Author Topic: Castles in the Sky: Battle Report- Maiden Voyage  (Read 1743 times)

Easy E

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Castles in the Sky: Battle Report- Maiden Voyage
« on: December 21, 2020, 10:23:53 am »


The Royal Navy had been one of the first of the Great Powers to make use of the Air Screw.  Instantly, all other Navies became obsolete.  The Great Aerial Arms Race had begun.  The British had been at the forefront of this race thanks to their great shipyards and the access to the resources of their empire.  In addition, the Admiralty was always trying to stay ahead of the technology curve. 
The First Lord Sir Jackie Fischer had re-upped the game with the launch of several all "Big-Gun" battleships.  They were heavily armed and armored and were a revolution in the Arms Race.  In addition, the British also experimented with a new class of vessel, the Battle Cruiser.  The Battle Cruiser was intended to act as a faster, lighter ship, but still armed with the "Big Guns". 

One of the first of these was the HMS Invincible.  She was launched in 1907.  The Admiralty had her deploy for a maiden voyage around the Mediterranean with one of the armored cruisers she was to replace, the HMS Shannon.  The Shannon herself was a relatively new ship as well, being deployed in late 1906. 

Their were some scattered eye witness reports that the maiden voyage of the HMS Invincible did not go without incident.  There were unconfirmed and scattered reports by local North African fisherman that the HMS Invincible and her escort had a run in with French forces off the Algerian coast. 

The London Telegraph was unable to confirm these reports independently.  Both the French and British Admiralty and other relevant cabinets have been tight lipped on the subject.


*************************************************************************

This will be a bit of a maiden voyage for the V4 rules for Castles in the Sky.  They went through pretty complete testing previously as v3.2 and V2.  However, the games revealed some items that I wanted to update.  This naturally led to a V4 with some significant changes. 

I look forward to giving these a maiden run while the HMS Invincible takes a maiden voyage of her own!

Forces:

Royal Navy

HMS Invincible- Command 2

-Invincible Class Battle Cruiser   

HMS Shannon- Command 4

- Minotaur Class Armored Cruiser



L'Aire Nationale

Saint Louis- Command 2

-Charlemagne Class Heavy Cruiser

Algiere - Command 4

- D'iberville Class Cruiser

Fantassin- Command 1

- Chasseur Class Destroyer

Mission:

This will be a Patrol mission.  The French have come out to meet the British.  L'Aire Nationale has claimed that the British have infringed on their national airspace off the coast of Algeria.  They demand that the British land and prepare to be inspected.  Of course, the Royal Navy refuses and a conflict is inevitable. 

Set-up:

The Patrol will be played on a 48 x 48 MU board with 1 MU equaling 1 inch.

The battle is mostly taking place over the ocean, with a bit of coast on the south side of the board the French are coming from.  That leaves two board sections without terrain on the British side.  We randomly roll the following for these sectors and get a land based feature that does not impact play, so we add a sand bar.  The next we roll a  mountain but that does not make sense over the ocean, so we ditch it.  There is no terrain that will impact play.

We also roll for complications and get none.     

The French are coming from the Algerian coast to the South.  They are led by the Saint Louis at mid-altitude and full speed.  She is flanked by the Algiere who is also at mid-altitude and matching speed.  Meanwhile, the Fantassin is on the far left at high altitude and matching speed.





The British are on the opposite side, they are "crossing the T" of the French, and moving across the battlespace to start.  The HMS Invincible is leading the way at mid-altitude and speed, with the HMS Shannon trailing and closer to the coast.  They are matching speeds.



You can read the full run through and report at the link to the blog below:

https://bloodandspectacles.blogspot.com/2020/12/battle-report-castles-in-sky-maiden.html
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Zac

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #1 on: December 21, 2020, 07:04:33 pm »
Are you writing the rules?

Easy E

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #2 on: December 22, 2020, 11:11:28 am »
Indeed.   

The manuscript is due March 2021, so I have been cranking away on them with outside input from various sources.  Tick-tock goes the clock!   

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Ruckdog

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #3 on: January 04, 2021, 08:05:41 am »
Indeed.   

The manuscript is due March 2021, so I have been cranking away on them with outside input from various sources.  Tick-tock goes the clock!

Thanks for sharing the link to the battle report! I'm looking forward to seeing these rules in print :)

Zac

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #4 on: January 04, 2021, 01:42:10 pm »
So are you looking to make a game that has a smaller number of vessels on the table?

Easy E

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #5 on: January 04, 2021, 03:25:55 pm »
I want a game that is miniature and scale agnostic that could be fun to play as a 1 vs 1 ship duel up to an engagement between a limited number of battleships and escorts.  So far, I have mostly seen/used about 4-10 ships per side.   

The primary operational element is on a ship-by-ship basis, not squadrons or battle fleets.  In fact I stripped squadron rules out of the rules after playtesting them.  I wanted each ship to feel like its own individual tactical unit within a larger battle space.     

The setting is more "The Struggle for Mastery in Europe: Post- Martian Invasion" than Weird World War 1. Therefore, colonial entanglements, military friction, and edge of empire shenanigans are more the focus than BIG sky-naval battles.  I am NOT looking to recreate Jutland in the sky.     

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Zac

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #6 on: January 04, 2021, 09:16:37 pm »
Does that rambling answer your question?

Yup   :)

How many stats do you have for each vessel?
« Last Edit: January 05, 2021, 12:46:41 pm by Zac »

Easy E

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #7 on: January 05, 2021, 12:41:42 pm »
Good question.....


The Stats are broken down into two broad categories: Ship Stats and Weapon Stats.

Ships have stats for maneuver/flying and resistance to hits.  Off the top of my head:

Command
Max Altitude
Min/Max Speed
Lift
Turns
Armor
Actual Speed
Actual Altitude
Special Damage

Weapons deal with the various types of guns, torpedoes, etc.  Off the top of my head:

Firepower
Range Bands
Power Rating
Arc
Ammo


I think that covers the stats.  I did design some stat cards to go into the book and I recommend a side board to help keep track of some of the details of the ships in play.  However, I have played it without simply using a tablet, scratch paper, or some dice as counters instead of the cards on a side board. 

 
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Zac

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #8 on: January 05, 2021, 12:48:36 pm »
I was wondering about the stat cards after reading the report. If you need any help designing them let me know

Easy E

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #9 on: January 05, 2021, 03:24:32 pm »
Thanks.  Maybe I will post a picture of mine, and you can offer some critique? 

I appreciate the help.  There is definitely an element of "flying" and maneuver to the game.   
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Easy E

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #10 on: January 15, 2021, 10:18:46 am »
@Zac.... I am having some issues posting an image of the Ship tracking cards I made in PP.  Still trying to figure out how to host it.....
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Zac

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #11 on: January 15, 2021, 12:45:24 pm »
How big are they? Maybe email me the file?

Easy E

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #12 on: January 15, 2021, 03:39:18 pm »
I attached a JPEG of the PowerPoint file.  Nothing fancy, but you can see it can get a bit long as I left space for putting "actual" in game stats on the card. 

Things like current speed, altitude, damage, if a weapon was out of commission, etc.

Edit: During the Bat reps I have posted here, I actually did not use the card but used a dice to track speed, altitude, armor loss, and friction.  I then used the ship stats straight from the book and a few notes on my laptop since I was documenting the game anyway.  There was no side board at all. 
« Last Edit: January 15, 2021, 03:42:00 pm by Easy E »
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Zac

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #13 on: January 15, 2021, 06:49:15 pm »
Another Mac user!

I sent you a PM

Easy E

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Re: Castles in the Sky: Battle Report- Maiden Voyage
« Reply #14 on: January 21, 2021, 11:03:46 am »
Not Mac, just PowerPoint. 

PM received...... more to come in the next day or two.
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