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Topics - doberman

Pages: [1]
1
We will run a 150 point Air Phase trial.

150 points of air with Carriers, Carrier & Land based aircraft, Anti Air, ASW and work on attacking surface fleetz.

1943 will give us some good aircraft to learn from

USN vs IJN


2
Match Requests / tester 100 points = Surface only. Come on in.
« on: June 10, 2013, 11:18:00 pm »
100 points surface

1942. United States Navy vs. Imperial Japanese Navy


3
Match Requests / New Player? Want to learn? Come on in...
« on: June 10, 2013, 11:01:28 pm »
Let's get this started.

Who wants to learn or pick up where they left off?


Let me know!

4
Match Requests / 1st War at Sea Online Game - Ruckdog vs Doberman
« on: June 10, 2013, 11:00:38 pm »
Ruckdog.

what do you say we set up a small game, with just enough of everything?
100-150 pts

We can show some new players how it works online.
Ships
Carrier
Subs
Air.... a little bit of everything.

5
Just some quick pics of the tabletop. Nothing but some mini USN vs IJN action.

Ships are 1/1800 scale, while Planes are 1/900.









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War At Sea Online / War at Sea - Game Cards Online Database
« on: June 10, 2013, 10:51:56 pm »
For online games, new players and old alike, there is an easy online database for all the official game cards.

You should copy this to either your desktop or smart phones favorites list and favorites tab.
It is an essential tool to have while playing online

http://was.tamgc.net/


p.s.   If you enjoy the game as much as I, it wouldn't hurt to make a small donation to tamgc.net
They have done an excellent job hosting all the official game card data. Online play wouldn't be the same without them!

Thanks tamgc.net

7
War At Sea Online / WAR AT SEA: Rules, Resources, Links, erata
« on: June 10, 2013, 10:45:26 pm »
War at Sea Rulebook

http://www.wizards.com/default.asp?x=ah/aam/WaratSea



A supplement to the rulebook has been released by Avalon Hill making sweeping changes in the game, including moving surface torpedoes into the surface attack phase, giving a penalty to strafing fighters, and adding rules for harassing submarines.  It also clarifies some oft mis-understood rules.  It is available here:
http://www.wizards.com/avalonhill/rules/War_at_Sea_Clarifications.pdf





WAS FAQ

Gunnery and Bomb attacks:
These attacks must be rolled one at a time.  Attacks from multiple units at the same target, or attacks by multiple gunnery values from the same ship (main, secondary, etc) are all rolled by themselves and are never added together.

Example:  Rodney is attacking an enemy vessel at range 3.  It may target that vessel with both its main and its secondary guns, but each attack is rolled seperately.  Instead of one attack of 18 dice, Rodney gets one attack with 13 dice and one attack with 5 dice.

Note:  The rules also state that torpedo attacks should be made seperately, and it is good practice to do so.  This is despite the fact that rolling torpedos together gives no advantage to the attacker, unlike stacking gunnery attacks.

Capturing Objectives:
Objectives are captured at the end of each turn by a player who has a ship in an objective sector where no enemy ships are local or adjacent.  Submarines are unit type submarine, not ship.  Therefore, submarines do not keep a player from capturing an objective even if they are local or adjacent.  Ships with the No Sea Control SA cannot capture objectives.  However, because they are unit type ship, they do deny the capture of an objective which they are local or adjacent to.


Smoke Screens/Concealment:
Smoke screens come into effect immediately, despite the fact that action during a single phase is regarded as being simultaneous.  All units within a smoke screen have concealment, including aircraft, which gain a concealment roll against any attack made against them.  Concealment rolls, if successful, nullify one entire attack, whether it be gunnery, bombs, or a salvo of torpedos.  Note that if multiple torpedo hits are scored in a single salvo, the concealment roll is for all of these hits.

Aborted Fighters
Fighters are aborted just as any other aircraft during the Air Defense phase.  However, all attacks are considered to be resolved at the same time.  Therefore, the SA's of the aborted fighter (such as Escort) remain in effect for the rest of the Air Defense phase.  Additionally, the fighter may still attack enemy air targets during this Air Defense phase, so it is entirely possible for two fighters to abort each other during a single Air Defense phase.

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War At Sea Online / Custom Maps - Player Contributed Maps
« on: June 10, 2013, 10:35:46 pm »
Here are a couple of maps I have created for Campaign or Battle specific Skirmishes.


The Great Marianas Turkey Shoot


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War At Sea Online / Official Maps - WAR AT SEA - Online Game Play
« on: June 10, 2013, 10:28:46 pm »
OFFICIAL War at Sea Maps:

1. Click map, follow link to full sized map.
2. Download, save, edit, re-upload, play and have fun!

Original Rule Book ORB 1-6

MAP 1



MAP 2


MAP 3


MAP 4


MAP 5


MAP 6


EMPTY OCEAN - BLANK MAP

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Historical Naval Games / WAR AT SEA ONLINE ???
« on: May 28, 2013, 01:01:07 am »
I can host, teach etc...

Just seeing if anyone plays or interested in online game?

Or trying the game out?

11
Roll Call / Hello from Charlotte, NC
« on: May 28, 2013, 12:39:36 am »
Big War at Sea gamer here.
Casual Flames of War player.

Big military history fan.
Love my sci-fi but historical games only.

So do we have an online Die Server here?

Anyway we could start a War at Sea Online Game thread?

I can host maps, introduce new players and be somewhat of an Admiral for the game.

Hello to any mods/admins. Lets talk about a War at Sea Specific thread, maybe an online game sticky?
I can import all the good parts, rules, maps, player made cards etc etc...

Happy to spread a good game around the web!

Thanks

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