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« on: January 15, 2017, 10:39:35 pm »
Here's my updated fleet. Oddly I wasn't sure how I'm supposed to factor in how I have multiple commanders with campaign renown bonuses, for now I'm treating each of them as having their own renown that is totaled to get my faction's renown.
Total Fleet Renown: 15
Big Boss: Warboss MORR-DAKKA............Ld:.....Re-Rolls:.....Kustom Upgrades:
Renown: 12........................................N/A...........2...........Soopa Tellyporta, Extra Power Field
Clan: Goff
Assigned to: Da'Krusha
Cost: 30 pts
Boss: Bigmek Wizbang Fixa'Killa.............Ld:.....Re-Rolls:.....Kustom Upgrades:
Renown: 3..........................................N/A...........1..............Mad Meks
Clan: Bad Moons
Assigned to: Da'Freema
Cost: 30 pts
Nobz: Slackjaw.......................................Kustom Upgrades:
Assigned to: Da'Karrier......................................Grot Riggas
Cost: 35
Nobz: Feezgut.............................................Kustom Upgrades:
Assigned to: Da'Karrier......................................Grot Riggas
Cost: 35
Name: Da'Krusha
Type: Hammer Class Battle Kroozer
Options: Kustom Force Field +20 pts
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits: None
Cost: 255
Name: Da'Freema
Type: Kill Kroozer
Options: Port and Starboard Zzapp Gunz (+20 pts), Kustom Force Field +15 pts
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits: None
Cost: 200
Name: Da'Smasha
Type: Kill Kroozer
Options: Kustom Force Field +15 pts
Current Health (10/10).....Ld: 6
Crew Skills: None
Refits: Weirdboy Tower (+10%)
Cost: 198
Name: Da'Karrier
Type: Terror Ship
Options: Prow Torpedoes +10 pts , Kustom Force Field +15 pts
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits:
Cost: 210
Name: Lil'Freema
Type: Basha Lite Kroozer
Options: Prow Zzap Gunz +15 pts , Kustom Force Field +15 pts
Current Health (8/8).....Ld: 5
Crew Skills: None
Refits:
Cost: 140
Name: Sok'em
Type: Basha Lite Kroozer
Options: Kustom Force Field +15 pts
Current Health (8/8).....Ld: 5
Crew Skills: None
Refits:
Cost: 125
Name: Da Shooty 'gitz
Type: Onslaught Attack Ships
Options: None
Current Health (5/5 ships).....Ld: 6
Crew Skills: None
Refits:
Cost: 125
Name: Da 'Ull Splittas
Type: Ravager Attack Ships
Options: None
Current Health (5/5 ships).....Ld: 5
Crew Skills: None
Refits:
Cost: 175
Name: Da 'Rammas
Type: Brute Ram Ships
Options: None
Current Health (8/8 ships).....Ld: 5
Crew Skills: None
Refits:
Cost: 160
Name: Da 'Sluggas
Type: Savage Gunships
Options: Soopa Boostas
Current Health (2/5 ships).....Ld: 5
Crew Skills: None
Refits:
Cost: 150
Name: Da 'Sluggas
Type: Savage Gunships
Options: Soopa Boostas, Prow Zzapp Gunz
Current Health (5/5 ships).....Ld: 6
Crew Skills: None
Refits:
Cost: 150
Total cost: 2018 points (extra 18 points are from a refit, the rest of the list represents my original core list.
Changelog:
All capital ships now have Kustom Force Fields (shields are now a 1D3, rolled when first hit each turn.)
+1 Onslaugh Attack Ship
+2 Ravager Attack Ships
+3 Brute Ramships
+3 Savage Gunships
I've also adjusted the leadership values of my ships to reflect the fact that everything has died so far save the Bashas and Da'Smasha.
******************ORIGINAL POST:*********************
So I need people's feedback to build my list. The issue is that in the rules compendium there are 3-4 rules sources for Orks. There is the original fleet list in the core BFG rulebook, the expanded list in BFG Armada, the Ork Clanz rules from into the warp, and a few other things from into the warp as well. Given that we are using rules which are 7 years out of date that's what I have to work with list building wise.
For the campaign there are 2 fleet lists I can pull from. There is the original Ork Pirate Fleet list from the core rules, with its whopping 6 ships to choose from...
Its not a viable faction or much fun to use.
Alternatively I can run the Ork WAAAAGH!!! fleet list from BFG Armada, that has NEARLY the full array of Ork vessels as options. The Ork Clanz article has a LOT of extra crap which is rather poorly written and not really very functional but it did add our one Lite Krooser option.
I'd prefer to just use the current Ork rules from the BFG:XR community. That way I have one list to pull from with all of the rules from all sources in a single document and without the old balance issues. Note this means I can't make the mega torpedo doomsday cheese list (10d6+20 torpedoes per salvo in 10 seperate stands with rerolls and leadership bonuses to reload. Its only about 350 points.). The original rules allow me to.
So aside from that request I also need to know whether I have 2000 points as a full player or if I am stuck with the 1500 that NPC pirate factions get. I say NPC as the original campaign rules system specifies that I cannot win, claim territory, or fight larger games...
If anyone lives in New England, USA we could play in person.