Recent Posts

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41
News and Rumors / Armored Clash from Warcradle
« Last post by Kelly on December 03, 2023, 03:41:17 pm »
The announcement and rollout of GW’s Epic has started not a few ripples throughout the miniatures world, the latest of which was Warcradle’s announcement of Armored Clash to be added back into the Dystopian setting…


Right now, the only solid product is under the Warcradle Scenics brand, a modular generic warehouse set with an advertisement of compatibility with Legions Imperialis and Armored Clash…
https://blog.warcradle.com/blog/january-releases-an-epic-battle-tears-through-the-industrial-district

…but no mention of Epic Warpath from Mantic, the second small scale mass battle announced this fall, but that setting is much farther future than either the steampunk of Dystopian Wars or the trademark TM of Games Workshop.

I understand the decision to tie their first release promotionally to LI, but why a generic stack building, why not a harbor, or airfield, or anything that is tangentially related to the core of Dystopian Wars, the sea and sky?
42
News and Rumors / Re: Homeworld : Fleet Command
« Last post by Kelly on December 03, 2023, 02:58:49 pm »
A month of fulfillment delays on Homeworld Fleet Command so far due to shipping damages to the base boxes, but anyone in North America should have the opportunity to pick up some ding / dent copies after the start of the year according to the last Kickstarter update.


43
Roll Call / Re: Hello! Mike here!
« Last post by Kelly on December 03, 2023, 02:53:41 pm »
Hello folks. Long-time listener to the show, one-time guest and proponent of the greatness of Man O' War (proof: https://youtu.be/ICdYzKkFZTc?si=s1P395UR-hb7hXRk)
Well, you didn't quite convert me on Man O' War, but I enjoyed the lookback.  Well done on the video and channel!
44
General Discussion / Andy on Warcradle IG
« Last post by Easy E on December 01, 2023, 01:42:33 pm »
Greetings!

Just wanted to congratulate Andy Rucker on being featured on Instagram with his painted fleet.  Warcradle posted it up and showed it off. 

Good work Andy!

45
The Shipyard / Re: Armada Conversions
« Last post by Easy E on November 30, 2023, 10:07:48 am »
Nice use of clear resin and lights!  Very cool.

I think it probably turned out better than a glow-in-the-dark paint approach. 
46
Misc. Naval Games / Re: Castles in the Sky- Indo-China Campaign
« Last post by Easy E on November 29, 2023, 02:19:37 pm »


Welcome to the final battle of the Indo-China campaign between the British and the French.  The French finally took the lead in the campaign at 7 to 5 points and have triggered the "Final Battle".  One thing about the "Final Battle" scenario in the rules is that it encourages the players to determine what that scenario is going to be! 

In an unfortunate stroke of bad luck, the British ambassador to Siam passed away.  This left the Foreign Office in a bit of a dilemma.  The deceased ambassador had a well-established and long running relationship with the King of Siam.  This untimely opening had to be filled, before the French could exploit the opening and insert themselves into a position of power in Siam.  Therefore, the Foreign Office dispatched a new Ambassador immediately via airship. 

Commodore Duckworth received the news and immediately deployed with what was left of the Royal Navy of Siam to rendezvous with the British airship.  However, Commodore Aubre also received word of the arriving diplomat from his own Foreign Service contacts.  He also left with his own fleet to intercept and stop the new British Ambassador from arriving on-station. 


Forces:

L'Aire National

Camot- Commodore Aubre- Command 4
Charles Martel Class Heavy Cruiser (Battleship)   

Cuchinchina - Captain Gourdon- Command 2
Gloire Armored Cruiser

Tourane- Captain de Genouilily- Command 2
Descartes Class Cruiser

Tonkin- Captain de Vence- Command 2
D'Iberville Class Cruiser

Fantassin- Captain Valjean  - Command 4
Chasseur Class Destroyer- Torpedo 

Royal Navy of Siam

HMS Malaya- Commodore Duckworth- Command 2
Queen Elizabeth Class Battleship

HMS Medusa- Captain Butler- Command 2
Active Class Light Cruiser

HMS Corsair- Commander Montgomery- Command 4
Bull Finch Class Destroyer- Torpedo

The British will also have to protect the ambassador's airship:

HMS Wesley Anne - Command 2
Troop Transport Ship

Mission:
This is the Final Battle, so there is no scenario from "the book".  Instead, we are going to use elements of other scenarios to make this custom scenario. 

The British ambassador in the HMS Wesley Anne is placed within 18 MU from the short table edge at any speed and altitude 24 MU in from the British edge.  In addition, a landing point is placed on the opposite short table edge 12 MU in, and 24 MU in from the British edge.  The landing zone is a box 6 MU x 6 MU and the center is represented by a terrain piece.  The British are attempting to land the Ambassador within the landing zone before the game ends.   

Then, both the British and the French can place up to 15 AV of picket ships on opposite sides of the board on the long table edges, but no closer than 12 MU from any short edge.  Non-Picket ships go into reserves.  All ships can be placed at any speed and altitude.  Reserves enter the board in the normal deployment zones and follows the normal rules for reserves. 

In addition, if the British Ambassador's ship is stricken with a Fire! from critical damage, it will also trigger a special rules that the Ambassador was killed in the attack and ensuing fire.  Any successful boarding actions on the Ambassador's ship can "take the Ambassador" prisoner instead of the normal effect. 

The game will last 8 turns.

The outcome of the campaign is thus:
1. The Ambassador lands successfully in the landing zone - British Major win and Siam becomes part of the Empire as a client state

2. The Ambassador's ship survives the battle and is not crippled or sunk and still on the board - British Minor win and Siam stays in the British Orbit

3. The Ambassador's ship is crippled or left the board - Draw, but Siam becomes independent

4. The Ambassador's ship is sunk/explodes or the Ambassador is killed - French Major win and Siam is out of British orbit

5. The Ambassador is captured - The French have broken Siam from British control and swung them to French orbit         
There are three cloud banks on the board at randomly assigned heights as terrain and complications.  They are at 3, 4, and 2 and their height is a die next to them. 



Set-up: 
The Final Battle will take place on a 72 MU by 48 MU board.  1 MU is equal to 1 inch. 

The British Picket ships are the HMS Corsair and the HMS Medusa.  The Medusa is set-up to try and catch up with and escort the Wesley Anne, while the Corsair will try to lead them towards the landing zone. 



The French picket ships are the Fantassin and Tonkin.  They are coming across at an angle towards the HMS Wesley Anne, eager to sink some torpedoes into her. 



For this battle, we are using a standing white board to track the key details of the battle like ship speed, altitude, Command, damage, and special effects.     

In addition, I am not going to be detailing every move and shot like previous game reports. Instead, I am going to give some high level details.  The battle will be broken down by stage.  These will be the Maneuver Phase, Battle Phase, and the End Phase.

You can read all the details on the Blood and Spectacles Blog here if you are so inclined:
https://bloodandspectacles.blogspot.com/2023/11/castles-in-sky-indo-china-campaign.html
47
Historical Naval Games / Re: Open Beta! Playtesting is open for PACIFIC COMMAND
« Last post by crikeymiles on November 28, 2023, 03:35:33 pm »
Thanks for taking a look guys!

In response to the feedback I've had so far, and due to the fact that I've been very focused on the manuscript right now, I've just released a v1.2 of the Beta Rulebook, much expanded and clarified.

Some key changes to know about:

* Rookie vs seasoned Squadrons are gone (they are moved to a different mechanic)
* Search planes aren't cards anymore
* Air Actions now two actions: Recon and Airstrike
* "Faction" rules introduced, using a more coherent mechanic called "Mods"
* Flight Deck is now round up
* Catapault just lets you make recon actions, not have Squadron cards
* Fixed the 'bump and reveal' bug several folks had reported
* Added Santa Cruz and Coral Sea scenarios
* Added the "Arcade Mode" scenario generator
* Added Gambits (not yet tested, so expecting bugs with them)

You can grab the new version by reloading it from here: https://planetsmashergames.com/pacific-command/
48
Historical Naval Games / Re: Open Beta! Playtesting is open for PACIFIC COMMAND
« Last post by Kelly on November 22, 2023, 08:24:55 pm »
Thank you, I have my copy printed out and looking forward to going through it.
49
General Discussion / Re: Perspectives on progress
« Last post by Easy E on November 20, 2023, 12:53:52 pm »
A lot of people recommend moving things if it doesn't get used in a year but I recall a time in my life where that maxim would have left me without any wargaming models!  There was a period of time where I didn't get to play much, had no money, and had most of my stuff painted.  This led to me goofing around with papercrafting, sculpting, and rules writing. 

Now, because of those lean times I have found that I still have a taste for DIY wargaming, cheap and easy being a big preference over glamor.  I also never get rid of anything, because I WILL find a use for it. 

Often times that is what motivates me to write new rules.  I have some stuff I want to hit the table with.
50
News and Rumors / Re: 2023 Great Wargaming Survey
« Last post by Easy E on November 20, 2023, 12:49:02 pm »
My incompetence at 3D printing is paying off!
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