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MBS BFG Campaign 2 / Re: War Boss MOOR DAKKA's Boyz and Udder Fings....
« on: March 01, 2017, 01:07:40 am »
Alright, so as I said the Ork rules are currently undergoing a fair number of changes, over at the BFG:XR forums, I've adjusted my fleet list to bring it in line with the new changes as quite a few points costs have been changed. Just to put things into perspective here, with the changes to the faction rules my previous 2000 point list is worth exactly 1690 points! I gained 310 points!!!!
The main changes which effect the fleet list is that the Clanz upgrades have been fully reworked and that Ork escorts have received an across the board 5 point cost reduction. Also Basha Lite Kroozers actually have 8 hit points, that isn't a recent change but one I hadn't noticed until now.
Instead of the old concept where clan alignment was purchased by ship (Often costing almost 200 points for the fleet as a whole) you now purchase a clan alignment once for your Bosses. Each Clan costs 20 points for a boss, snakebites are free (and useless....). When playing a game you may pay 30 points to call on "clan support" (working term), which makes all ships/squadrons in your fleet which don't have their own clan alignment (ie: another boss) count as having the same clan alignment as that of the Boss with the biggest ship. Bosses of other clans confer their clan bonus onto their own ship/squadron, essentially they are mercenaries.
As this reduces the cost of aligning your fleet with a clan by a VERY substantial degree the clan abilities themselves have been reworked to be more balanced. Here's a full list of the changes.
Zzapps:
> Strength increased by +1 for all ships.
> Savages may replace their heavy gunz with zzapp gunz for no extra cost.
> Change power fluctuation rules to: If a score of '1' is rolled (on the actual D6, not the D3 result) when determining the strength of a ship's zzapp gunz, place a blast marker in contact with that ship's rear arc. This may only occur once per turn, and does not apply to zzapp gunz with fixed strength values.
Escorts:
> Cost of escorts reduced by 5pts.
Mob Rule:
> Free escorts do not count for victory points.
> Change squadron size bonus to: When attempting to go on special orders, an Ork escort squadron may substitute the number of ships in the squadron for its leadership value (Max 8 ). If it does it may attempt to use special orders even if a special order check has already been failed this turn.
Clanz:
> Clan upgrades are purchased on a per-commander basis. To buy any clan affiliations for your fleet, you must first pay +30pts for clan support, which unlocks the options for individual commanders. (Thus, the first clan upgrade you buy has an additional cost, to offset its wider applicability).
> A commander's clan affiliation (or lack thereof) applies to every ship under his authority, determined as follows:
A commander always has authority over his own ship and those of his squadron.
The Boss with the biggest ship (Space Hulk > Battleship > Cruiser > Rok > Escort) has authority over all other ships in the fleet, except those under the authority of a different commander.
> A ship can only ever have one clan affiliation, and a squadron may never have multiple commanders with different clan affiliations. Note that a ship's clan does not change during the course of a game, regardless of any commander's status. Finally, a commander's re-rolls may not be used for ships or squadrons with a different clan affiliation (commanders and vessels without a clan are exempt from this restriction).
> The bonuses are as follows (and cost +20pts each, except Snakebites):
Goffs: +1Ld to ramming attempts. When initiating boarding, the enemy ship does not add its turret strength to its boarding value. (I'm using this one mostly)
Evil Suns: +5cm to speed and minimum turn distance when not touching blast markers.
Bad Moons: Unchanged (May re-roll one random firepower/str weapon; combines with More Dakka).
Deathskulls: May add +1 or -1 to Critical Damage rolls received. A Deathskulls commander may buy looted torps for his ship for +10pts instead of +20pts.
Blood Axes: +1Ld (Ork vessels only, not looted ships) until it fails its first Ld test.
Snakebites: +1 Assault point when scoring during Planetary Assault. This clan affiliation may be given to any ship or squadron without a commander, for no extra cost. This overrides any other clan affiliation the ship would have.
+++++++++++++
SOOOOOOooooooo...
Here's my updated fleet. Oddly I wasn't sure how I'm supposed to factor in how I have multiple commanders with campaign renown bonuses, for now I'm treating each of them as having their own renown that is totaled to get my faction's renown.
Big Boss: Warboss MORR-DAKKA Ld: Re-Rolls: Kustom Upgrades: Cost: 30
Assigned to: Da'Krusha - 1 Extra Power Field, Goff Clan
Boss: Bigmek Wizbang Fixa'Killa Ld: Re-Rolls: Kustom Upgrades: Cost: 30
Assigned to: Da'Freema - 1 Mad Meks, Bad Moons Clan
Nobz: Slackjaw Ld: Re-Rolls: Kustom Upgrades: Cost: 35
Assigned to: Da'Karrier - - Grot Riggas
Nobz: Feezgut Ld: Re-Rolls: Kustom Upgrades: Cost: 35
Assigned to: Da'Ull Splittas - - Grot Riggas
Type: Hammer Class Battle Kroozer Name: Da'Krusha Ld: 5 Cost: 255
Options: Kustom Force Field +20 pts
Type: Kill Kroozer Name: Da'Freema Ld: 5 Cost: 200
Options: Port and Starboard Zzap Gunz (+20 pts)
Kustom Force Field +15 pts
Type: Kill Kroozer Name: Da’Smasha Ld: 6 Cost: 198
Options: Kustom Force Field +15 pts
Weirdboy Tower (+10%)
Type: Terror Ship Name: Da’Karrier LD: 7 Cost: 210
Options: Prow Torpedoes (+10 pts)
Kustom Force Field +15 pts
Type: Basha Lite Kroozer Name: Lil'Freema Ld: 5 Cost: 140
Options: Prow Zzap Gunz +15 pts
Kustom Force Field +15 pts
Type: Basha Lite Kroozer Name: Sok'em LD: 5 Cost: 125
Options: Kustom Force Field +15 pts
Type: Onslaught Attack Ships (x5) Name: Da Shooty 'gitz Ld: 5 Cost: 125
Options:
Type: Ravager Attack Ships (x5) Name: Da 'Ull Splittas LD: 5 Cost: 175
Options:
Type: Brute Ramships (x8) Name: Da'Rammas Ld: 5 Cost: 160
Options:
Type: Savage Gunships (x5) Name: Da’Sluggas LD: 5 Cost: 150
Options: Soopa Boostas
Type: Savage Gunships (x5) Name: Da'Bahzurkaz Ld: 5 Cost: 150
Options: Soopa Boostas
Prow Zzap Gunz
Total cost: 2018 points (extra 18 points are from a refit, the rest of the list represents my original core list.
Changelog:
All capital ships now have Kustom Force Fields (shields are now a 1D3, rolled when first hit each turn.)
+1 Onslaugh Attack Ship
+2 Ravager Attack Ships
+3 Brute Ramships
+3 Savage Gunships
I've also adjusted the leadership values of my ships to reflect the fact that everything has died so far save the Bashas and Da'Smasha.
The main changes which effect the fleet list is that the Clanz upgrades have been fully reworked and that Ork escorts have received an across the board 5 point cost reduction. Also Basha Lite Kroozers actually have 8 hit points, that isn't a recent change but one I hadn't noticed until now.
Instead of the old concept where clan alignment was purchased by ship (Often costing almost 200 points for the fleet as a whole) you now purchase a clan alignment once for your Bosses. Each Clan costs 20 points for a boss, snakebites are free (and useless....). When playing a game you may pay 30 points to call on "clan support" (working term), which makes all ships/squadrons in your fleet which don't have their own clan alignment (ie: another boss) count as having the same clan alignment as that of the Boss with the biggest ship. Bosses of other clans confer their clan bonus onto their own ship/squadron, essentially they are mercenaries.
As this reduces the cost of aligning your fleet with a clan by a VERY substantial degree the clan abilities themselves have been reworked to be more balanced. Here's a full list of the changes.
Zzapps:
> Strength increased by +1 for all ships.
> Savages may replace their heavy gunz with zzapp gunz for no extra cost.
> Change power fluctuation rules to: If a score of '1' is rolled (on the actual D6, not the D3 result) when determining the strength of a ship's zzapp gunz, place a blast marker in contact with that ship's rear arc. This may only occur once per turn, and does not apply to zzapp gunz with fixed strength values.
Escorts:
> Cost of escorts reduced by 5pts.
Mob Rule:
> Free escorts do not count for victory points.
> Change squadron size bonus to: When attempting to go on special orders, an Ork escort squadron may substitute the number of ships in the squadron for its leadership value (Max 8 ). If it does it may attempt to use special orders even if a special order check has already been failed this turn.
Clanz:
> Clan upgrades are purchased on a per-commander basis. To buy any clan affiliations for your fleet, you must first pay +30pts for clan support, which unlocks the options for individual commanders. (Thus, the first clan upgrade you buy has an additional cost, to offset its wider applicability).
> A commander's clan affiliation (or lack thereof) applies to every ship under his authority, determined as follows:
A commander always has authority over his own ship and those of his squadron.
The Boss with the biggest ship (Space Hulk > Battleship > Cruiser > Rok > Escort) has authority over all other ships in the fleet, except those under the authority of a different commander.
> A ship can only ever have one clan affiliation, and a squadron may never have multiple commanders with different clan affiliations. Note that a ship's clan does not change during the course of a game, regardless of any commander's status. Finally, a commander's re-rolls may not be used for ships or squadrons with a different clan affiliation (commanders and vessels without a clan are exempt from this restriction).
> The bonuses are as follows (and cost +20pts each, except Snakebites):
Goffs: +1Ld to ramming attempts. When initiating boarding, the enemy ship does not add its turret strength to its boarding value. (I'm using this one mostly)
Evil Suns: +5cm to speed and minimum turn distance when not touching blast markers.
Bad Moons: Unchanged (May re-roll one random firepower/str weapon; combines with More Dakka).
Deathskulls: May add +1 or -1 to Critical Damage rolls received. A Deathskulls commander may buy looted torps for his ship for +10pts instead of +20pts.
Blood Axes: +1Ld (Ork vessels only, not looted ships) until it fails its first Ld test.
Snakebites: +1 Assault point when scoring during Planetary Assault. This clan affiliation may be given to any ship or squadron without a commander, for no extra cost. This overrides any other clan affiliation the ship would have.
+++++++++++++
SOOOOOOooooooo...
Here's my updated fleet. Oddly I wasn't sure how I'm supposed to factor in how I have multiple commanders with campaign renown bonuses, for now I'm treating each of them as having their own renown that is totaled to get my faction's renown.
Big Boss: Warboss MORR-DAKKA Ld: Re-Rolls: Kustom Upgrades: Cost: 30
Assigned to: Da'Krusha - 1 Extra Power Field, Goff Clan
Boss: Bigmek Wizbang Fixa'Killa Ld: Re-Rolls: Kustom Upgrades: Cost: 30
Assigned to: Da'Freema - 1 Mad Meks, Bad Moons Clan
Nobz: Slackjaw Ld: Re-Rolls: Kustom Upgrades: Cost: 35
Assigned to: Da'Karrier - - Grot Riggas
Nobz: Feezgut Ld: Re-Rolls: Kustom Upgrades: Cost: 35
Assigned to: Da'Ull Splittas - - Grot Riggas
Type: Hammer Class Battle Kroozer Name: Da'Krusha Ld: 5 Cost: 255
Options: Kustom Force Field +20 pts
Type: Kill Kroozer Name: Da'Freema Ld: 5 Cost: 200
Options: Port and Starboard Zzap Gunz (+20 pts)
Kustom Force Field +15 pts
Type: Kill Kroozer Name: Da’Smasha Ld: 6 Cost: 198
Options: Kustom Force Field +15 pts
Weirdboy Tower (+10%)
Type: Terror Ship Name: Da’Karrier LD: 7 Cost: 210
Options: Prow Torpedoes (+10 pts)
Kustom Force Field +15 pts
Type: Basha Lite Kroozer Name: Lil'Freema Ld: 5 Cost: 140
Options: Prow Zzap Gunz +15 pts
Kustom Force Field +15 pts
Type: Basha Lite Kroozer Name: Sok'em LD: 5 Cost: 125
Options: Kustom Force Field +15 pts
Type: Onslaught Attack Ships (x5) Name: Da Shooty 'gitz Ld: 5 Cost: 125
Options:
Type: Ravager Attack Ships (x5) Name: Da 'Ull Splittas LD: 5 Cost: 175
Options:
Type: Brute Ramships (x8) Name: Da'Rammas Ld: 5 Cost: 160
Options:
Type: Savage Gunships (x5) Name: Da’Sluggas LD: 5 Cost: 150
Options: Soopa Boostas
Type: Savage Gunships (x5) Name: Da'Bahzurkaz Ld: 5 Cost: 150
Options: Soopa Boostas
Prow Zzap Gunz
Total cost: 2018 points (extra 18 points are from a refit, the rest of the list represents my original core list.
Changelog:
All capital ships now have Kustom Force Fields (shields are now a 1D3, rolled when first hit each turn.)
+1 Onslaugh Attack Ship
+2 Ravager Attack Ships
+3 Brute Ramships
+3 Savage Gunships
I've also adjusted the leadership values of my ships to reflect the fact that everything has died so far save the Bashas and Da'Smasha.