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Messages - Green Squad Leader

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31
MBS BFG Campaign 2 / Re: Pickup Game Thread
« on: February 10, 2017, 03:18:00 pm »
Lol I was literally in the midst of a blizzard.  Want to play tomorrow?  I can do a 5am my time game.  Or tonight at 10pm my time.

32
MBS BFG Campaign 2 / Re: Pickup Game Thread
« on: February 09, 2017, 09:48:28 pm »
I've been online for an hour...

33
MBS BFG Campaign 2 / Re: Pickup Game Thread
« on: February 09, 2017, 07:30:20 pm »
Hmm Sure I can do a game then, at least we could start one.  THat's 9 pm my time.

34
MBS BFG Campaign 2 / Re: Pickup Game Thread
« on: February 09, 2017, 11:53:59 am »
Thanks to a snow day I have the day off, so I'll be on vassal all day.  Using the 2.2 VBFG version

35
MBS BFG Campaign 2 / Re: Pickup Game Thread
« on: February 06, 2017, 01:24:12 pm »
I'm available to play a match with anyone who wants to today, thanks to my having a shitty cold.  I work as a strength coach at a university so I can't do shit if I'm sick.

36
MBS BFG Campaign 2 / Pickup Game Thread
« on: January 31, 2017, 06:32:02 pm »
I was hoping to play my match with LT Dan tonight, but he doesn't seem to be on right now.  So I figured that I would check to see if anyone else is available to play a match tonight.  My idea for this thread is that if you plan to be available on any given day just post in this thread "Hey guys I'm on now" and such.

37
MBS BFG Campaign 2 / Re: Want to join the campaign? Post here!
« on: January 17, 2017, 08:26:30 am »
That's a "Venerable Battlebarge", its perfectly fine given the restrictions. You'll only ever have 1 of them and the launch capacity is reduced a bit. In my book at least thats no mpre broken than any other battleship.  You can use Chaos ships as well as the base for such a ship.

38
MBS BFG Campaign 2 / Some extra resources
« on: January 16, 2017, 09:59:45 pm »
I've found a few extra resources which might be useful for the campaign.

First off here is an excerpt from the BFG 2002 annual which includes the pro and elder refit and crew skill tables: https://files.acrobat.com/a/preview/ab5e896b-e624-4125-b35b-4a59a30fe44a

Next is a copy of the BFG warpstorm magazine which has rules for generating sector maps and for integrating 40k into BFG campaigns: https://drive.google.com/file/d/0B-wR-vWAMWnqajhKWS1ucnpteUE/view?usp=drivesdk

And last is a very well design advanced campaign system. This system keeps track of individual ships and overall is very cool, I'd be interested in giving it a try in the future.
https://drive.google.com/file/d/0B-wR-vWAMWnqSHZObTFfSjl2b0U/view?usp=drivesdk

39
MBS BFG Campaign 2 / Re: Want to join the campaign? Post here!
« on: January 16, 2017, 11:52:52 am »
I'd recommend the BFG:XR Fleets of the Adeptus Astartes codex if you want to build a larger scale fleet.  Space Marines suffered in the original game for having 5 ships with effectively 0 options, and from the fact that strike cruisers weren't very good.  The BFG:XR rules use the lore concept that Strike Cruiser and Battle Barge are actually terms used to describe a wide array of vessels of similar displacement utilized by the chapters.  As such a Strike Cruiser has a few alternative builds you can choose from when you construct it, allowing you to carry torpedoes instead of thunderhawks for example.  Also it has the rules for Thunderhawk Annihilators, bomber variants introduced in Into the Warp, and the Battlebarge variants incorporated as well.

So again the majority of the fleet list is identical, just with all the options which were introduced over time.  The only real change is that you can take a second shield for strike cruisers for 15 points, which makes them a very viable ship.

Here's the link: https://www.dropbox.com/s/gxpskxvh01sik4u/BFGXR%20-%20Space%20Marines.pdf?dl=0

40
MBS BFG Campaign 2 / Re: War Boss MOOR DAKKA's Boyz and Udder Fings....
« on: January 16, 2017, 02:39:11 am »
Call me crazy here but I'll take the Kittery Reach.

As for the upgrades vs refits I'd be happy to have them work as refits and increase my cost by 10% or the listed cost, whichever is greater.  I just didn't want to make a ship at the start with a Kustom Force Field.  Going forwards I may.

41
MBS BFG Campaign 2 / Campaign Tokens and Markers
« on: January 16, 2017, 02:19:37 am »
If people need markers for ships, bases, and owning planets here are a bunch of tokens I made for a campaign I ran a decade ago in college, amazingly I managed to find them.

I tried putting the images in this post but apparently this forum doesn't want to show them, so here is the gallery: https://goo.gl/photos/1zSbdBpZKr4JD386A

42
MBS BFG Campaign 2 / Re: War Boss MOOR DAKKA's Boyz and Udder Fings....
« on: January 16, 2017, 12:09:40 am »
I'll happily use the Waaagh list and have a revealed base system.

One question I have is that my ships each have access to Ork refits in their listed cost, during the campaign can I spend a refit appeal to purchase one of those upgrades?  Things like Kustom Force Field and the like.  That's the overall guidance with the list, they just incorporated them into the core list with points values for players who aren't running a campaign.

43
MBS BFG Campaign 2 / Re: War Boss MOOR DAKKA's Boyz and Udder Fings....
« on: January 16, 2017, 12:06:09 am »
***EDITED***  I've decided to play as a WAAAAGH!!!! Fleet, WAAAGH MORR-DAKKA to be precise.  Here is my 2000 point list.

Here's what I'm using rules wise for reference.  https://www.dropbox.com/s/c8rawxannf5z0yg/BFGXR%20-%20Orks.pdf?dl=0

Big Boss:    Warboss MORR-DAKKA           Ld:    Re-Rolls:    Kustom Upgrades:             Cost:   60   Total Cost   2000
Assigned to:   Da'Krusha                          -   1           Extra Power Field, Goff Clan      
               
Boss:   Bigmek Wizbang Fixa'Killa   Ld:    Re-Rolls:    Kustom Upgrades:             Cost:   60      
Assigned to:   Da'Freema                   -   1           Mad Meks, Bad Moons Clan
                  
Nobz:           Slackjaw                          Ld:    Re-Rolls:    Kustom Upgrades:             Cost:   35      
Assigned to:   Da'Karrier                         -   -          Grot Riggas                     

Nobz:           Feezgut                           Ld:    Re-Rolls:    Kustom Upgrades:             Cost:   35      
Assigned to:   Da'Ull Splittas                   -   -          Grot Riggas      
                                 
Type:   Hammer Class Battle Kroozer        Name:    Da'Krusha      Ld: 6      Cost:   255      
Options:   Goff Clan (+20 pts)                              
                                 
                                 
Type:   Kill Kroozer                                Name:    Da'Freema      Ld: 7      Cost:   195      
Options:   Port and Starboard Zzap Gunz (+20 pts)                              
             Bad Moonz Clan (+30 pts)                              
                                 
                                 
Type:   Kill Kroozer                                   Name:    Da’Smasha      Ld: 6      Cost:   185      
Options:   Goff Clan (+20 pts)                              
                                 
                                 
Type:   Terror Ship                                    Name:    Da’Karrier        LD: 7      Cost:   215      
Options:   Prow Torpedoes (+10 pts)                              
            Goff Clan (+20 pts)                              
                                 
                                 
Type:   Basha Lite Kroozer                        Name:    Lil'Freema        Ld: 5      Cost:   155      
Options:   Prow Zzap Gunz                              
            Bad Moonz Clan (+30 pts)                              
                                 
                                 
Type:   Basha Lite Kroozer                        Name:    Sok'em              LD: 5      Cost:   130      
Options:   Goff Clan (+20 pts)                              
                                 
                                 
Type:   Onslaught Attack Ships   (x4)       Name:    Da Shooty 'gitz   Ld: 7      Cost:   120      
Options:                                 
                                                         
Type:   Ravager Attack Ships (x3)             Name:    Da 'Ull Splittas      LD: 5      Cost:   135      
Options:   Bad Moonz Clan (+15)                              
                                 
Type:   Brute Ramships (x5)                     Name:    Da'Rammas      Ld: 5      Cost:   145      
Options:   Goff Clan (+20 pts)                              
                                 
Type:   Savage Gunships (x4)                  Name:    Da’Sluggas      LD: 5      Cost:   140      
Options:                                 
                                 
Type:   Savage Gunships (x3)                  Name:    Da'Bazurkaz      Ld: 8      Cost:   135      
Options:   Prow Zzap Gunz                              
                                 
                                 
                                 

44
MBS BFG Campaign 2 / War Boss MOOR DAKKA's Boyz and Udder Fings....
« on: January 15, 2017, 10:39:35 pm »
Here's my updated fleet.  Oddly I wasn't sure how I'm supposed to factor in how I have multiple commanders with campaign renown bonuses, for now I'm treating each of them as having their own renown that is totaled to get my faction's renown.

Total Fleet Renown:
15
Big Boss: Warboss MORR-DAKKA............Ld:.....Re-Rolls:.....Kustom Upgrades:
Renown: 12........................................N/A...........2...........Soopa Tellyporta, Extra Power Field
Clan: Goff
Assigned to: Da'Krusha
Cost:   30 pts
               
Boss: Bigmek Wizbang Fixa'Killa.............Ld:.....Re-Rolls:.....Kustom Upgrades:
Renown: 3..........................................N/A...........1..............Mad Meks
Clan: Bad Moons
Assigned to: Da'Freema
Cost:   30 pts
                 
Nobz: Slackjaw.......................................Kustom Upgrades:
Assigned to: Da'Karrier......................................Grot Riggas                     
Cost:   35

Nobz: Feezgut.............................................Kustom Upgrades:
Assigned to: Da'Karrier......................................Grot Riggas                     
Cost: 35
               
Name: Da'Krusha
Type: Hammer Class Battle Kroozer
Options:  Kustom Force Field +20 pts                   
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits: None
Cost:   255             
                                 
Name: Da'Freema
Type: Kill Kroozer
Options:  Port and Starboard Zzapp Gunz (+20 pts), Kustom Force Field +15 pts                   
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits: None                           
Cost:  200
     
Name: Da'Smasha
Type: Kill Kroozer
Options:  Kustom Force Field +15 pts                   
Current Health (10/10).....Ld: 6
Crew Skills: None
Refits: Weirdboy Tower (+10%)
Cost:   198
                               
Name: Da'Karrier
Type: Terror Ship
Options:  Prow Torpedoes +10 pts , Kustom Force Field +15 pts                   
Current Health (10/10).....Ld: 5
Crew Skills: None
Refits:
Cost:  210

Name: Lil'Freema
Type: Basha Lite Kroozer
Options:  Prow Zzap Gunz  +15 pts , Kustom Force Field +15 pts                   
Current Health (8/8).....Ld: 5
Crew Skills: None
Refits:
Cost:   140
                                         
Name:    Sok'em
Type:   Basha Lite Kroozer
Options:  Kustom Force Field +15 pts                   
Current Health (8/8).....Ld: 5
Crew Skills: None
Refits:
Cost:   125
                                 
Name: Da Shooty 'gitz
Type: Onslaught Attack Ships
Options:  None           
Current Health (5/5 ships).....Ld: 6
Crew Skills: None
Refits:   
Cost:  125                     
                                                         
Name: Da 'Ull Splittas
Type: Ravager Attack Ships
Options:  None       
Current Health (5/5 ships).....Ld: 5
Crew Skills: None
Refits:     
Cost:   175
                           
Name: Da 'Rammas
Type: Brute Ram Ships
Options:  None       
Current Health (8/8 ships).....Ld: 5
Crew Skills: None
Refits:
Cost:   160

Name: Da 'Sluggas
Type: Savage Gunships
Options:  Soopa Boostas
Current Health (2/5 ships).....Ld: 5
Crew Skills: None
Refits: 
Cost:  150
                       
Name: Da 'Sluggas
Type: Savage Gunships
Options:  Soopa Boostas, Prow Zzapp Gunz
Current Health (5/5 ships).....Ld: 6
Crew Skills: None
Refits:         
Cost:   150                   

Total cost: 2018 points (extra 18 points are from a refit, the rest of the list represents my original core list.

Changelog:
All capital ships now have Kustom Force Fields (shields are now a 1D3, rolled when first hit each turn.)
+1 Onslaugh Attack Ship
+2 Ravager Attack Ships
+3 Brute Ramships
+3 Savage Gunships

I've also adjusted the leadership values of my ships to reflect the fact that everything has died so far save the Bashas and Da'Smasha.



******************ORIGINAL POST:*********************
So I need people's feedback to build my list.  The issue is that in the rules compendium there are 3-4 rules sources for Orks.  There is the original fleet list in the core BFG rulebook, the expanded list in BFG Armada, the Ork Clanz rules from into the warp, and a few other things from into the warp as well.  Given that we are using rules which are 7 years out of date that's what I have to work with list building wise.

For the campaign there are 2 fleet lists I can pull from.  There is the original Ork Pirate Fleet list from the core rules, with its whopping 6 ships to choose from...

Its not a viable faction or much fun to use.

Alternatively I can run the Ork WAAAAGH!!! fleet list from BFG Armada, that has NEARLY the full array of Ork vessels as options.  The Ork Clanz article has a LOT of extra crap which is rather poorly written and not really very functional but it did add our one Lite Krooser option.

I'd prefer to just use the current Ork rules from the BFG:XR community.  That way I have one list to pull from with all of the rules from all sources in a single document and without the old balance issues.  Note this means I can't make the mega torpedo doomsday cheese list (10d6+20 torpedoes per salvo in 10 seperate stands with rerolls and leadership bonuses to reload. Its only about 350 points.).  The original rules allow me to.

So aside from that request I also need to know whether I have 2000 points as a full player or if I am stuck with the 1500 that NPC pirate factions get.  I say NPC as the original campaign rules system specifies that I cannot win, claim territory, or fight larger games...

If anyone lives in New England, USA we could play in person.

45
Space Naval Games / Re: What do we want in BFG 2.0?
« on: January 13, 2017, 03:02:50 pm »
Here is the newest edition of the game, BFG:XR
http://www.forum.specialist-arms.com/index.php?topic=7869.0

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