, 2020, 02:21:01 pm »
0.03 Update posted. 

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General Discussion / Re: 3d Printing
« on: September 18, 2020, 10:32:18 am »
I've been very pleased with my Anycubic Photon.  Great quality, and easy to use.

14
Firestorm Armada / Re: FSA 3.0 Beta Mega-thread
« on: September 16, 2020, 01:25:35 pm »
In case you missed the Q&A section that Stuart and Chris held on Sunday, it was announced that the update schedule for the beta would aim for new revisions to come out on Wednesday.  The 0.02 update is now available at http://www.firestormarmada.com.

Some highlights (but not a comprehensive list) of changes:

Units that contain more than one model always have the same speed
Some weapons may be able to fire into multiple arcs in the same activation (ie, PT & ST)
"Come to New Heading" clarified to be a 60 degree change in heading.
SRS changes.
Movement changes.
Other stuff...check out the update.  :)

15
Space Naval Games / Re: Quantum Rebellion Rules and Fleet Editor
« on: August 27, 2020, 12:06:39 pm »
Thanks.  I'm interested to know what you think of it.

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